Difference between revisions of "Coelacanth/Aqua Jet"
(The Displacer/Sonic does not have an explosive weapon on it; the P.W.T. is the correct comparison. And the Aqua Jet outperforms it on cost and availability.) |
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This is one of the first two [[:Category:Submersible Weapons Systems|SWS]]s available to new [[X-COM]] Commanders. | This is one of the first two [[:Category:Submersible Weapons Systems|SWS]]s available to new [[X-COM]] Commanders. | ||
− | This SWS launches explosive torpedoes toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These torpedoes are as powerful as the large torpedoes used by the [[Torpedo Launcher]]. | + | This SWS launches explosive torpedoes toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These torpedoes are almost as powerful as the large torpedoes used by the [[Torpedo Launcher]]. They have a slightly higher base accuracy and slightly lower TU cost for aimed fire, but a slightly higher TU cost for snap fire. |
− | While it has heavy firepower, the Coelacanth/Aqua Jet tends not to see much use, for a couple of reasons. | + | While it has heavy firepower, the Coelacanth/Aqua Jet tends not to see much use, for a couple of reasons. Firstly, it cannot fire on land, where heavy firepower is most needed in the early game. Secondly, it is superseded by the [[Displacer/Sonic]] and [[Displacer/PWT]]. |
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+ | This weapons system is used in ''[[TFTD|Terror from the Deep]]''. In ''[[X-COM|UFO: Enemy Unknown]]'', the [[Tank/Rocket Launcher]] is the equivalent. | ||
== Vital Statistics == | == Vital Statistics == | ||
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{{Tracked Tank Stats}} | {{Tracked Tank Stats}} | ||
− | + | {{HWPturret | |
− | + | | type=Torpedo Launcher | |
− | + | | ammo=Aqua Jet Missiles | |
− | | | + | | damage=85 High Explosive |
− | + | | stowage=8 | |
− | | | + | | acquisition=Purchase |
− | + | | buyprice=3,000 | |
− | + | | sellprice=2,250 | |
− | | | + | | aimedaccuracy=115 |
− | + | | adjaimedaccuracy=69 | |
− | | | + | | aimedcost=75 |
− | + | | aimedTU=52 | |
− | | | + | | snapaccuracy=55 |
− | | | + | | adjsnapaccuracy=33 |
− | | | + | | snapcost=45 |
− | + | | snapTU=31 | |
− | | | + | }} |
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== Notes == | == Notes == | ||
* While the Coelacanth/Aqua Jet can spawn during Terror Missions and Base Defense Missions, it cannot fire except with reaction fire. Given the horrendous reaction stats of the tank, it is best used as a doorstop, scout, or shield for more valuable units in such circumstances. If it does happen to reaction fire, count it as a lucky bonus. Note though that the Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol shots, the Coelacanth/Aqua Jet has a much much better chance of surviving alien fire and returning fire than an Aquanaut armed with a Torpedo Launcher. | * While the Coelacanth/Aqua Jet can spawn during Terror Missions and Base Defense Missions, it cannot fire except with reaction fire. Given the horrendous reaction stats of the tank, it is best used as a doorstop, scout, or shield for more valuable units in such circumstances. If it does happen to reaction fire, count it as a lucky bonus. Note though that the Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol shots, the Coelacanth/Aqua Jet has a much much better chance of surviving alien fire and returning fire than an Aquanaut armed with a Torpedo Launcher. | ||
* As with the [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]], [[Coelacanth/Gauss]] and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base defence free-arming bug. Although it cannot use the ammo, you will be able to keep the ammo by mission's end if it manages to survive. | * As with the [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]], [[Coelacanth/Gauss]] and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base defence free-arming bug. Although it cannot use the ammo, you will be able to keep the ammo by mission's end if it manages to survive. | ||
+ | * The in-game UFOpaedia incorrectly reports this tank's damage as 90. The value of 85 listed here is taken directly from the game files. | ||
== See Also == | == See Also == | ||
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[[Category:Submersible Weapons Systems]] | [[Category:Submersible Weapons Systems]] | ||
− | + | [[Category:TFTD]] | |
{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} |
Latest revision as of 08:30, 30 November 2021
"This submersible is armed with Aqua-Jet torpedoes. This weapon system only functions underwater. Ensure stores are well stocked with Aqua-Jet Torpedoes."
This is one of the first two SWSs available to new X-COM Commanders.
This SWS launches explosive torpedoes toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These torpedoes are almost as powerful as the large torpedoes used by the Torpedo Launcher. They have a slightly higher base accuracy and slightly lower TU cost for aimed fire, but a slightly higher TU cost for snap fire.
While it has heavy firepower, the Coelacanth/Aqua Jet tends not to see much use, for a couple of reasons. Firstly, it cannot fire on land, where heavy firepower is most needed in the early game. Secondly, it is superseded by the Displacer/Sonic and Displacer/PWT.
This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Tank/Rocket Launcher is the equivalent.
Vital Statistics
Cost: | $480,000 |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Torpedo Launcher Turret Specifications | ||
Ammunition | ||
Type | Aqua Jet Missiles | |
Damage | 85 High Explosive | |
Rounds | 8 | |
Purchase Price | $3,000 | |
Sale Price | $2,250 | |
Firing Modes | Accuracy | Cost |
Aimed | 115%(69%) | 75%(52) |
Snap | 55%(33%) | 45%(31) |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |
Notes
- While the Coelacanth/Aqua Jet can spawn during Terror Missions and Base Defense Missions, it cannot fire except with reaction fire. Given the horrendous reaction stats of the tank, it is best used as a doorstop, scout, or shield for more valuable units in such circumstances. If it does happen to reaction fire, count it as a lucky bonus. Note though that the Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol shots, the Coelacanth/Aqua Jet has a much much better chance of surviving alien fire and returning fire than an Aquanaut armed with a Torpedo Launcher.
- As with the Coelacanth/Gas Cannon, Coelacanth/Gauss and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base defence free-arming bug. Although it cannot use the ammo, you will be able to keep the ammo by mission's end if it manages to survive.
- The in-game UFOpaedia incorrectly reports this tank's damage as 90. The value of 85 listed here is taken directly from the game files.