Difference between revisions of "Compiling (OpenXcom)"

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* [[Compiling with Xcode (OpenXcom)|Compiling with Xcode]]
 
* [[Compiling with Xcode (OpenXcom)|Compiling with Xcode]]
  
== Linux ==
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== Linux/BSD ==
  
 
* [[Compiling with Make (OpenXcom)|Compiling with Make]]
 
* [[Compiling with Make (OpenXcom)|Compiling with Make]]

Revision as of 20:05, 7 October 2012

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git

If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to copy the X-Com resources to your bin folder as shown in Installing.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux/BSD

Misc.