Compiling with Microsoft Visual C++ (OpenXcom)
Setting up
- Download GitHub for Windows.
- Download the source code from here, by pushing Clone in Desktop.
- Download and install X-COM: UFO Defense.
- Navigate to <path-to-game>\XCOM\ and copy the following folders.
GEODATA GEOGRAPH ROUTES MAPS SOUND TERRAIN UFOGRAPH UFOINTRO UNITS
5. Navigate to <path-to-repo>\OpenXcom\bin\UFO and paste the folders in there.
Compiling
- Download and install Visual Studio. A free version is available here.
- Download the following dependencies for the appropiate version of Visual Studio.
3. Extract the archive's contents to <path-to-repo>\OpenXcom\
4. Navigate to <path-to-repo>\OpenXcom\src and open OpenXcom.2010.sln.
5. Compile and run the project by pressing the Start Debugging button with a green arrow on the top toolbar.
6. Navigate to <path-to-repo>\OpenXcom\bin, depending on which platform the game was built, either open the Win32 or x64 folder.
7. Copy all the DLLs from either the Win32 or x64 folder to <path-to-repo>\OpenXcom\bin
8. Navigate to <path-to-repo>\OpenXcom\bin, open the desired platform folder, open the Release or Debug folder and copy OpenXcom.exe to <path-to-repo>\OpenXcom\bin
- Certain anti-viruses such as Avast may stop the project from building. Add the OpenXcom folder as an expection.
- See the Visual Studio Documentation for more information on the IDE.
Issues fixed
Failed To Load Palette
Copy the X-Com resources to your bin folder, see Installing for more details.
afxres.h not found
Remove resource.h and OpenXcom.rc from the project.
MSVCR100.DLL not found
A: You're using the pre-built dependencies with an old Visual C++ version so you need to install the VC++ 2010 Redist.
Platform 'x64' cannot be found
Compile as Win32.