Class Builds (LW2)

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Revision as of 22:43, 22 April 2017 by Abathur (talk | contribs) (→‎Grenadier (LW2): I've added two paths since there are technically two types of Grenadier you can have. I hope this helps sorry for the mess.)
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Recommended builds for each class. Attachments and utility items will vary depending on what is available to you.

Ranger (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, Special Ammo, Armour


Specialist (LW2)

Primary Weapon: Assault Rifle

Attachments: Scope, Auto loader, Suppressor

Utility Items: Grenade, MedKit, Armour


Gunner (LW2)

Primary Weapon: Cannon

Attachments: Scope, Auto Loader, Extended Magazine

Utility Items: Grenade, Special Ammo, Armour


Assault (LW2)

Primary Weapon: Shotgun

Attachments: Laser Sight, Suppressor, Auto loader

Utility Items: Grenade, Flash bang, Armour


Grenadier (LW2)

Primary Weapon: SMG/Assault Rifle

Attachments: Suppressor, Hair Trigger, Expanded Magazine, Auto-Loader

Utility Items: Grenade, Flash bang, Armour

Abilities

Demolition Grenadier: Sapper, Heavy Ordinance, Boosted Cores, Tandem Warheads, Biggest Booms, Volatile Mix, Combat Engineer

Support Grenadier: Rapid Deployment, Protector, Bluescreen Bombs, Sting Grenades, Dense Smoke, Volatile Mix, Full Kit

Summary

There are two paths to a Grenadier and these are the paths as displayed by the abilities above.

Demolition Grenadier: This perk tree is purely catered towards removing the cover that many enemies use and/or doing tremendous amounts of area damage. While it lacks versatility its destructive power is unquestion and can turn even the most dug in enemies' defenses into their own grave. Combined with other abilities from other X-COM Soldiers a Grenadier can set up a massive kill-zone for other soldiers, especially so for a Sniper with Serial. Less orthodoxly, it can also be used to destroy obstacles that may be obscuring lines of sight for other soldiers or more aptly, Snipers. While Heat Warheads may seem tempting, there are more suitable perks for other soldiers to deal with armour and you lose a lot of potential damage from Tandem Warheads that may stop a Grenadier from inflicting lethal damage on certain enemies.

Support Grenadier: This tree focuses on providing support for fellow X-COM soldiers, or inflicting debilitating effects on large groups of enemies. Flash grenades (which become stinger grenades) at higher ranks are much more effective, since they gain the ability to stun an enemy for 1 round, and this effect can stack with multiple grenades although the disorient does not. Full kit then grants even more grenades so a Grenadier can pepper entire platoons of enemies with Sting Grenades or protect their entire team with Smoke Grenades, providing significant defensive benefits for all within. Rapid deployment then rounds this out with a means to fire two grenades in one round or fire a grenade and still take normal actions. Ghost Grenade is another very tempting perk but is only useful in specific situations and doesn't outweigh the extra area of effect the support grenades get from Volatile Mix.

Shinobi (LW2)

Loadout

Primary Weapon: SMG

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour

Abilities: Ghostwalker, Lone Wolf, Covert, Bladestorm, Conceal, Tradecraft, Rapid Fire

Summary

The Shinobi’s the true strength is concealment; this build lets the rest of the squad benefit from the absolute wealth of reconnaissance information our hidden ghost can provide.

Technical (LW2)

Loadout

Primary Weapon: SMG

Attachments: Suppressor, Hair Trigger, Expanded Magazine

Utility Items: Grenade, Flash bang, Armour

Abilities: Fire in the Hole, Napalm-X, Burnout, Formidable, Incinerator, Tactical Sense, Bunker Buster

Summary

The Technical’s value depends entirely on the use of their cover-busting rocket and their debilitating flamer; this build makes the best of both their strengths while trading out their weaknesses.

Sharpshooter (LW2)

Primary Weapon: Sniper Rifle

Attachments: Scope, Auto Loader, Stock

Utility Items: Pistol, Special Ammo, Armour


Notes: This page should be in table format and be expanded to include; SPARKS class, Level perks, AWC perks, Leader Perks, Perhaps moved in to the class description page (?), add squad builds depending on mission type & infiltration time