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"Gauss technology provides a powerful weapon system for SWS's. Offering heavy firepower compared with earlier models, and uses proprietary X-Com technology."

The Coelacanth/Gauss uses a replica of the same tracked chassis used by the Gas Cannon and Aqua Jet Coelacanths. Therefore it suffers the same limitations as the two earlier SWS.

The Coelacanth/Gauss is vastly superior in that it has a high powered variation of the Heavy Gauss that can operate in and out of water. It is more powerful than the handheld variant and uses the same rounds used by the craft Gauss Cannon. However there are some severe ammunition efficiency issues that render the Coelacanth/Gauss considerably expensive to operate in the field. See Notes for more information.

In addition, the research requirement of New Fighter Flying Sub means that by the time the Coelacanth/Gauss is available, the player will likely already have or be closing in on the Displacer/Sonic, which is better in just about every regard (no ammo, better armour, faster, more accurate, more powerful gun, can fly).

This weapons system is used in Terror from the Deep. In UFO: Enemy Unknown, the Tank/Laser Cannon is the equivalent.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements: New Fighter Flying Sub, Gauss Cannon
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Front 90
Left/Right 75
Rear 60
Under 60

Gauss Cannon Turret Specifications
Type Craft/SWS Gauss Shells [Gauss Cannon Ammo]
Damage 110 Gauss
Rounds 50
Manufacture Price $200
Sale Price $200
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units


  • The Coelacanth/Gauss uses Craft Gauss Cannon rounds, which must be manufactured and are shared with any Gauss Cannons in use at the base.
  • The Coelacanth/Gauss does NOT return any remaining ammo to your stores at the end of a mission. In addition, when you assign a Coelacanth/Gauss to a troop transport, 50 Craft Gauss Cannon rounds will be immediately deducted. These rounds cannot be refunded by any means. If you change your mind about assigning it, deassign it, and then reassign it, the premium will be deducted yet again from your stores.
    • It is theorized the reason for this is because originally, the Coelacanth/Gauss was the Tank/Laser Cannon, which did not require ammo. In a programming oversight during the creation of TFTD, ammo handling was never properly implemented for the Coelacanth/Gauss.
  • The Coelacanth/Gauss can take advantage of the free-ammo base defence arming bug, but as usual the ammunition is not returned to storage.
    • This suggests that although expensive to operate in the field, the Coelacanth/Gauss can still be used as a cheap throw-away unit for base defence.

See Also

Tracked Tank Stats

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons