Compiling (OpenXcom)
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/OpenXcom/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to copy the X-Com resources to your bin folder as shown in Installing.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_image (libsdl-image1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, (libyaml-cpp), version 0.5.1 (0.5.2 does not work, use latest git HEAD if you want newer version)
All operating systems
Windows
Mac OS X
Linux/BSD
Installing Dependencies
On Debian and Debian-derived distributions, such as Ubuntu, all build dependencies can be installed with:
apt-get install --no-install-recommends \ build-essential libboost-dev libsdl1.2-dev libsdl-mixer1.2-dev \ libsdl-image1.2-dev libsdl-gfx1.2-dev libyaml-cpp-dev xmlto
The --no-install-recommends
prevents xmlto
from pulling along a gigabyte of unnecessary LaTeX packages.
Build Instructions
Android
OpenXcom Extended (OXCE)
See Compiling and cross-compiling OXCE
Covers:
- Windows / VS2107
- Linux / CMake
- MacOS / CMake
- Linux / MXE cross-compile for Windows
- Android / Gradle
- iOS / XCode