Difference between revisions of "Compiling (OpenXcom)"

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(→‎Dependencies: added boost dependency)
(→‎Dependencies: Commented out Boost as it is actually a YAML dependency)
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* [http://cms.ferzkopp.net/index.php/software/13-sdl-gfx SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later
 
* [http://cms.ferzkopp.net/index.php/software/13-sdl-gfx SDL_gfx] (libsdl-gfx1.2), version 2.0.22 or later
 
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], (libyaml-cpp), version 0.5 or later
 
* [http://code.google.com/p/yaml-cpp/ yaml-cpp], (libyaml-cpp), version 0.5 or later
* [http://www.boost.org/ Boost], (boost)
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<!--* [http://www.boost.org/ Boost], (boost)-->
  
 
== Windows ==
 
== Windows ==

Revision as of 09:51, 4 February 2015

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git

If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux/BSD

Misc.