Difference between revisions of "Class Builds (LW2)"
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Recommended builds for each class. Attachments and utility items will vary depending on what is available to you. | Recommended builds for each class. Attachments and utility items will vary depending on what is available to you. | ||
− | [[Ranger (LW2)]] | + | ==[[Ranger (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
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− | [[Specialist (LW2)]] | + | ==[[Specialist (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
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− | [[Gunner (LW2)]] | + | ==[[Gunner (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
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− | [[Assault (LW2)]] | + | ==[[Assault (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
Line 49: | Line 49: | ||
− | [[Grenadier (LW2)]] | + | ==[[Grenadier (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
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− | [[Shinobi (LW2)]] | + | ==[[Shinobi (LW2)]]== |
Primary Weapon: | Primary Weapon: | ||
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− | [[Technical (LW2)]] | + | ==[[Technical (LW2)]]== |
+ | ;Loadout | ||
Primary Weapon: | Primary Weapon: | ||
''PDW'' | ''PDW'' | ||
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''Grenade, Flash bang, Armour'' | ''Grenade, Flash bang, Armour'' | ||
+ | Abilities: | ||
+ | ''Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster'' | ||
− | [[Sharpshooter (LW2)]] | + | ;Summary |
+ | The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses. | ||
+ | |||
+ | ==[[Sharpshooter (LW2)]]== | ||
Primary Weapon: | Primary Weapon: |
Revision as of 02:07, 18 February 2017
Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.
Ranger (LW2)
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, Special Ammo, Armour
Specialist (LW2)
Primary Weapon: Assault Rifle
Attachments: Scope, Auto loader, Suppressor
Utility Items: Grenade, MedKit, Armour
Gunner (LW2)
Primary Weapon: Cannon
Attachments: Scope, Auto Loader, Extended Magazine
Utility Items: Grenade, Special Ammo, Armour
Assault (LW2)
Primary Weapon: Shotgun
Attachments: Laser Sight, Suppressor, Auto loader
Utility Items: Grenade, Flash bang, Armour
Grenadier (LW2)
Primary Weapon: PDW
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Shinobi (LW2)
Primary Weapon: PDW
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Technical (LW2)
- Loadout
Primary Weapon: PDW
Attachments: Suppressor, Hair Trigger, Expanded Magazine
Utility Items: Grenade, Flash bang, Armour
Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster
- Summary
The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses.
Sharpshooter (LW2)
Primary Weapon: Sniper Rifle
Attachments: Scope, Auto Loader, Stock
Utility Items: Pistol, Special Ammo, Armour
Notes: This page should be in table format and be expanded to include; SPARKS class, Level perks, AWC perks, Leader Perks, Perhaps moved in to the class description page (?), add squad builds depending on mission type & infiltration time