Difference between revisions of "CnfndLight (EU2012)"
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− | + | {{Map Data Box (EU2012) | |
− | + | |missions=Council ([[Confounding Light (EU2012)|Activate Navigation Transponders]] | |
− | + | |length=? tiles | |
− | + | |width=? tiles | |
− | + | |area=? tiles | |
− | + | }} | |
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'''Notes''' | '''Notes''' | ||
* Starting Location: This map will always have you start on the right side, with the train on the right side as well. | * Starting Location: This map will always have you start on the right side, with the train on the right side as well. | ||
− | * This mission will be given in the month after rescuing Zhang (if [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]] is | + | * This mission will be given in the month after rescuing [[Shaojie Zhang (EU2012)|Zhang]] (if [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]] is successfully completed in the first month, it will be in the second). |
− | * To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will | + | * To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will disappear once a soldier is in the highlighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter. |
− | + | '''Tactics''' | |
− | * Thin Men will be in pre-seeded locations, including: | + | * [[Thin Man (EU2012)|Thin Men]] will be in pre-seeded locations, including: |
** To the left of the train, on the middle platform, in sight shortly before the first transmitter spot. | ** To the left of the train, on the middle platform, in sight shortly before the first transmitter spot. | ||
** Another in the train, visible from the transmitter spot. | ** Another in the train, visible from the transmitter spot. | ||
** Depending on difficulty setting, more either in the train or on the center platform. | ** Depending on difficulty setting, more either in the train or on the center platform. | ||
− | * Mutons will teleport in on a beam of light (possibly | + | * [[Muton (EU2012)|Mutons]] will teleport in on a beam of light (possibly referencing the opening animation of the 1994 game), almost always after a placed transmitter, and immediately go into Overwatch. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research. |
− | ** After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent | + | ** After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent opportunity to go for a stun, if you have the soldier carrying the Arc Thrower ready at the blue box before placing the transmitter. |
** Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform. | ** Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform. | ||
− | ** Another common point is between the two | + | ** Another common point is between the two structures on the right, near the shrub. |
** One of the last Mutons will spawn on ''top'' of the train, near where the yellow kiosks on the middle platform are. | ** One of the last Mutons will spawn on ''top'' of the train, near where the yellow kiosks on the middle platform are. | ||
*The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase. | *The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase. | ||
− | * This mission has a 10 round limit (7 for the | + | * This mission has a 10 round limit (7 for the achievement), and placing a transmitter does NOT increase the limit. |
**Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side. | **Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side. | ||
− | + | <gallery widths=200px heights=150px perrow=4> | |
− | + | File:CnfndLight.png|Loading screen | |
− | + | File:CnfndLight1 (EU2012).png|Overview | |
+ | File:CnfndLight2 (EU2012).png|Opposite overview | ||
+ | </gallery> | ||
{{Template:Maps Navbar (EU2012)}} | {{Template:Maps Navbar (EU2012)}} |
Revision as of 16:54, 16 September 2013
Missions | Council (Activate Navigation Transponders |
Length | ? tiles |
Width | ? tiles |
Area | ? tiles |
Notes
- Starting Location: This map will always have you start on the right side, with the train on the right side as well.
- This mission will be given in the month after rescuing Zhang (if Friends in Low Places is successfully completed in the first month, it will be in the second).
- To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will disappear once a soldier is in the highlighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
Tactics
- Thin Men will be in pre-seeded locations, including:
- To the left of the train, on the middle platform, in sight shortly before the first transmitter spot.
- Another in the train, visible from the transmitter spot.
- Depending on difficulty setting, more either in the train or on the center platform.
- Mutons will teleport in on a beam of light (possibly referencing the opening animation of the 1994 game), almost always after a placed transmitter, and immediately go into Overwatch. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
- After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent opportunity to go for a stun, if you have the soldier carrying the Arc Thrower ready at the blue box before placing the transmitter.
- Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform.
- Another common point is between the two structures on the right, near the shrub.
- One of the last Mutons will spawn on top of the train, near where the yellow kiosks on the middle platform are.
- The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase.
- This mission has a 10 round limit (7 for the achievement), and placing a transmitter does NOT increase the limit.
- Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side.