Difference between revisions of "Classes (EU2012)"
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(→Assault: Description text.) |
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=== Assault === | === Assault === | ||
− | A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision. | + | A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision. |
− | 1 Run & Run | + | |
− | 3 Close & Personal, Lightning Reflexes | + | '''Abilities''' |
+ | : 1 Run & Run | ||
+ | : 3 Close & Personal, Lightning Reflexes | ||
=== Heavy === | === Heavy === |
Revision as of 09:18, 17 September 2012
Soldiers in X-COM: Enemy Unknown are divided into classes, where each class has unique abilities (a.k.a. "perks"). On the first level up from Rookie to Squaddie the soldier gets assigned a random class with an initial ability. As they level up soldiers get to choose one of two abilites (with some exceptions) on each level to a total of 6 more (7 including the Squaddie rank).
Rookie Squaddie Corporal Sergeant Lieutenant Captain Major Colonel
Assault
A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision.
Abilities
- 1 Run & Run
- 3 Close & Personal, Lightning Reflexes
Heavy
1 Fire Rocket 2 Bullet Swarm, Holo-Targeting 3 Shredder Rocket, Supression
Sniper
1 Headshot