Difference between revisions of "Classes (EU2012)"
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'''Abilities''' | '''Abilities''' | ||
− | : 1 Run & Run | + | : 1 Run & Run (allows to move and make a shot, including dashing) |
− | : 2 Close & Personal, | + | : 2 Tactical Sense (+5 to defense per enemy close to you, up to 20 ), Aggression (+10 to crit per enemy close to you up to 30) |
+ | : 3 Lightning Reflexes (ignores first reaction fire on that turn), Close & Personal (+ 30 to crit, reduces with distance) | ||
=== Heavy === | === Heavy === |
Revision as of 15:51, 20 September 2012
Soldiers in X-COM: Enemy Unknown are divided into classes, where each class has unique abilities (a.k.a. "perks"). On the first level up from Rookie to Squaddie the soldier gets assigned a random class with an initial ability. As they level up soldiers get to choose one of two abilites (with some exceptions) on each level to a total of 6 more (7 including the Squaddie rank).
Rookie Squaddie Corporal Sergeant Lieutenant Captain Major Colonel
Assault
A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision.
Abilities
- 1 Run & Run (allows to move and make a shot, including dashing)
- 2 Tactical Sense (+5 to defense per enemy close to you, up to 20 ), Aggression (+10 to crit per enemy close to you up to 30)
- 3 Lightning Reflexes (ignores first reaction fire on that turn), Close & Personal (+ 30 to crit, reduces with distance)
Heavy
- 1 Fire Rocket
- 2 Bullet Swarm, Holo-Targeting
- 3 Shredder Rocket, Suppression
- 4 HEAT rounds, Rapid Reaction
- 5 Grenadier, Danger Zone
Sniper
- 1 Headshot
- 2 Snap shot, Squad sight