Difference between revisions of "Compiling (OpenXcom)"
Jump to navigation
Jump to search
m |
m |
||
Line 26: | Line 26: | ||
* [[Compiling with Xcode (OpenXcom)|Compiling with Xcode]] | * [[Compiling with Xcode (OpenXcom)|Compiling with Xcode]] | ||
− | == Linux == | + | == Linux/BSD == |
* [[Compiling with Make (OpenXcom)|Compiling with Make]] | * [[Compiling with Make (OpenXcom)|Compiling with Make]] |
Revision as of 20:05, 7 October 2012
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to copy the X-Com resources to your bin folder as shown in Installing.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, version 0.2.6 or later