Difference between revisions of "Compiling with Microsoft Visual C++ (OpenXcom)"
RaTcHeT302 (talk | contribs) |
RaTcHeT302 (talk | contribs) (This looks really ugly, but I hope it makes things easier.) |
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# Download [https://windows.github.com/ GitHub for Windows]. | # Download [https://windows.github.com/ GitHub for Windows]. | ||
# Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing '''Clone in Desktop'''. | # Download the source code from [https://github.com/SupSuper/OpenXcom here], by pushing '''Clone in Desktop'''. | ||
+ | # Download and install [http://store.steampowered.com/app/7760/ X-COM: UFO Defense]. | ||
+ | # Navigate to '''<path-to-game>\XCOM\''' and copy the following folders. | ||
+ | <pre> | ||
+ | GEODATA | ||
+ | GEOGRAPH | ||
+ | ROUTES | ||
+ | MAPS | ||
+ | SOUND | ||
+ | TERRAIN | ||
+ | UFOGRAPH | ||
+ | UFOINTRO | ||
+ | UNITS | ||
+ | </pre> | ||
+ | 5. Navigate to '''<path-to-repo>\OpenXcom\bin\UFO''' and paste the folders in there. | ||
===Compiling=== | ===Compiling=== | ||
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* [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010] | * [http://openxcom.org/download/dev/openxcom-deps-win-vc2010.zip Visual C++ 2010] | ||
* [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013] | * [http://openxcom.org/download/dev/openxcom-deps-win-vc2013.zip Visual C++ 2013] | ||
− | + | 3. Extract the files to '''<path-to-repo>\OpenXcom\''' | |
− | + | 4. Navigate to '''<path-to-repo>\OpenXcom\src''' and open '''OpenXcom.2010.sln'''. | |
<!-- Upgrade the solution on later versions of Visual Studio by right clicking on '''OpenXcom'''. idk how to word this --> | <!-- Upgrade the solution on later versions of Visual Studio by right clicking on '''OpenXcom'''. idk how to word this --> | ||
− | + | 5. Compile and run the project by pressing the '''Start Debugging''' button with a green arrow on the top toolbar. | |
+ | 6. Navigate to '''<path-to-repo>\OpenXcom\bin''', depending on which platform the game was built, either open the '''Win32''' or '''x64''' folder. | ||
+ | 7. Copy all the '''DLLs''' from either the '''Win32''' or '''x64''' folder to '''<path-to-repo>\OpenXcom\bin''' | ||
+ | 8. Navigate to '''<path-to-repo>\OpenXcom\bin''', open the desired platform folder, open the '''Release''' or '''Debug''' folder and copy '''OpenXcom.exe''' to '''<path-to-repo>\OpenXcom\bin''' | ||
* Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. | * Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection. |
Revision as of 16:30, 28 May 2015
Setting up
- Download GitHub for Windows.
- Download the source code from here, by pushing Clone in Desktop.
- Download and install X-COM: UFO Defense.
- Navigate to <path-to-game>\XCOM\ and copy the following folders.
GEODATA GEOGRAPH ROUTES MAPS SOUND TERRAIN UFOGRAPH UFOINTRO UNITS
5. Navigate to <path-to-repo>\OpenXcom\bin\UFO and paste the folders in there.
Compiling
- Download and install Visual Studio. A free version is available here.
- Download the following dependencies for the appropiate version of Visual Studio.
3. Extract the files to <path-to-repo>\OpenXcom\ 4. Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln. 5. Compile and run the project by pressing the Start Debugging button with a green arrow on the top toolbar. 6. Navigate to <path-to-repo>\OpenXcom\bin, depending on which platform the game was built, either open the Win32 or x64 folder. 7. Copy all the DLLs from either the Win32 or x64 folder to <path-to-repo>\OpenXcom\bin 8. Navigate to <path-to-repo>\OpenXcom\bin, open the desired platform folder, open the Release or Debug folder and copy OpenXcom.exe to <path-to-repo>\OpenXcom\bin
- Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
- See the Visual Studio Documentation for more information on the IDE.
Issues fixed
Failed To Load Palette
Copy the X-Com resources to your bin folder, see Installing for more details.
afxres.h not found
Remove resource.h and OpenXcom.rc from the project.
MSVCR100.DLL not found
A: You're using the pre-built dependencies with an old Visual C++ version so you need to install the VC++ 2010 Redist.
Platform 'x64' cannot be found
Compile as Win32.