Difference between revisions of "CnfndLight (EU2012)"

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(added map images)
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* Starting Location
 
* Starting Location
 
* Notable Locations
 
* Notable Locations
 +
* This mission will be early in the second month
 +
* To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
 +
* Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
  
 
[[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]]
 
[[File:CnfndLight1 (EU2012).png|thumb|512px|Confounding Light overview]]

Revision as of 21:57, 16 April 2013

Confounding Light screen

Missions

Map Dimensions

  • Length: ? tiles
  • Width: ? tiles
  • Height: 4 tiles
  • Total map area: ? tiles

Notes

  • Starting Location
  • Notable Locations
  • This mission will be early in the second month
  • To complete the mission, all that is required is to place the 3 transmitters, and get 1 soldier into the condutor's cabin at the front of the train: aliens can still be onscreen, and will dissapear once a soldier is in the hilighted area. You can take advantage of this by having your trooper with the highest move be ready to make a dash for it before placing the last transmitter.
  • Thin men will be in pre-seeded locations, while Mutons will teleport in on a beam of light (refrencing the opening animation of the 1994 game). Capturing/interrogating one can thus get you an early lead on Plasma Weapons research.
Confounding Light overview
Confounding Light opposite overview