Difference between revisions of "Classes (EU2012)"

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=== Heavy ===
 
=== Heavy ===
: 1 Fire Rocket
+
: 1 Fire Rocket (fires a 6 dmg rocket  once per combat, requires both action points)
: 2 Bullet Swarm, Holo-Targeting
+
: 2 Bullet Swarm (allows to shoot and then move or shoot twice), Holo-Targeting (gives +10 to Aim against your target for teamamtes, does it work with suppression?)
: 3 Shredder Rocket, Suppression
+
: 3 Shredder Rocket (gives a +33% bonus to damage against that target, deals less damage than standarf, could be that it gives a second shot with RL), Suppression (-30 Aim to enemy, allows a reaction shot if the target moves)
: 4 HEAT rounds, Rapid Reaction
+
: 4 HEAT rounds (+100% to damage against robotic enemies), Rapid Reaction (Gives a second reaction fire if the first one was successful)
: 5 Grenadier, Danger Zone
+
: 5 Grenadier (now carries 2 grenades instead of one, if grenades are equipped), Danger Zone (increases AoE of rockets and suppression by 2).
  
 
=== Sniper ===
 
=== Sniper ===

Revision as of 15:58, 20 September 2012

Soldiers in X-COM: Enemy Unknown are divided into classes, where each class has unique abilities (a.k.a. "perks"). On the first level up from Rookie to Squaddie the soldier gets assigned a random class with an initial ability. As they level up soldiers get to choose one of two abilites (with some exceptions) on each level to a total of 6 more (7 including the Squaddie rank).

Rookie Squaddie Corporal Sergeant Lieutenant Captain Major Colonel

Assault

A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision.

Abilities

1 Run & Run (allows to move and make a shot, including dashing)
2 Tactical Sense (+5 to defense per enemy close to you, up to 20 ), Aggression (+10 to crit per enemy close to you up to 30)
3 Lightning Reflexes (ignores first reaction fire on that turn), Close & Personal (+ 30 to crit, reduces with distance)

Heavy

1 Fire Rocket (fires a 6 dmg rocket once per combat, requires both action points)
2 Bullet Swarm (allows to shoot and then move or shoot twice), Holo-Targeting (gives +10 to Aim against your target for teamamtes, does it work with suppression?)
3 Shredder Rocket (gives a +33% bonus to damage against that target, deals less damage than standarf, could be that it gives a second shot with RL), Suppression (-30 Aim to enemy, allows a reaction shot if the target moves)
4 HEAT rounds (+100% to damage against robotic enemies), Rapid Reaction (Gives a second reaction fire if the first one was successful)
5 Grenadier (now carries 2 grenades instead of one, if grenades are equipped), Danger Zone (increases AoE of rockets and suppression by 2).

Sniper

1 Headshot
2 Snap shot, Squad sight

Support

Psionic