Coelacanth/Aqua Jet

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"This submersible is armed with Aqua-Jet torpedoes. This weapon system only functions underwater. Ensure stores are well stocked with Aqua-Jet Torpedoes."

This is one of the first two SWSs available to new X-COM Commanders.

This SWS launches explosive torpedoes toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These torpedoes are almost as powerful as the large torpedoes used by the Torpedo Launcher. They have a slightly higher base accuracy and slightly lower TU cost for aimed fire, but a slightly higher TU cost for snap fire.

While it has heavy firepower, the Coelacanth/Aqua Jet tends not to see much use, for a couple of reasons. Firstly, it cannot fire on land, where heavy firepower is most needed in the early game. Secondly, it is superseded by the Displacer/Sonic and Displacer/PWT.

This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Tank/Rocket Launcher is the equivalent.

Vital Statistics

Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Front 90
Left/Right 75
Rear 60
Under 60
Torpedo Launcher Turret Specifications
Type Aqua Jet Missiles
Damage 85 High Explosive
Rounds 8
Purchase Price $3,000
Sale Price $2,250
Firing Modes Accuracy Cost
Aimed 115%(69%) 75%(52)
Snap 55%(33%) 45%(31)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units


  • While the Coelacanth/Aqua Jet can spawn during Terror Missions and Base Defense Missions, it cannot fire except with reaction fire. Given the horrendous reaction stats of the tank, it is best used as a doorstop, scout, or shield for more valuable units in such circumstances. If it does happen to reaction fire, count it as a lucky bonus. Note though that the Reaction Fired Aqua Jet is actually a viable weapon on your early Terror Missions. Since the heavy armor allows the tank to quite easily survive Sonic Pistol shots, the Coelacanth/Aqua Jet has a much much better chance of surviving alien fire and returning fire than an Aquanaut armed with a Torpedo Launcher.
  • As with the Coelacanth/Gas Cannon, Coelacanth/Gauss and the Displacer/PWT, the Coelacanth/Aqua Jet can benefit from the base defence free-arming bug. Although it cannot use the ammo, you will be able to keep the ammo by mission's end if it manages to survive.
  • The in-game UFOpaedia incorrectly reports this tank's damage as 90. The value of 85 listed here is taken directly from the game files.

See Also

Tracked Tank Stats

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons