Compiling with Microsoft Visual C++ (OpenXcom)

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Setting up

  1. Download GitHub for Windows.
  2. Download the source code from here, by pushing Clone in Desktop.
  3. Download and install X-COM: UFO Defense.
  4. Navigate to <path-to-game>\XCOM\ and copy the following folders.
GEODATA
GEOGRAPH
ROUTES
MAPS
SOUND
TERRAIN
UFOGRAPH
UFOINTRO
UNITS 

5. Navigate to <path-to-repo>\OpenXcom\bin\UFO and paste the folders in there.

Compiling

  1. Download and install Visual Studio. A free version is available here.
  2. Download the following dependencies for the appropiate version of Visual Studio.

3. Extract the archive's contents to <path-to-repo>\OpenXcom\
4. Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln.
5. Compile and run the project by pressing the Start Debugging button with a green arrow on the top toolbar.
6. Navigate to <path-to-repo>\OpenXcom\bin, depending on which platform the game was built, either open the Win32 or x64 folder.
7. Copy all the DLLs from either the Win32 or x64 folder to <path-to-repo>\OpenXcom\bin
8. Navigate to <path-to-repo>\OpenXcom\bin, open the desired platform folder, open the Release or Debug folder and copy OpenXcom.exe to <path-to-repo>\OpenXcom\bin

  • Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
  • See the Visual Studio Documentation for more information on the IDE.

Issues fixed

Failed To Load Palette

Copy the X-Com resources to your bin folder, see Installing for more details.

afxres.h not found

Remove resource.h and OpenXcom.rc from the project.

MSVCR100.DLL not found

A: You're using the pre-built dependencies with an old Visual C++ version so you need to install the VC++ 2010 Redist.

Platform 'x64' cannot be found

Compile as Win32.