Difference between revisions of "Combat Stims (EU2012)"

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(Created page with "==Stats== {{Ref Open | title = Combat Stim}} right|400px * '''Required Research:''' Beserker Autopsy * '''Cost''': §40, 2 Alloys, 1 Beserker Corpse...")
 
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==Stats==
 
==Stats==
 
{{Ref Open | title = Combat Stim}}
 
{{Ref Open | title = Combat Stim}}
[[File:Medikit_(EU2012).png|right|400px]]
+
[[File:CombatStim_(EU2012).png|right|400px]]
 
* '''Required Research:''' Beserker Autopsy
 
* '''Required Research:''' Beserker Autopsy
 
* '''Cost''': §40, 2 Alloys, 1 Beserker Corpse 15 Engineers
 
* '''Cost''': §40, 2 Alloys, 1 Beserker Corpse 15 Engineers

Revision as of 00:04, 17 October 2012

Stats

Combat Stim
CombatStim (EU2012).png
  • Required Research: Beserker Autopsy
  • Cost: §40, 2 Alloys, 1 Beserker Corpse 15 Engineers
  • Abilities:
    • Combat Stim (Self only):

Strengthens the user's Will against panic
Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns
Increases Movement by 3 tiles

  • Foundry Upgrades:

None

None

This powerful stimulant cocktail derived from a chemical found in the glands of a Muton Berserker provieds a temporary boost to several of our soldier's vital statistics

Source: XCOM: Enemy Unknown (2012)