Difference between revisions of "Compiling (OpenXcom)"
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* [[Compiling with Microsoft Visual C++ (OpenXcom)|Compiling with Microsoft Visual C++]] | * [[Compiling with Microsoft Visual C++ (OpenXcom)|Compiling with Microsoft Visual C++]] | ||
* [[Compiling with MinGW (OpenXcom)|Compiling with MinGW]] | * [[Compiling with MinGW (OpenXcom)|Compiling with MinGW]] | ||
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== Mac OS X == | == Mac OS X == | ||
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== Misc. == | == Misc. == | ||
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* [[Compiling with CMake (OpenXcom)|Compiling with CMake]] | * [[Compiling with CMake (OpenXcom)|Compiling with CMake]] | ||
* [[Android port (OpenXcom)|Compiling for Android]] | * [[Android port (OpenXcom)|Compiling for Android]] | ||
[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 20:00, 14 June 2014
The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from: https://github.com/SupSuper/OpenXcom.git
If you're a Github user you might wanna use a fork instead so you can have your own remote repository (you can't push to the official OpenXcom repository without permission) and easily send in pull requests.
OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.
Don't forget to copy the X-Com resources to your bin folder as shown in Installing.
Dependencies
OpenXcom requires the following libraries to compile:
- SDL (libsdl1.2)
- SDL_mixer (libsdl-mixer1.2)
- SDL_image (libsdl-image1.2)
- SDL_gfx (libsdl-gfx1.2), version 2.0.22 or later
- yaml-cpp, (libyaml-cpp), version 0.5 or later