Common Mistakes

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This article covers a variety of common mistakes that can be done in the game, and will attempt to offer suggestions on how to avoid, resolve or work around them.

Geoscape

Saving over a save you do not want to overwrite

Occasionally you may find yourself mis-clicking on a save slot that you did not want to save over. If it's empty, then it's fine. If it's a save you do not want to overwrite, then this poses quite a problem as you cannot back out of the save once you get to the text entry for the file name.

Note that at this stage the file has not yet been saved. Once you hit enter, then the files will be overwritten. You can quickly recover your previous save by tabbing to your operating system and manually making a backup of the files or copying the contents into an empty slot. Once done, you can go back into the game and over-write the save.

This problem only affects the PC version of X-COM.

Selecting soldiers by Bravery

Early guides used to suggest all soldiers without high bravery be sacked. However, it turns out Bravery isn't that important. It reduces the chances a soldiers will lose morale (either from events or psi-attack) thus reducing the chances a soldier would panic or go berserk.

If X-COM is doing well (or has a high ranking leader with the team) Bravery would never come into effect. If not, than this is somewhat self-correcting since Bravery tends to improve after such an harrowing combat. A commander is better off selecting good shooters in order to avoid morale problems in the first place.

Building too many Radars

In spite of a misleading radar count in the base information screen, building more than one radar of each type is useless (at least unless UFO Extender program is used to patch UFO). Save your money and don't build more than one radar of each type.

Battlescape

Lemmings Syndrome

An effect that often occurs through UFO doors or around corners with large number of aliens on the other side.

The common setup includes trying to breach a doorway with several soldiers. The first soldier is sent through the door, and is promptly killed. The next soldier is sent through the door, and is also executed in a similar fashion. Yet another soldier is sent through the door and meets the exact same fate. This process repeats until either the hapless soldiers are exhausted or the aliens are unable to react.

The root of this problem is lack of patience, and is easily solved by being patient and using time to assess the situation.

Watch my back!

The best way to lose a man in the field when its not X-COM's turn is to send a guy in with no one watching her tail-end. If nothing else, the screen won't immediately go dark around her. Even if the soldier's second can't save her life, the reaction shot might put down the killer or the LoS might allow the tracking of the enemy operative.

See Also