Difference between revisions of "Confounding Light (EU2012)"

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This mission takes place inside a unique Chinese train station map complete with a high speed communter train. The squad starts out in the corner of the map nearest the train's back end. Located inside each of the train's four cars is a location where a transponder must be placed.  
 
This mission takes place inside a unique Chinese train station map complete with a high speed communter train. The squad starts out in the corner of the map nearest the train's back end. Located inside each of the train's four cars is a location where a transponder must be placed.  
  
The alien forces in encountered in this mission consist primarily of Thin Men who are present on the map at the start of the mission and who will drop into the map as the squad activates transponders. Additionally Mutons are air-launched from the battleship as the mission progresses; both Thin Men and Mutons who drop into the map will typically use Overwatch as their first action.  
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The alien forces in encountered in this mission consist primarily of [[Alien_Life_Forms_(EU2012)#Thin_Man|Thin Men]] who are present on the map at the start of the mission and who will drop into the map as the squad activates transponders. Additionally [[Alien_Life_Forms_(EU2012)#Muton|Mutons]] are air-launched from the [[UFOs_(EU2012)#Battleship|battleship]] as the mission progresses; both Thin Men and Mutons who drop into the map will typically use [[Overwatch_(EU2012)|Overwatch]] as their first action.
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This mission presents a unique challenge in that it has a finite time limit of 10 turns; activating transponders does not extend the time limit like deactivating power nodes do in [[Missions_(EU2012)#Bomb_Disposal|Bomb Disposal missions]]. The player must take care to advance quickly enough to place all four transponders and reach the train drive console within this time limit.
  
This mission presents a unique challenge in that it has a finite time limit of 10 turns; activating transponders does not extend the time limit like deactivating power nodes do in [[Missions_(EU2012)#Bomb_Disposal|Bomb Disposal missions]]. The player must take care to advance quickly enough to place all four transponders and reach the train drive console within this time limit.
 
 
== End ==
 
== End ==
 
[[File:ConfoundingLight02.png|center|1280px]]
 
[[File:ConfoundingLight02.png|center|1280px]]

Revision as of 16:58, 5 January 2013

Description

Confounding Light is an Council mission. This mission will be available sometime after the player completes the mission Friends In Low Places. Like all Council Missions, the mission is initiated by the player being contacted by The Council.

Mission Objectives:

  • You have 10 turns to complete the mission
  • Place navigation transponders throughout the train.
  • Activate the trains drive system from the control room.

Start

ConfoundingLight01.png

Tactics

This mission takes place inside a unique Chinese train station map complete with a high speed communter train. The squad starts out in the corner of the map nearest the train's back end. Located inside each of the train's four cars is a location where a transponder must be placed.

The alien forces in encountered in this mission consist primarily of Thin Men who are present on the map at the start of the mission and who will drop into the map as the squad activates transponders. Additionally Mutons are air-launched from the battleship as the mission progresses; both Thin Men and Mutons who drop into the map will typically use Overwatch as their first action.

This mission presents a unique challenge in that it has a finite time limit of 10 turns; activating transponders does not extend the time limit like deactivating power nodes do in Bomb Disposal missions. The player must take care to advance quickly enough to place all four transponders and reach the train drive console within this time limit.

End

ConfoundingLight02.png

Additionally, completing the mission awards the player with the "Bait the Hook" Achievement and the "All Aboard" Achievement if completed with more than 3 turns left on the time.

See Also