https://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&feed=atom&action=historyConcealment (XCOM2) - Revision history2024-03-28T10:33:12ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&diff=75690&oldid=prevTvol-bot: Bot: Replacing category XCOM2 with XCOM 22017-01-29T09:55:31Z<p>Bot: Replacing category XCOM2 with XCOM 2</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Enemies have reduced Hack Defense while your squad is undetected. This makes shutting down mechanical enemies before you strike relatively easy (though failing the shutdown attempt will reveal you).</div></td>
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</table>Tvol-bothttps://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&diff=71612&oldid=prevBinkyuk at 08:13, 31 March 20162016-03-31T08:13:20Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:13, 31 March 2016</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start concealed, which means that the enemy <del class="diffchange diffchange-inline">wont</del> be aware of your presence, and will patrol the map without knowing precisely where you are. <del class="diffchange diffchange-inline">The best about this new</del> mechanic <del class="diffchange diffchange-inline">is the possibility of</del> setting ambushes<del class="diffchange diffchange-inline">.</del> <del class="diffchange diffchange-inline">To</del> set an ambush just distribute all your soldiers in good cover and put all except one in Overwatch, then use the last soldier to attack, this will break concealment and hell will break loose-- though be aware that any survivors may then be primed to counter-attack.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start concealed, which means that the enemy <ins class="diffchange diffchange-inline">won't</ins> be aware of your presence, and will patrol the map without knowing precisely where you are. <ins class="diffchange diffchange-inline">This</ins> mechanic <ins class="diffchange diffchange-inline">allows</ins> setting ambushes<ins class="diffchange diffchange-inline">;</ins> <ins class="diffchange diffchange-inline">to</ins> set an ambush just distribute all your soldiers in good cover and put all except one in Overwatch, then use the last soldier to attack, this will break concealment and hell will break loose-- though be aware that any survivors may then be primed to counter-attack<ins class="diffchange diffchange-inline">. Attacks from concealment will not have the penalties normally associated with Overwatch, particularly there is no aim penalty, and the shots can crit (which they will do often, since ambushed enemies are usually not in cover)</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is effectively impossible to full stealth a mission, as either you will need to clear the area of enemies, or the site of an objective will be camped by an alien pod: even if you get close, doing the required action will reveal you. The only Concealment-centric Achievement is to simply set up an ambush.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>It is effectively impossible to full stealth a mission, as either you will need to clear the area of enemies, or the site of an objective will be camped by an alien pod: even if you get close, doing the required action will reveal you. The only Concealment-centric Achievement is to simply set up an ambush.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Normally, the area shown around a patrolling pod is roughly the movement range: remaining outside this range will usually ensure that you won't be spotted in the next movement. However, one Dark Event, Vigilance, increases the <del class="diffchange diffchange-inline">LoS/</del>Alertness radius of enemies while in concealment mode (but won't increase movement range).</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Normally, the area shown around a patrolling pod is roughly the movement range: remaining outside this range will usually ensure that you won't be spotted in the next movement. However, one Dark Event, Vigilance, increases the Alertness radius of enemies while in concealment mode (but won't increase movement range).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Breaking Concealment==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">As</del> <del class="diffchange diffchange-inline">said</del> <del class="diffchange diffchange-inline">before,</del> <del class="diffchange diffchange-inline">attacking</del> <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">break</del> concealment, but that is not the only thing that will break it. <del class="diffchange diffchange-inline">Stepping</del> <del class="diffchange diffchange-inline">into</del> an enemy or civilian<del class="diffchange diffchange-inline"> LoS</del> will break concealment too, <del class="diffchange diffchange-inline">also</del> <del class="diffchange diffchange-inline">failing</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">hack</del> <del class="diffchange diffchange-inline">attempt</del> <del class="diffchange diffchange-inline">or</del> <del class="diffchange diffchange-inline">a</del> patrolling enemy flanking you will reveal your squad: they will also get a free shot on the flanked soldier. Also, running through windows or doors breaks concealment; but if you take cover next to a door first, you're allowed to open it without breaking cover.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Attacking</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">most</ins> <ins class="diffchange diffchange-inline">obvious</ins> <ins class="diffchange diffchange-inline">way of breaking</ins> concealment, but that is not the only thing that will break it. <ins class="diffchange diffchange-inline">Moving</ins> <ins class="diffchange diffchange-inline">while too close to</ins> an enemy or civilian will break concealment too<ins class="diffchange diffchange-inline"> (though if en enemy moves close to your soldier</ins>, <ins class="diffchange diffchange-inline">they</ins> <ins class="diffchange diffchange-inline">won't</ins> <ins class="diffchange diffchange-inline">detect</ins> <ins class="diffchange diffchange-inline">them</ins> <ins class="diffchange diffchange-inline">if</ins> <ins class="diffchange diffchange-inline">they</ins> <ins class="diffchange diffchange-inline">remain still). A</ins> patrolling enemy flanking you will reveal your squad: they will also get a free shot on the flanked soldier. Also, running through windows or doors breaks concealment; but if you take cover next to a door first, you're allowed to open it without breaking cover<ins class="diffchange diffchange-inline">. Finally, failing a hack will reveal your squad</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Normally, if one soldier breaks concealment for any reason all others in the squad will be automatically revealed. The exception to this is Rangers with the Phantom perk.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Getting most of Concealment==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Getting most of Concealment==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are certain skills that can be used to boost the effectiveness of Concealment. Rangers excel with Concealment, their first three Scout skills <del class="diffchange diffchange-inline">allow</del> it to remain in concealment, <del class="diffchange diffchange-inline">get</del> an <del class="diffchange diffchange-inline">aim</del> <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">critical</del> <del class="diffchange diffchange-inline">chance</del> <del class="diffchange diffchange-inline">bonus</del> <del class="diffchange diffchange-inline">when</del> in concealment <del class="diffchange diffchange-inline">and</del> <del class="diffchange diffchange-inline">also</del> <del class="diffchange diffchange-inline">enter</del> <del class="diffchange diffchange-inline">Concealment</del> <del class="diffchange diffchange-inline">again</del> <del class="diffchange diffchange-inline">once</del> <del class="diffchange diffchange-inline">per</del> <del class="diffchange diffchange-inline">mission,</del> <del class="diffchange diffchange-inline">you</del> <del class="diffchange diffchange-inline">will</del> be <del class="diffchange diffchange-inline">able</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">flank</del>, <del class="diffchange diffchange-inline">attack</del> and <del class="diffchange diffchange-inline">most</del> <del class="diffchange diffchange-inline">probably</del> <del class="diffchange diffchange-inline">kill</del> an enemy <del class="diffchange diffchange-inline">in</del> the <del class="diffchange diffchange-inline">same</del> <del class="diffchange diffchange-inline">turn</del>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are certain skills that can be used to boost the effectiveness of Concealment. Rangers excel with Concealment, their first three Scout skills <ins class="diffchange diffchange-inline">improving</ins> it<ins class="diffchange diffchange-inline">. Phantom allows the Ranger</ins> to remain in concealment<ins class="diffchange diffchange-inline"> after the rest of the squad is revealed</ins>, <ins class="diffchange diffchange-inline">allowing them to be</ins> an <ins class="diffchange diffchange-inline">advance</ins> <ins class="diffchange diffchange-inline">scout</ins> <ins class="diffchange diffchange-inline">all</ins> <ins class="diffchange diffchange-inline">mission</ins> <ins class="diffchange diffchange-inline">(it</ins> <ins class="diffchange diffchange-inline">also causes the Ranger to start</ins> in concealment <ins class="diffchange diffchange-inline">on</ins> <ins class="diffchange diffchange-inline">missions</ins> <ins class="diffchange diffchange-inline">that</ins> <ins class="diffchange diffchange-inline">normally</ins> <ins class="diffchange diffchange-inline">don't).</ins> <ins class="diffchange diffchange-inline">Note</ins> <ins class="diffchange diffchange-inline">that</ins> <ins class="diffchange diffchange-inline">Phantom</ins> <ins class="diffchange diffchange-inline">means</ins> <ins class="diffchange diffchange-inline">the Ranger won't</ins> be <ins class="diffchange diffchange-inline">revealed</ins> <ins class="diffchange diffchange-inline">when the rest of the squad</ins> <ins class="diffchange diffchange-inline">ambushes</ins>, <ins class="diffchange diffchange-inline">which means they won't fire. To have a Phantom Ranger take part in an ambush, have them take the triggering shot. Shadowstrike gives the Ranger a considerable boost to Aim</ins> and <ins class="diffchange diffchange-inline">Crit</ins> <ins class="diffchange diffchange-inline">when</ins> <ins class="diffchange diffchange-inline">attacking</ins> an enemy <ins class="diffchange diffchange-inline">that is unaware of them, which most usually happens when concealed. Conceal allows</ins> the <ins class="diffchange diffchange-inline">Ranger</ins> <ins class="diffchange diffchange-inline">to enter Concealment once per mission</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_11_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_8_1_rhs"></a>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire <ins class="diffchange diffchange-inline">are</ins> <ins class="diffchange diffchange-inline">good</ins> <ins class="diffchange diffchange-inline">abilities</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">use</ins> <ins class="diffchange diffchange-inline">with</ins> <ins class="diffchange diffchange-inline">an</ins> <ins class="diffchange diffchange-inline">ambush</ins>, since enemies will be out of cover so you will have the bonus to Aim and Crit with each shot when attacking with those AoE skills.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Enemies have reduced Hack Defense while your squad is undetected. This makes shutting down mechanical enemies before you strike relatively easy (though failing the shutdown attempt will reveal you).</div></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_8_1_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_0_lhs"></a>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">get</del> <del class="diffchange diffchange-inline">most</del> <del class="diffchange diffchange-inline">out</del> <del class="diffchange diffchange-inline">of</del> <del class="diffchange diffchange-inline">this</del> <del class="diffchange diffchange-inline">game</del> <del class="diffchange diffchange-inline">mechanic</del>, since enemies will be out of cover so you will have the bonus to Aim and Crit with each shot when attacking with those AoE skills.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category: XCOM2]]</div></td>
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</table>Binkyukhttps://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&diff=71409&oldid=prevHobbes: categorizing - everyone please add Category: XCOM2 to all new XCOM 2 pages, thank you2016-02-25T02:28:05Z<p>categorizing - everyone please add <a href="/index.php?title=Category:XCOM2&action=edit&redlink=1" class="new" title="Category:XCOM2 (page does not exist)">Category: XCOM2</a> to all new XCOM 2 pages, thank you</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:28, 25 February 2016</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire will get most out of this game mechanic, since enemies will be out of cover so you will have the bonus to Aim and Crit with each shot when attacking with those AoE skills.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire will get most out of this game mechanic, since enemies will be out of cover so you will have the bonus to Aim and Crit with each shot when attacking with those AoE skills.</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&diff=71375&oldid=prevXuncu at 10:01, 24 February 20162016-02-24T10:01:56Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:01, 24 February 2016</td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start <del class="diffchange diffchange-inline">consealed</del>, <del class="diffchange diffchange-inline">wich</del> means that the enemy wont <del class="diffchange diffchange-inline">know</del> your <del class="diffchange diffchange-inline">precense</del> and will patrol the map without <del class="diffchange diffchange-inline">knowin</del> <del class="diffchange diffchange-inline">you</del> <del class="diffchange diffchange-inline">are</del> <del class="diffchange diffchange-inline">out</del> <del class="diffchange diffchange-inline">there</del>. The best about this new mechanic is the possibility of setting ambushes. To set an ambush just distribute all your soldiers in good cover and put all except one in <del class="diffchange diffchange-inline">overwatch</del>, then use the last soldier to attack, this will break concealment and hell will <del class="diffchange diffchange-inline">breake</del> loose.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start <ins class="diffchange diffchange-inline">concealed</ins>, <ins class="diffchange diffchange-inline">which</ins> means that the enemy wont <ins class="diffchange diffchange-inline">be aware of</ins> your <ins class="diffchange diffchange-inline">presence,</ins> and will patrol the map without <ins class="diffchange diffchange-inline">knowing</ins> <ins class="diffchange diffchange-inline">precisely</ins> <ins class="diffchange diffchange-inline">where</ins> <ins class="diffchange diffchange-inline">you</ins> <ins class="diffchange diffchange-inline">are</ins>. The best about this new mechanic is the possibility of setting ambushes. To set an ambush just distribute all your soldiers in good cover and put all except one in <ins class="diffchange diffchange-inline">Overwatch</ins>, then use the last soldier to attack, this will break concealment and hell will <ins class="diffchange diffchange-inline">break</ins> loose<ins class="diffchange diffchange-inline">-- though be aware that any survivors may then be primed to counter-attack</ins>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It is effectively impossible to full stealth a mission, as either you will need to clear the area of enemies, or the site of an objective will be camped by an alien pod: even if you get close, doing the required action will reveal you. The only Concealment-centric Achievement is to simply set up an ambush.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Normally, the area shown around a patrolling pod is roughly the movement range: remaining outside this range will usually ensure that you won't be spotted in the next movement. However, one Dark Event, Vigilance, increases the LoS/Alertness radius of enemies while in concealment mode (but won't increase movement range).</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Breaking Concealment==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Breaking Concealment==</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As said before, attacking will break concealment, but that is not the only thing that will break it. <del class="diffchange diffchange-inline">Steping</del> into an enemy or civilian LoS will break concealment too, also failing a hack attempt or <del class="diffchange diffchange-inline">an</del> enemy flanking you will reveal your squad.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As said before, attacking will break concealment, but that is not the only thing that will break it. <ins class="diffchange diffchange-inline">Stepping</ins> into an enemy or civilian LoS will break concealment too, also failing a hack attempt or <ins class="diffchange diffchange-inline">a patrolling</ins> enemy flanking you will reveal your squad<ins class="diffchange diffchange-inline">: they will also get a free shot on the flanked soldier. Also, running through windows or doors breaks concealment; but if you take cover next to a door first, you're allowed to open it without breaking cover</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Getting most of Concealment==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Getting most of Concealment==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are certain skills that can be used to boost the <del class="diffchange diffchange-inline">effectivenes</del> of Concealment. Rangers <del class="diffchange diffchange-inline">excell</del> with Concealment, their first three Scout skills allow it to <del class="diffchange diffchange-inline">remai</del> in concealment, get an aim and critical chance bonus when in concealment and also enter Concealment again once per mission, you will be able to flank, attack and most probably kill an enemy in the same turn.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are certain skills that can be used to boost the <ins class="diffchange diffchange-inline">effectiveness</ins> of Concealment. Rangers <ins class="diffchange diffchange-inline">excel</ins> with Concealment, their first three Scout skills allow it to <ins class="diffchange diffchange-inline">remain</ins> in concealment, get an aim and critical chance bonus when in concealment and also enter Concealment again once per mission, you will be able to flank, attack and most probably kill an enemy in the same turn.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire will get most out of this game mechanic, since enemies will be out of cover so you will have <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">flanking</del> <del class="diffchange diffchange-inline">shot</del> <del class="diffchange diffchange-inline">critical</del> <del class="diffchange diffchange-inline">bonification</del> when attacking with those AoE skills.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire will get most out of this game mechanic, since enemies will be out of cover so you will have <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">bonus</ins> <ins class="diffchange diffchange-inline">to</ins> <ins class="diffchange diffchange-inline">Aim</ins> <ins class="diffchange diffchange-inline">and Crit with each shot</ins> when attacking with those AoE skills.</div></td>
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</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Concealment_(XCOM2)&diff=71373&oldid=prevFede: Created page with "Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start consealed, wich means that the enemy wont know your precense and will patro..."2016-02-23T23:42:19Z<p>Created page with "Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start consealed, wich means that the enemy wont know your precense and will patro..."</p>
<p><b>New page</b></p><div>Concealment is a new mechanic introduced in XCOM 2. In certain mission types your squads will start consealed, wich means that the enemy wont know your precense and will patrol the map without knowin you are out there. The best about this new mechanic is the possibility of setting ambushes. To set an ambush just distribute all your soldiers in good cover and put all except one in overwatch, then use the last soldier to attack, this will break concealment and hell will breake loose.<br />
<br />
==Breaking Concealment==<br />
<br />
As said before, attacking will break concealment, but that is not the only thing that will break it. Steping into an enemy or civilian LoS will break concealment too, also failing a hack attempt or an enemy flanking you will reveal your squad.<br />
<br />
==Getting most of Concealment==<br />
<br />
There are certain skills that can be used to boost the effectivenes of Concealment. Rangers excell with Concealment, their first three Scout skills allow it to remai in concealment, get an aim and critical chance bonus when in concealment and also enter Concealment again once per mission, you will be able to flank, attack and most probably kill an enemy in the same turn.<br />
<br />
Sharpshooter´s Kill Zone and Grenadier¨s Saturation Fire will get most out of this game mechanic, since enemies will be out of cover so you will have a flanking shot critical bonification when attacking with those AoE skills.</div>Fede