Difference between revisions of "Commander (Alien Rank)"

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Commanders hold the loftiest [[Alien Rank|rank]] in the alien hierarchy. They can only be found in [[Alien Base]]s ([[Alien Colonies]] for TFTD), on [[Battleship]]s ([[Dreadnought]]s for TFTD) on an Alien Base mission, or on the alien's home planet of [[Mars]] ([[T'leth]] for TFTD). Capturing a commander is crucial in order to complete the game. Only commanders are privy to the location of the [[Brain]]'s stronghold on [[Cydonia]].
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Commanders hold the loftiest [[Alien Rank|rank]] in the alien hierarchy. They can only be found in [[Alien Base]]s ([[Alien Colonies]] for TFTD), on [[Battleship]]s ([[Dreadnought]]s for TFTD), on an [[Base Defence|X-COM Base Defence]] mission, or [[Cydonia]] ([[T'leth]] for TFTD). Capturing a commander is crucial in order to complete the game: only commanders are privy to the location of the [[Brain]]'s stronghold on [[Cydonia]].
  
In combat a Leader is the strongest enemy you will face in combat, with high intelligence, generally improved statistics (somewhat race dependant), the best armour, but usually lowered aggression. In terms of equipment they may well be using powerful weapons including the [[Blaster Launcher]], but not always. They are probably the toughest opponents you will run into on any given mission, especially [[Sectoid]]s who have can use [[Psionic]]s to attack your mean from their hiding place on the bridge.
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Commanders have higher intelligence, armour, and other stats compared to other members of their race (although this is somewhat race dependent), although their "aggression" score is typically lower. Commanders often carry a [[Blaster Launcher]] (other ranks may carry them as well). They are probably the toughest opponents you will encounter on any given mission -- especially [[Sectoid]] Commanders, which can use [[Psionic]]s to attack your men from their hiding place on the bridge.
  
 
==Deployment==
 
==Deployment==
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<th>Vet./Gen.</th>
 
<th>Vet./Gen.</th>
 
<th>Super.</th></tr>
 
<th>Super.</th></tr>
<tr><td align="left">Small Scout</td><td>0</td><td>0</td><td>0</td></tr>
+
<tr><td align="left">[[Small Scout]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Medium Scout</td><td>0</td><td>0</td><td>0</td></tr>
+
<tr><td align="left">[[Medium Scout]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Large Scout</td><td>0</td><td>0</td><td>0</td></tr>
+
<tr><td align="left">[[Large Scout]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Abductor</td><td>0</td><td>0</td><td>0</td></tr>
+
<tr><td align="left">[[Abductor]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Harvester</td><td>0</td><td>0</td><td>0</td></tr>
+
<tr><td align="left">[[Harvester]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Supply Ship</td><td>0</td><td>0</td><td>0</td></tr>
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<tr><td align="left">[[Supply ship|Supply Ship]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Terror Ship</td><td>0</td><td>0</td><td>0</td></tr>
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<tr><td align="left">[[Terror ship|Terror Ship]]</td><td>0</td><td>0</td><td>0</td></tr>
<tr><td align="left">Battleship</td><td>1</td><td>1</td><td>1</td></tr>
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<tr><td align="left">[[Battleship]]</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td align="left">Alien Base</td><td>1</td><td>1</td><td>1</td></tr>
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<tr><td align="left">[[Alien Base]]</td><td>1</td><td>1</td><td>1</td></tr>
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</table>
 +
</center>
 +
 
 +
==Captured Commanders==
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Interrogating a captured commander will allow research of [[The Martian Solution]] and then [[Cydonia or Bust]]. If the commander is a [[Sectoid]] or [[Ethereal]] it will also allow research of [[Psionics]].
 +
 
 +
==Terror From the Deep==
 +
 
 +
Commanders in TFTD have similar roles and equipment to their EU equivalents. Bear in mind, however, that Alien Colonies are always manned by the same species of Aliens. The Synomium Device at the heart of an Alien Colony will always be guarded by a several unarmed (save for their claws) Lobster Man Commanders and Navigators.
 +
 
 +
Furthermore, you can unlock research of ''T'leth, the Aliens' City'' only by interrogating a Lobster Man Commander. Gillman Commanders are only good for unlocking ''The Ultimate Threat''. Aquatoid Commanders are worthless for X-Com's research.
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 +
Tasoths shouldn't have Commanders, though there are reports of them appearing in the unpatched version of the game. See also: [[TRTBAG#The Tasoth Commander Trap|The Tasoth Commander Trap]].
 +
 
 +
==TFTD Deployment==
 +
<center>
 +
<table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}><th align="left">Alien Sub Type</th>
 +
<th>Beg./Exp.</th>
 +
<th>Vet./Gen.</th>
 +
<th>Super.</th></tr>
 +
<tr><td align="left">[[Survey Ship]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Escort]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Hunter]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Heavy Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Battleship]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Dreadnought]]</td><td>1</td><td>1</td><td>1</td></tr>
 +
<tr><td align="left">[[Alien Colony Assault|Alien Colony]] part 1</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">Alien Colony part 2</td><td>2</td><td>3</td><td>4</td></tr>
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<tr><td align="left">[[Artefact Site]]</td><td>0</td><td>0</td><td>0</td></tr>
 
</table>
 
</table>
 
</center>
 
</center>
  
 
==See Also==
 
==See Also==
* [[Alien Ranks]]
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*[[Alien Ranks]]
 +
*[[Alien Stats]]
 +
*[[Alien Stats (TFTD)]]
 +
 
 +
[[Category:Alien Ranks]]
 +
[[Category:Enemy Unknown/UFO Defense]]
 +
[[Category:TFTD]]

Revision as of 12:14, 2 June 2020

Commanders hold the loftiest rank in the alien hierarchy. They can only be found in Alien Bases (Alien Colonies for TFTD), on Battleships (Dreadnoughts for TFTD), on an X-COM Base Defence mission, or Cydonia (T'leth for TFTD). Capturing a commander is crucial in order to complete the game: only commanders are privy to the location of the Brain's stronghold on Cydonia.

Commanders have higher intelligence, armour, and other stats compared to other members of their race (although this is somewhat race dependent), although their "aggression" score is typically lower. Commanders often carry a Blaster Launcher (other ranks may carry them as well). They are probably the toughest opponents you will encounter on any given mission -- especially Sectoid Commanders, which can use Psionics to attack your men from their hiding place on the bridge.

Deployment

UFO Type Beg./Exp. Vet./Gen. Super.
Small Scout000
Medium Scout000
Large Scout000
Abductor000
Harvester000
Supply Ship000
Terror Ship000
Battleship111
Alien Base111

Captured Commanders

Interrogating a captured commander will allow research of The Martian Solution and then Cydonia or Bust. If the commander is a Sectoid or Ethereal it will also allow research of Psionics.

Terror From the Deep

Commanders in TFTD have similar roles and equipment to their EU equivalents. Bear in mind, however, that Alien Colonies are always manned by the same species of Aliens. The Synomium Device at the heart of an Alien Colony will always be guarded by a several unarmed (save for their claws) Lobster Man Commanders and Navigators.

Furthermore, you can unlock research of T'leth, the Aliens' City only by interrogating a Lobster Man Commander. Gillman Commanders are only good for unlocking The Ultimate Threat. Aquatoid Commanders are worthless for X-Com's research.

Tasoths shouldn't have Commanders, though there are reports of them appearing in the unpatched version of the game. See also: The Tasoth Commander Trap.

TFTD Deployment

Alien Sub Type Beg./Exp. Vet./Gen. Super.
Survey Ship000
Escort000
Cruiser000
Hunter000
Heavy Cruiser000
Fleet Supply Cruiser000
Battleship000
Dreadnought111
Alien Colony part 1000
Alien Colony part 2234
Artefact Site000

See Also