Difference between revisions of "Compiling (OpenXcom)"
Jump to navigation
Jump to search
m |
|||
Line 1: | Line 1: | ||
− | The OpenXcom codebase is hosted on [https://github.com/SupSuper/OpenXcom Github], and you can grab the latest source with any Git client from | + | The OpenXcom codebase is hosted on [https://github.com/SupSuper/OpenXcom Github], and you can grab the latest source with any Git client from: <code>https://github.com/SupSuper/OpenXcom.git</code> |
+ | |||
+ | If you're a Github user you might wanna [http://help.github.com/forking use a fork] instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests. | ||
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available. | OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a [http://openxcom.org/docs/html/ Doxygen documentation] available. |
Revision as of 15:02, 9 November 2011
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to check the Installing section on how to run the game.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, version 0.2.6 or later