Class Builds (LW2)

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Revision as of 01:26, 11 April 2017 by Falconeye (talk | contribs)
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Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.

Ranger (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, Special Ammo, Armour


Specialist (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, MedKit, Armour


Gunner (LW2)

Primary Weapon: Cannon

Attachments: Scope, Auto Loader, Extended Magazine

Utility Items: Grenade, Special Ammo, Armour


Assault (LW2)

Primary Weapon: Shotgun

Attachments: Laser Sight, Suppressor, Auto loader

Utility Items: Grenade, Flash bang, Armour


Grenadier (LW2)

Primary Weapon: SMG

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour


Shinobi (LW2)

Loadout

Primary Weapon: SMG

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour

Abilities: Ghostwalker, Lone Wolf, Covert, Bladestorm, Conceal, Tradecraft, Rapid Fire

Summary

The Shinobi’s the true strength is concealment; this build lets the rest of the squad benefit from the absolute wealth of reconnaissance information our hidden ghost can provide.

Technical (LW2)

Loadout

Primary Weapon: SMG

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour

Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster

Summary

The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses.

Sharpshooter (LW2)

Primary Weapon: Sniper Rifle

Attachments: Scope, Auto Loader, Stock

Utility Items: Pistol, Special Ammo, Armour


Notes: This page should be in table format and be expanded to include; SPARKS class, Level perks, AWC perks, Leader Perks, Perhaps moved in to the class description page (?), add squad builds depending on mission type & infiltration time