Compiling with Microsoft Visual C++ (OpenXcom)
Revision as of 15:52, 28 May 2015 by RaTcHeT302 (talk | contribs) (Microsoft Visual Studio is only on Windows, duh.)
Setting up
- Download GitHub for Windows.
- Download the source code from here, by pushing Clone in Desktop.
Compiling
- Download and install Visual Studio. A free version is available here.
- Download the following dependencies for the appropiate version of Visual Studio.
- Extract the files to <path-to-repo>\OpenXcom\
- Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln.
- Compile and run the project by pressing the Start Debugging button with a green arrow on the top toolbar.
- Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
- See the Visual Studio Documentation for more information on the IDE.
FAQ
Q: I get a Failed To Load Palette error.
A: Copy the X-Com resources to your bin folder, see Installing for more details.
Q: I get an error about afxres.h not being found.
A: You're using a Visual C++ Express Edition which doesn't support Resource files, just remove resource.h and OpenXcom.rc from the project.
Q: I get an error about MSVCR100.DLL not being found.
A: You're using the pre-built dependencies with an old Visual C++ version so you need to install the VC++ 2010 Redist.
Q: I get a warning about Platform 'x64' cannot be found.
A: You're using a Visual C++ Express Edition which doesn't support x64 builds, but you can still compile for Win32.