Classes (EU2012)

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Soldiers in X-COM: Enemy Unknown are divided into classes, where each class has unique abilities (a.k.a. "perks"). On the first level up from Rookie to Squaddie the soldier gets assigned a random class with an initial ability. As they level up soldiers get to choose one of two abilites (with some exceptions) on each level to a total of 6 more (7 including the Squaddie rank).

Solder Ranks
Rookie
Squaddie
Corporal
Sergeant
Lieutenant
Captain
Major
Colonel

Assault

A mobile soldier with extra power at shorter range, a good choice for close quarter combat and maps with constricting spaces and limited vision. The Run & Gun ability make Assault soldiers particularly useful for outflanking your opponent.

Abilities

  1. Run & Gun (allows to move and make a shot, including at the end of dashing, can't use equipment, cooldown 3 rounds).
  2. Tactical Sense (+5 to defense per enemy close to you, up to 20 ).
    Aggression (+10 to crit per enemy close to you up to 30).
  3. Lightning Reflexes (ignores first reaction fire on that turn).
    Close & Personal (+30 to crit, reduces with distance).

Heavy

Carries high-damage weapons including a rocket launcher and heavy machine gun. These front & center soldiers tend to have more hit points.

Abilities

  1. Fire Rocket, (fires a 6 dmg rocket once per combat, requires both action points, one use).
  2. Bullet Swarm, (allows to shoot and then move or shoot twice).
    Holo-Targeting, (gives +10 to Aim against your target for squad mates).
  3. Shredder Rocket, (deals only 4 dmg, but gives a +33% bonus to damage against that target from all sources for 4 turns. Counts as separate ability from "Fire Rocket", not an upgrade. Yes we can fire both rockets).
    Suppression (-30 Aim to enemy, allows a reaction shot if the target moves).
  4. HEAT rounds, (+100% to damage against robotic enemies).
    Rapid Reaction, (Gives a second reaction fire if the first one was successful).
  5. Grenadier, (now carries 2 grenades instead of one, if grenades are equipped).
    Danger Zone, (increases AoE of rockets and suppression by 2).

Sniper

This is a light, mobile soldier with few hit points. The Sniper needs to stay behind the front lines to survive and thrive. Equipping the Sniper with armor that has a grappling hook is particularly helpful to establish a safe shooting position with wide field coverage and to use the Damn Good Ground perk. A Sniper can only fire pistols after moving, unless it chooses the Snap Shot ability which allows to fire its sniper rifle after moving.

Abilities

  1. Headshot, (+30 to crits, cooldown 2 rounds).
  2. Snap shot, (allows to make a shot with SR after moving, this shot has -20 to Aim).
    Squad sight, (allows to target enemies not seen by sniper but seen by squadmates, requires clear line of fire).
Damn Good Ground

Support

A light unit that cannot take as much damage as a Heavy. Intended to either stay behind the front lines in order to heal damaged units, provide cover for forward units, and help out-flank opponents if Assaults are pinned down or have been lost.

Abilities

  1. Smoke grenade, (throw a grenade that provides half cover in a radius, lasts 2 turns, one use).
  2. Sprinter, (increases movement by 3 squares per action point).
    Covering Fire, (Allows reaction fire against opponents who try to shoot).
  3. Field Medic (gives 3 healing)
  4. Revive (Restores critically wounded operative to 33% health).
    Rifle Suppression, (-30 to target's Aim, gives reaction fire if moves).

Psionic

A Psionic is a late game class that appears once you tested your soldiers for psionic ability.

Abilities

  • Mind Control, (Converts an enemy unit to your control for 5 turns. Take care, as the death of the controlling Psi unit also results in the death of the controlled enemy.)
  • Panic, (Panics the targeted unit causing it to behave erratically including hunkering down, firing wildly, and running away. A Panic'd unit does not take orders from the player.)
  • Rift, (Psionic storm attack. It is free aim with limited range.)

See Also

Soldiers

Equipment

Soldier Abilities