Difference between revisions of "CnfndLight (EU2012)"
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* Starting Location | * Starting Location | ||
* Notable Locations | * Notable Locations | ||
+ | * This mission will be early in the second month | ||
+ | * To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter. | ||
+ | * Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research. | ||
[[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]] | [[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]] |
Revision as of 21:57, 16 April 2013
Missions
- Council (Activate Navigation Transponders)
Map Dimensions
- Length: ? tiles
- Width: ? tiles
- Height: 4 tiles
- Total map area: ? tiles
Notes
- Starting Location
- Notable Locations
- This mission will be early in the second month
- To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
- Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.