Difference between revisions of "Class Builds (EU2012)"
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| width="40%" | [[File:ASSAULT RESILLIENCE.png|32px|left]]'''Resilience''' <br/> Confers immunity to critical hits. |
| width="40%" | [[File:ASSAULT RESILLIENCE.png|32px|left]]'''Resilience''' <br/> Confers immunity to critical hits. |
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− | * The Scout build is designed for evasion and survival. The two first abilities, Tactical Sense and Lightning Reflexes greatly increase the soldier's defense while Resillience allows him/her to soak hits. |
+ | * The Scout build is designed for evasion and survival. The two first abilities, '''Tactical Sense''' and '''Lightning Reflexes''' greatly increase the soldier's defense while '''Resillience''' allows him/her to soak hits. |
− | * Run & Gun give it the ability to easily finish off already wounded hostiles and set Overwatch over outflank enemies. |
+ | * '''Run & Gun''' give it the ability to easily finish off already wounded hostiles and set Overwatch over outflank enemies. |
− | * Lightning Reflexes can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault Scout first before the other units. |
+ | *''' Lightning Reflexes''' can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault Scout first before the other units. |
===Assault Beta (Assault)=== |
===Assault Beta (Assault)=== |
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− | * XCOM's equivalent of the [[ |
+ | * XCOM's equivalent of the [[Muton_(EU2012)#Muton_Berserker|Berserker]]. The Assault is able of killing nearly any alien unit that comes within close range. |
* '''Aggression''', '''Close & Personal''' plus the [[Shotgun (EU2012)|Shotgun]]'s own critical chance bonus turn most shots into critical hits. '''Rapid Fire''' gives it two shots and '''Bring 'Em On''' and '''Killer Instinct''' add even more critical damage to each one. |
* '''Aggression''', '''Close & Personal''' plus the [[Shotgun (EU2012)|Shotgun]]'s own critical chance bonus turn most shots into critical hits. '''Rapid Fire''' gives it two shots and '''Bring 'Em On''' and '''Killer Instinct''' add even more critical damage to each one. |
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Revision as of 21:24, 15 April 2013
Each class has been designed with two main ability builds, Alpha (left side) and Beta (right side). Each build is a combination of abilities designed to fulfill a specific tactical role. Although experienced players will design soldiers according to their own preferences, this article will focus on the basic builds available to each class, and how the different abilities on each one can synergize together.
Assault
Assault Alpha (Scout)
- The Scout build is designed for evasion and survival. The two first abilities, Tactical Sense and Lightning Reflexes greatly increase the soldier's defense while Resillience allows him/her to soak hits.
- Run & Gun give it the ability to easily finish off already wounded hostiles and set Overwatch over outflank enemies.
- Lightning Reflexes can be used to prevent an enemy on Overwatch from hitting anyone, by moving the Assault Scout first before the other units.
Assault Beta (Assault)
- XCOM's equivalent of the Berserker. The Assault is able of killing nearly any alien unit that comes within close range.
- Aggression, Close & Personal plus the Shotgun's own critical chance bonus turn most shots into critical hits. Rapid Fire gives it two shots and Bring 'Em On and Killer Instinct add even more critical damage to each one.
Heavy
Heavy Alpha (Heavy)
Heavy Beta (Tagger)
Sniper
Sniper Alpha (Gunslinger)
Sniper Beta (Sniper)
Support
Support Alpha (Medic)
Support Beta (Support)