Difference between revisions of "CnfndLight (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
m
 
(12 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[File:CnfndLight.png|right|frame|Confounding Light screen]]
+
{{Map Data Box (EU2012)
 
+
|missions=[[Confounding Light (EU2012)|Confounding Light]]
'''Missions'''
+
|length=? tiles
* Council ([[Confounding Light (EU2012)|Activate Navigation Transponders]])
+
|width=? tiles
 
+
|area=? tiles
'''Map Dimensions'''
+
}}
* Length: ? tiles
 
* Width: ? tiles
 
* Height: 4 tiles
 
* Total map area: ? tiles
 
  
 
'''Notes'''
 
'''Notes'''
* Starting Location
+
* Council Rewards:
* Notable Locations
+
** 2 Engineers
* This mission will be early in the second month
+
* Starting Location: this [[Maps (EU2012)|map]] will always have you start on the right side, with the train on the right side as well.
* To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
+
* This mission will be given in the month after rescuing [[Shaojie Zhang (EU2012)|Zhang]] (if [[Friends_in_Low_Places_(EU2012)|Friends in Low Places]] is successfully completed in the first month, it will be in the second).
* Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
+
* To complete the mission, all that is required is to place the 4 transmitters, and get 1 [[Soldiers (EU2012)|soldier]] into the conductor's cabin at the front of the train: aliens can still be onscreen, and will disappear once a soldier is in the highlighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
* This mission has a 10 round limit (7 for the acheivement), and placing a transmitter does NOT increase the limit.
 
 
 
[[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]]
 
  
[[File:CnfndLight2 (EU2012).png|thumb|512px|Confounding Light opposite overview]]
+
'''Tactics'''
 +
* [[Thin Man (EU2012)|Thin Men]] will be in preseeded locations, including:
 +
** To the left of the train, on the middle platform, in sight shortly before the first transmitter spot.
 +
** Another in the train, visible from the transmitter spot.
 +
** Depending on difficulty setting, more either in the train or on the center platform.
 +
* [[Muton (EU2012)|Mutons]] will teleport in on a beam of light (possibly referencing the opening animation of the 1994 [[XCOM|game]]), almost always after a placed transmitter, and immediately go into [[Overwatch (EU2012)|Overwatch]]. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
 +
** After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent opportunity to go for a stun, if you have the soldier carrying the [[Arc Thrower (EU2012)|Arc Thrower]] ready at the blue box before placing the transmitter.
 +
** Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform.
 +
** Another common point is between the two structures on the right, near the shrub.
 +
** One of the last Mutons will spawn on ''top'' of the train, near where the yellow kiosks on the middle platform are.
 +
*The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase.
 +
* This mission has a 10 round limit (7 for the achievement), and placing a transmitter does not increase the limit.
 +
**Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side.
 +
<br clear="all">
  
 +
<gallery widths=200px heights=150px perrow=4>
 +
File:CnfndLight.png|Loading screen
 +
File:CnfndLight1 (EU2012).png|Overview
 +
File:CnfndLight2 (EU2012).png|Opposite overview
 +
</gallery>
  
 +
{{Template:Maps Navbar (EU2012)}}
 +
{{EU2012 Style}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
[[Category: DLC (EU2012)]]
+
[[Category: Slingshot DLC (EU2012)]]
 
[[Category: Maps (EU2012)]]
 
[[Category: Maps (EU2012)]]

Latest revision as of 20:34, 23 November 2013

Missions Confounding Light
Length ? tiles
Width ? tiles
Area ? tiles


Notes

  • Council Rewards:
    • 2 Engineers
  • Starting Location: this map will always have you start on the right side, with the train on the right side as well.
  • This mission will be given in the month after rescuing Zhang (if Friends in Low Places is successfully completed in the first month, it will be in the second).
  • To complete the mission, all that is required is to place the 4 transmitters, and get 1 soldier into the conductor's cabin at the front of the train: aliens can still be onscreen, and will disappear once a soldier is in the highlighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.

Tactics

  • Thin Men will be in preseeded locations, including:
    • To the left of the train, on the middle platform, in sight shortly before the first transmitter spot.
    • Another in the train, visible from the transmitter spot.
    • Depending on difficulty setting, more either in the train or on the center platform.
  • Mutons will teleport in on a beam of light (possibly referencing the opening animation of the 1994 game), almost always after a placed transmitter, and immediately go into Overwatch. Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
    • After the first transmitter is placed, the first Muton will beam in nearby on the center platform, between the blue box and the benches: an excellent opportunity to go for a stun, if you have the soldier carrying the Arc Thrower ready at the blue box before placing the transmitter.
    • Other Mutons may beam in on any of the raised structures, most commonly the two on the right platform.
    • Another common point is between the two structures on the right, near the shrub.
    • One of the last Mutons will spawn on top of the train, near where the yellow kiosks on the middle platform are.
  • The Mutons will most often teleport in within line-of-sight, but if you manage to make forward progress without triggering their overwatch, and get out of sight, they seem not to give chase.
  • This mission has a 10 round limit (7 for the achievement), and placing a transmitter does not increase the limit.
    • Thusly: just running, and Hunkering or Overwatching, may be the best option instead of standing and fighting. Either way, be careful to not let soldiers get flanked from either side.


EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard