Difference between revisions of "Console Commands (LW2)"

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==Long War 2 and (Relevant Vanilla) Console Commands==
 +
''[#] is an Integer (a number in the 0 or 0.0 format)'' <br/>
 +
Multiple commands can be run on a single line by separating them with the | symbol.
  
== Console Commands ==
 
  
 +
{|class="wikitable"
 +
|'''Command'''
 +
|'''Argument'''
 +
|'''LW or Vanilla?'''
 +
|'''Notes'''
 +
|-
 +
|AiDebugAi
 +
|
 +
|Vanilla
 +
|Shows All AI information for on screen units
 +
|-
 +
|AiDebugJobs
 +
|
 +
|Vanilla
 +
|Shows All AI Jobs for on screen units
 +
|-
 +
|degugspawningtoggle
 +
|
 +
|Vanilla
 +
|Shows All spawn points for current map
 +
|-
 +
|DropUnit
 +
|[TemplateName] [Team Number]
 +
|Vanilla
 +
| [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
 +
|-
 +
|fogdensity
 +
|[#]
 +
|Vanilla
 +
| [#] is the Fog of War density
 +
|-
 +
|GiveEngineer
 +
|[#]
 +
|Vanilla
 +
| [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
 +
|-
 +
|GiveScientist
 +
|[#]
 +
|Vanilla
 +
| [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
 +
|-
 +
|GiveResource
 +
|[Resource][#]
 +
|Vanilla
 +
|[Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
 +
|-
 +
|HealAllSoldiers
 +
|
 +
|Vanilla
 +
|Heals all injured soldiers instantly
 +
|-
 +
|killclosestunittocursor
 +
|
 +
|Vanilla
 +
|Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
 +
|-
 +
|KillAllAIExceptClosestUnitToCursor
 +
|
 +
|Vanilla
 +
|Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
 +
|-
 +
|KillAllAIs
 +
|
 +
|Vanilla
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|Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
 +
|-
 +
|LevelUpBarracks
 +
|
 +
| Vanilla
 +
| Levels up all soldiers in the Barracks
 +
|-
 +
|RemoveFortressDoom
 +
| [#]
 +
| Vanilla
 +
| [#] is the number of Avatar Timer pips you want to remove
 +
|-
 +
|RestartLevel
 +
|
 +
| Vanilla
 +
| Restarts the mission
 +
|-
 +
|setregionreslevel
 +
| [WorldRegion_X][#]
 +
| Vanilla
 +
| [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
 +
|-
 +
| SkipAi
 +
|
 +
| Vanilla
 +
| Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
 +
|-
 +
| slomo
 +
|  [#]
 +
| Vanilla
 +
| [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
 +
|-
 +
| TakeNoDamage
 +
 +
| Vanilla
 +
| All units are invincible
 +
|-
 +
| TATC
 +
 +
| Vanilla
 +
| Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
 +
|-
 +
| TTC
 +
 +
| Vanilla
 +
| Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
 +
|-
 +
| Togglefow
 +
 +
| Vanilla
 +
| Turns on/off the Fog of War (does not reveal all enemies)
 +
|-
 +
| ToggleGodMode
 +
 +
| Vanilla
 +
| XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
 +
|-
 +
| ToggleSquadConcealment
 +
 +
| Vanilla
 +
| Turns on/off Squad Concealment
 +
|-
 +
| ToggleUnlimitedAmmo;
 +
 +
| Vanilla
 +
| Turns on/off unlimited ammo
 +
|-
 +
| X2DebugMap
 +
 +
| Vanilla
 +
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
 +
|-
 +
| X2Debugvisibility
 +
 +
| Vanilla
 +
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
 +
|-
 +
| GiveHackReward
 +
| [HackReward]
 +
| Vanilla
 +
| [See HackReward Table]. Provides this Hack Reward
 +
|-
 +
| GiveContinentBonus
 +
| [ContinentBonus]
 +
| Vanilla
 +
| [See ContinentBonus Table]. Provides this Continent Bonus
 +
|-
 +
| AddItem (for PCS)
 +
|  [Quality] [PCS] [#]
 +
| Vanilla
 +
| [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
 +
|-
 +
| AddItem (for Weapon Add-ons)
 +
| [Addon][Quality][#]
 +
| Vanilla
 +
| [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup].  [#] is the quantity
 +
|-
 +
| AddItem (for Weapons, Armor, and Utility Items)
 +
| [ResourceName][Quality][#]
 +
| Vanilla
 +
| [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at [https://commands.gg/xcom2/additem https://commands.gg/xcom2/additem]
 +
|-
 +
| GiveFacility
 +
| [Facility][#]
 +
| Vanilla
 +
| [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
 +
|-
 +
| SpawnPOI
 +
| [POI] [WorldRegion_X]
 +
| Vanilla
 +
| [See POI Table][See WorldRegion_X Table]
 +
|-
 +
| SetStatOnClosestUnit
 +
| [eStat][#]
 +
| Vanilla
 +
| closest unit to cursor.[see Stat Table][#] New Stat value
  
'''Long War 2 console commands (there are some missing for sure):'''
+
|-
 +
| LWAddRebel
 +
| [is faceless?][#][WorldRegion_X]
 +
| Long War 2
 +
| [#] 1 = False, 0= True [See WorldRegion_X Table]
 +
|-
 +
| LWAdvanceActivity
 +
| [ActivityTemplate][WorldRegion_X]
 +
| Long War 2
 +
| [See ActivityTemplate Table] [See WorldRegion_X table]
 +
|-
 +
| Lwdebugpodjobs
 +
|
 +
| Long War 2
 +
| Displays current enemy pod jobs
 +
|-
 +
| LWDumpActivityLog
 +
|
 +
| Long War 2
 +
| Adds all current activity to the log file
 +
|-
 +
| LWdumpregioninfo
 +
|
 +
| Long War 2
 +
| Adds current Region Information to the log file
 +
|-
 +
| LWForceActivity
 +
| [Activity][WorldRegion_X]
 +
| Long War 2
 +
| [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
 +
|-
 +
| LWForceEvac
 +
|
 +
| Long War 2
 +
| Spawn an immediate Evac
 +
|-
 +
| LWForceMission
 +
| [Mission][WorldRegion_X]
 +
| Long War 2
 +
| [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
 +
|-
 +
| LWForceRecruitRoll
 +
| [#]
 +
| Long War 2
 +
| [#] spawn this number of Recruits
 +
|-
 +
| LWGiveAWCDefenseAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier a Defensive AWC ability (?) Need to verify this
 +
|-
 +
| LWGiveAWCOfenseAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier an Offensive AWC ability (?) Need to verify this
 +
|-
 +
| LWGiveAWCPistolAbility
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Gives this soldier a Pistol AWC ability (?) Need to verify this
 +
|-
 +
| LWLevelUpRebel
 +
| [stringSoldierFirstName][stringSoldierlastName]
 +
| Long War 2
 +
| Levels up this Rebel
 +
|-
 +
| LWSetAlertLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Alert level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetForceLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Force level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetVigilanceLevel
 +
| [#][WorldRegion_X]
 +
| Long War 2
 +
| Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
 +
|-
 +
| LWSetEvacCounter
 +
| [#]
 +
| Long War 2
 +
| Sets the current Evac counter to [#]
 +
|-
 +
| LWSpawnActivity
 +
| [Activity][WorldRegion_X]
 +
| Long War 2
 +
| Spawns the [Activity] mission in the [WorldRegion_X]
 +
|-
 +
| GiveTech
 +
| [TechName]
 +
| Long War 2
 +
| [See Tech Table] Completes a project instantly
 +
|-
 +
| MakeSoldierAClass
 +
| [string SoldierFirstName][string SoldierLastName][class]
 +
| Long War 2
 +
| Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
 +
|-
 +
| LWAddResistanceMec
 +
| [WorldRegion_X]
 +
| Long War 2
 +
| Adds a Resistance Mec to the selected [WorldRegion_X]
 +
|}
  
LWAddRebel true WorldRegion
+
*'''WorldRegion Table'''
 +
**WorldRegion_EastNA
 +
**WorldRegion_WestNA
 +
**WorldRegion_SouthNA
 +
**WorldRegion_NorthSA
 +
**WorldRegion_SouthSA
 +
**WorldRegion_WestEU
 +
**WorldRegion_EastEU
 +
**WorldRegion_NorthAF
 +
**WorldRegion_EastAF
 +
**WorldRegion_SouthAF
 +
**WorldRegion_EastAS
 +
**WorldRegion_WestAS
 +
**WorldRegion_NorthAS
 +
**WorldRegion_SouthAS
 +
**WorldRegion_NorthOC
 +
**WorldRegion_SouthOC
  
LWAdvanceActivity XCOM Activity WorldRegion number
+
*'''Class Table'''
 +
**Rookie
 +
**LWS_Assault
 +
**LWS_Shinobi
 +
**LWS_Grenadier
 +
**LWS_Sharpshooter
 +
**LWS_Ranger
 +
**LWS_Specialist
 +
**LWS_Technical
 +
**LWS_Gunner
 +
**LWS_PsiOperative
  
LWdebugpodjobs (this displays the status of enemy pods on the map)
+
*'''Item Table'''
 +
**AcidGrenade
 +
**AcidGrenadeMk2
 +
**AimUpgrade_Sup
 +
**AlienAlloy
 +
**AlienGrenade
 +
**AlloyPlating
 +
**ApRounds
 +
**APRounds
 +
**Arcthrower_BM
 +
**Arcthrower_MG
 +
**AssaultRifle_BM
 +
**AssaultRifle_CG
 +
**AssaultRifle_LS
 +
**AssaultRifle_MG
 +
**BattleScanner
 +
**BlasterLauncher
 +
**BluescreenRounds
 +
**Cannon_BM
 +
**Cannon_LS
 +
**CarapacePlating
 +
**ChameleonSuit
 +
**ChitinPlating
 +
**ClipSizeUpgrade_Sup
 +
**CombatStims
 +
**CorpseAdventMEC
 +
**CorpseAdventOfficer
 +
**CorpseAdventShieldbearer
 +
**CorpseAdventStunLancer
 +
**CorpseAdventTrooper
 +
**CorpseAdventTurret
 +
**CorpseAndromedon
 +
**CorpseArchon
 +
**CorpseAvatar
 +
**CorpseBerserker
 +
**CorpseCodex
 +
**CorpseDrone
 +
**CorpseFaceless
 +
**CorpseGatekeeper
 +
**CorpseMuton
 +
**CorpseMutonElite
 +
**CorpseSectoid
 +
**CorpseViper
 +
**DragonRounds
 +
**EleriumCore
 +
**EleriumDust
 +
**EMPGrenade
 +
**EMPGrenadeMk2
 +
**FalconRounds
 +
**Firebomb
 +
**FirebombMK2
 +
**Flamethrower
 +
**FlamethrowerMk2 (Hellfire Projector)
 +
**FlashbangGrenade
 +
**FlechetteRounds
 +
**FragGrenade
 +
**GasGrenade
 +
**GasGrenadeMk2
 +
**Gremlin_BM
 +
**Gremlin_MG
 +
**HazmatVest
 +
**HeavyPlatedArmor
 +
**HeavyPoweredArmor
 +
**Hellweave
 +
**Holotargeter_BM
 +
**Holotargeter_MG
 +
**IncendiaryRounds
 +
**Intel
 +
**LightPlatedArmor
 +
**lightpoweredarmor
 +
**LWGauntlet_BM
 +
**LWGauntlet_CG
 +
**MediumPlatedArmor
 +
**MediumPoweredArmor
 +
**MimicBeacon
 +
**MindShield
 +
**NanoFibreVest
 +
**NeedleRounds
 +
**Neurowhip
 +
**PlasmaBlaster
 +
**PlatedVest
 +
**ProximityMine
 +
**PsiAmp_BM
 +
**PsiAmp_MG
 +
**RedscreenRounds
 +
**Shotgun_BM
 +
**Shotgun_MG
 +
**ShredderGun
 +
**ShredstormCannon
 +
**Skulljack
 +
**SmokeGrenade
 +
**SmokeGrenadeMk2
 +
**SniperRifle_BM
 +
**SniperRifle_CG
 +
**StasisVest
 +
**StilettoRounds
 +
**Supplies
 +
**Sword_BM
 +
**Sword_MG
 +
**TalonRounds
 +
**TracerRounds
 +
**VenomRounds
  
LWDumpActivityLog
 
  
LWDumpAIJobNames
+
* '''Tech Table'''
 +
**AcidBombProject
 +
**AcidGrenade
 +
**AcidGrenadeMk2
 +
**AcidGrenadeProject
 +
**AcidGrenadeProject
 +
**AdvancedAutoMagProject
 +
**AdvancedClipSizeProject
 +
**AdvancedCoilguns
 +
**AdvancedGrenades
 +
**AdvancedHairTriggerProject
 +
**AdvancedHeavyWeapons
 +
**AdvancedLasers
 +
**AdvancedLaserSightProject
 +
**AdvancedScopeProject
 +
**AdvancedStockProject
 +
**AlienBiotech
 +
**AlienEncryption
 +
**AlloyCannon
 +
**AlloyPlatingProject
 +
**APRoundsProject
 +
**Arcthrower_BM
 +
**AutopsyAdventMEC
 +
**AutopsyAdventOfficer
 +
**AutopsyAdventPsiWitch
 +
**AutopsyAdventShieldbearer
 +
**AutopsyAdventStunLancer
 +
**AutopsyAdventTrooper
 +
**AutopsyAdventTurret
 +
**AutopsyAndromedon
 +
**AutopsyArchon
 +
**AutopsyBerserker
 +
**AutopsyChryssalid
 +
**AutopsyDrone
 +
**AutopsyFaceless
 +
**AutopsyGatekeeper
 +
**AutopsyMuton
 +
**AutopsyMutonElite
 +
**AutopsySectoid
 +
**AutopsySectopod
 +
**AutopsyViper
 +
**BasicAutoMagProject
 +
**BasicClipSizeProject
 +
**BasicEngineeringProject
 +
**BasicHairTriggerProject
 +
**BasicLaserSightProject
 +
**BasicResearchProject
 +
**BasicScopeProject
 +
**BasicStockProject
 +
**BattlefieldMedicine
 +
**BattlescannerProject
 +
**BlacksiteData
 +
**BluescreenRoundsProject
 +
**BuildSpark
 +
**CarapacePlatingProject
 +
**ChameleonSuitProject
 +
**ChitinPlatingProject
 +
**CodexBrainPt1
 +
**CodexBrainPt2
 +
**CoilGuns
 +
**CombatStims
 +
**DragonRoundsProject
 +
**EMPBombProject
 +
**EMPGrenade
 +
**EMPGrenadeMk2
 +
**EMPGrenadeProject
 +
**EXOSuit
 +
**ExperimentalAmmo
 +
**ExperimentalArmor
 +
**ExperimentalGrenade
 +
**FalconRoundsProject
 +
**Firebomb
 +
**FirebombMK2
 +
**FlechetteRoundsProject
 +
**ForgeStasisSuit
 +
**GasBombProject
 +
**GasGrenade
 +
**GasGrenadeMk2
 +
**GasGrenadeProject
 +
**GaussWeapons
 +
**Gremlin_BM
 +
**Gremlin_MG
 +
**HazmatVestProject
 +
**HeavyPlasma
 +
**HeavyWeapons
 +
**HellweaveProject
 +
**Holotargeter_BM
 +
**Holotargeter_MG
 +
**HybridMaterials
 +
**IncendiaryBombProject
 +
**IncendiaryGrenadeProject
 +
**LaserWeapons
 +
**LWGauntlet_BM
 +
**LWGauntlet_CG
 +
**MagnetizedWeapons
 +
**MechanizedWarfare
 +
**MimicBeacon
 +
**MimicBeaconProject
 +
**MindShield
 +
**ModularWeapons
 +
**NeedleRoundsProject
 +
**Neurowhip
 +
**PlasmaBlasterProject
 +
**PlasmaGrenade
 +
**PlasmaRifle
 +
**PlasmaSniper
 +
**PlatedArmor
 +
**PlatedVestProject
 +
**PoweredArmor
 +
**ProximityMineProject
 +
**PsiAmp_BM
 +
**PsiAmp_MG
 +
**PsiGate
 +
**Psionics
 +
**Psionics
 +
**RedscreenRoundsProject
 +
**RenderAdventDroneWreck
 +
**RenderAdventOfficerCorpse
 +
**RenderAdventShieldbearerCorpse
 +
**RenderAdventStunLancerCorpse
 +
**RenderAdventTrooperCorpse
 +
**RenderAndromedonCorpse
 +
**RenderArchonCorpse
 +
**RenderBerserkerCorpse
 +
**RenderBlutonCorpse
 +
**RenderChryssalidCorpse
 +
**RenderEleriumCore
 +
**RenderFacelessCorpse
 +
**RenderGatekeeperCorpse
 +
**RenderMECCWreck
 +
**RenderMutonCorpse
 +
**RenderSectoidCorpse
 +
**RenderSectopodWreck
 +
**RenderTurretWreck
 +
**RenderViperCorpse
 +
**ResistanceCommunications
 +
**ResistanceRadio
 +
**ShredstormCannonProject
 +
**Skulljack
 +
**Skullmining
 +
**SmokeBombProject
 +
**SpiderSuit
 +
**StasisVestProject
 +
**StasisVestProject
 +
**StilettoRoundsProject
 +
**SuperiorClipSizeProject
 +
**SuperiorClipSizeProject
 +
**SuperiorHairTriggerProject
 +
**SuperiorLaserSightProject
 +
**SuperiorScopeProject
 +
**SuperiorStockProject
 +
**Sword_BM
 +
**Sword_MG
 +
**TalonRoundsProject
 +
**Tech_AdventDatapad
 +
**Tech_AlienDatapad
 +
**Tech_AlienFacilityLead
 +
**Tech_Elerium
 +
**TracerRoundsProject
 +
**VenomRoundsProject
 +
**WARSuit
 +
**WraithSuit
  
LWDumpAIJobs
 
  
LWdumpregioninfo
+
* '''Unit Table'''
 +
**AdvGrenadier
 +
**AdvGrenadier
 +
**AdvGrenadier
 +
**AdvGunner
 +
**AdvGunner
 +
**AdvGunner
 +
**AdvMec_M1
 +
**AdvMec_M2
 +
**AdvMec_M3
 +
**AdvMECArcher
 +
**AdvMECArcher
 +
**AdvRocketeer
 +
**AdvRocketeer
 +
**AdvRocketeer
 +
**AdvSentry
 +
**AdvSentry
 +
**AdvSentry
 +
**ArchonM2_LW
 +
**ChryssalidSoldier
 +
**Drone
 +
**Drone
 +
**HiveQueen
 +
**MutonM2_LW
 +
**MutonM3_LW
 +
**Naja
 +
**Naja
 +
**Naja
 +
**SectoidM2_LW
 +
**Sidewinder
 +
**Sidewinder
 +
**Sidewinder
 +
**Viper_LW
 +
**Viper_LW
  
LWForceActivityDetection
+
* '''Missions Table'''
 +
**RecoverItem_LW
 +
**RecoverItemADV_LW
 +
**RecoverItemTrain_LW
 +
**RecoverItemVehicle_LW
 +
**RecoverFlightDevice_LW
 +
**HackWorkstation_LW
 +
**HackWorkstationADV_LW
 +
**HackWorkstationTrain_LW
 +
**SupplyLineRaidATT_LW
 +
**SupplyLineRaidTrain_LW
 +
**SupplyLineRaidConvoy_LW
 +
**DestroyRelay_LW
 +
**ProtectDevice_LW
 +
**ExtractVIP_LW
 +
**RescueVIP_LW
 +
**RescueVIPVehicle_LW
 +
**NeutralizeTarget_LW
 +
**NeutralizeTargetVehicle_LW
 +
**SecureUFO_LW
 +
**SabotageAlienFacility_LW
 +
**SabotageAdventMonument_LW
 +
**Terror_LW
 +
**AvengerDefense_LW
 +
**AssaultAlienBase_LW
 +
**Jailbreak_LW
 +
**Defend_LW
 +
**Rendezvous_LW
 +
**IntelRaid_LW
  
LWForceActivityDetection Enemy Activity WorldRegion (see blelow)
 
  
LWForceAWCRerolls
+
* '''Activities Table'''
 +
**ProtectRegion
 +
**Counterinsurgency
 +
**ReinforceActivity
 +
**COINResearch
 +
**COINOps
 +
**BuildResearchFacility
 +
**RegionalAvatarResearch
 +
**GlobalAvatarResearch
 +
**ScheduledOffworldReinforcements
 +
**EmergencyOffworldReinforcements
 +
**SuperEmergencyOffworldReinforcements
 +
**Repression
 +
**Invasion
 +
**AvengerHunt
 +
**Propaganda
 +
**ProtectResearch
 +
**ProtectData
 +
**TroopManeuvers
 +
**HighValuePrisoner
 +
**PoliticalPrisoners
 +
**Logistics
 +
**CloneDeployment
 +
**DebugMission
 +
**Rendezvous
 +
**IntelRaid
 +
**Defend
  
LWForceMission (see below)
+
* '''Facility Table'''
 +
**AdvancedWarfareCenter
 +
**Laboratory
 +
**OfficerTrainingSchool
 +
**PowerRelay
 +
**ProvingGround
 +
**PsiChamber
 +
**ResistanceComms
 +
**ShadowChamber
 +
**UFODefense
 +
**Workshop
  
LWForceRecruitRoll
+
* '''Stat Table'''
 +
**eStat_HP
 +
**eStat_ArmorChance
 +
**eStat_ArmorMitigation
 +
**eStat_Offense
 +
**eStat_Defense
 +
**eStat_Mobility
 +
**eStat_SightRadius
 +
**eStat_Will
 +
**eStat_PsiOffense]=20
 +
**eStat_FlightFuel
 +
**eStat_UtilityItems
 +
**eStat_AlertLevel
 +
**eStat_BackpackSize
 +
**eStat_Hacking
 +
**eStat_CritChance
 +
**eStat_CombatSims
 +
**eStat_HighCoverConcealment
 +
**eStat_Strength
 +
**eStat_FlankingCritChance
 +
**eStat_FlankingAimBonus
 +
**eStat_DetectionRadius
 +
**eStat_HP
 +
**eStat_Will
 +
**eStat_Dodge
 +
**eStat_UtilityItems
 +
**eStat_Mobility
 +
**eStat_PsiOffense
 +
**eStat_FlankingCritChance
  
LWGiveAWCDefenseAbility Soldier Name
+
* '''POI Table'''
 +
**POI_GuerillaOp
 +
**POI_LootTable
 +
**POI_HeavyWeapon
 +
**POI_GrenadeAmmo
 +
**POI_FacilityLead
 +
**POI_Gamescom
 +
**POI_ReducedContact
 +
**POI_Intel
 +
**POI_Alloys
 +
**POI_AlloysElerium
 +
**POI_Scientist
 +
**POI_Engineer
 +
**POI_SupplyRaid
 +
**POI_Rookies
 +
**POI_Soldier
 +
**POI_AvengerPower
 +
**POI_AvengerResComms
 +
**POI_IncreaseIncome
  
LWGiveAWCOffenseAbility Soldier Name
+
*'''Continent Bounus'''
 +
**ContinentBonus_AllIn;
 +
**ContinentBonus_ArmedToTheTeeth;
 +
**ContinentBonus_FireWhenReady;
 +
**ContinentBonus_FutureCombat;
 +
**ContinentBonus_HelpingHand;
 +
**ContinentBonus_HiddenReserves;
 +
**ContinentBonus_LockAndLoad;
 +
**ContinentBonus_PursuitOfKnowledge;
 +
**ContinentBonus_QuidProQuo;
 +
**ContinentBonus_SpareParts;
 +
**ContinentBonus_SpyRing;
 +
**ContinentBonus_SuitUp;
 +
**ContinentBonus_ToServeMankind;
 +
**ContinentBonus_UnderTheTable;
  
LWGiveAWCPistolAbility Soldier Name
+
* '''Hack Reward'''
 
+
**Blitz_T2;
LWLevelUpRebel Soldier Name
+
**DisguisedSignals_T2;
 
+
**IntegratedComms_T2;
LWprinthistory
+
**Targeting_AimAndCrit_T2;
 
+
**Targeting_Dodge_T2;
LWSetAlertLevel Number
+
**Targeting_Crit_T2;
 
+
**VideoFeed_T2;
LWSetAutoResolveEnabled
+
**Insight_T2;
 
+
**SatelliteData_T2;
LWSetEvacCounter Number
+
**WatchList_T2;
 
 
LWForceEvac
 
 
 
LWSetForceLevel Number
 
 
 
LWSetVigilanceLevel Number
 
 
 
LWSpawnActivity Enemy Activity WorldRegion (see below)
 
 
 
LWToggleShowFaceless
 
 
 
LWValidatePendingDarkEvents
 
 
 
'''A few "Vanilla" XCOM2 Commands that are also useful:'''
 
 
 
X2DebugMap
 
 
 
AiDebugAi
 
 
 
x2debugvisibility
 
 
 
AddItem AssaultRifle_CG (Adds a coil gun . . . you know, for science)
 
 
 
killallais (Kills all of the AI controlled units on the map, including VIPs and Rebels, so be careful with this one)
 
 
 
Skipai (this pauses the AI and the aliens will not take another turn, if you save and reload it resets this)
 
 
 
killclosestunittocursor (be careful this can kill XCOM and VIPs too)
 
 
 
Togglefow (won't reveal enemy units)
 
 
 
RestartLevel; This is basically Bronzeman as I understand it (which means it may be completely wrong)
 
 
 
TTC; "Toggle To Cursor" - selected unit
 
 
 
TATC; "Toggle All To Cursor" - all XCOM units
 
 
 
RemoveFortressDoom Number - removes this many Avatar timer pips
 
 
 
HealAllSoldiers
 
 
 
LevelUpBarracks
 
 
 
SetStrategyFacilitiesUnlockAll
 
 
 
SetStratagyFacilitiesInstantBuild
 
 
 
SetStratagyFacilitiesFree
 
 
 
'''You need to have at least 1 of these resources in your inventory for the command to work properly:'''
 
 
 
GiveResource alienalloys number
 
 
 
GiveResource EleriumCore number
 
 
 
GiveResource EleriumDust number
 
 
 
GiveResource Intel number
 
 
 
GiveResource Supplies number
 
 
 
GiveEngineer number
 
 
 
GiveScientist number
 
 
 
'''Regions:'''
 
 
 
WorldRegion_EastNA
 
 
 
WorldRegion_WestNA
 
 
 
WorldRegion_SouthNA
 
 
 
WorldRegion_NorthSA
 
 
 
WorldRegion_SouthSA
 
 
 
WorldRegion_WestEU
 
 
 
WorldRegion_EastEU
 
 
 
WorldRegion_NorthAF
 
 
 
WorldRegion_EastAF
 
 
 
WorldRegion_SouthAF
 
 
 
WorldRegion_EastAS
 
 
 
WorldRegion_WestAS
 
 
 
WorldRegion_NorthAS
 
 
 
WorldRegion_SouthAS
 
 
 
WorldRegion_NorthOC
 
 
 
WorldRegion_SouthOC
 
 
 
Some of the XCOM Activity:
 
 
 
RecoverItem_LW
 
 
 
RecoverItemADV_LW
 
 
 
RecoverItemTrain_LW
 
 
 
RecoverItemVehicle_LW
 
 
 
RecoverFlightDevice_LW
 
 
 
HackWorkstation_LW
 
 
 
HackWorkstationADV_LW
 
 
 
HackWorkstationTrain_LW
 
 
 
SupplyLineRaidATT_LW
 
 
 
SupplyLineRaidTrain_LW
 
 
 
SupplyLineRaidConvoy_LW
 
 
 
DestroyRelay_LW
 
 
 
ProtectDevice_LW
 
 
 
ExtractVIP_LW
 
 
 
RescueVIP_LW
 
 
 
RescueVIPVehicle_LW
 
 
 
NeutralizeTarget_LW
 
 
 
NeutralizeTargetVehicle_LW
 
 
 
SecureUFO_LW
 
 
 
SabotageAlienFacility_LW
 
 
 
SabotageAdventMonument_LW
 
 
 
Terror_LW
 
 
 
AvengerDefense_LW
 
 
 
AssaultAlienBase_LW
 
 
 
Jailbreak_LW
 
 
 
Defend_LW
 
 
 
Rendezvous_LW
 
 
 
IntelRaid_LW
 
 
 
'''Some of the Enemy Activity (Yes there are SPOILERS below):
 
'''
 
 
 
If you don't want spoilers don't read below
 
 
 
Seriously, stop now . . .
 
 
 
 
 
ProtectRegion
 
 
 
Counterinsurgency
 
 
 
ReinforceActivity
 
 
 
COINResearch
 
 
 
COINOps
 
 
 
BuildResearchFacility
 
 
 
RegionalAvatarResearch
 
 
 
GlobalAvatarResearch
 
 
 
ScheduledOffworldReinforcements
 
 
 
EmergencyOffworldReinforcements
 
 
 
SuperEmergencyOffworldReinforcements
 
 
 
Repression
 
 
 
Invasion
 
 
 
AvengerHunt
 
 
 
Propaganda
 
 
 
ProtectResearch
 
 
 
ProtectData
 
 
 
TroopManeuvers
 
 
 
HighValuePrisoner
 
 
 
PoliticalPrisoners
 
 
 
Logistics
 
 
 
CloneDeployment
 
 
 
DebugMission
 
 
 
Rendezvous
 
 
 
IntelRaid
 
 
 
Defend
 

Revision as of 08:04, 14 April 2022

Long War 2 and (Relevant Vanilla) Console Commands

[#] is an Integer (a number in the 0 or 0.0 format)
Multiple commands can be run on a single line by separating them with the | symbol.


Command Argument LW or Vanilla? Notes
AiDebugAi Vanilla Shows All AI information for on screen units
AiDebugJobs Vanilla Shows All AI Jobs for on screen units
degugspawningtoggle Vanilla Shows All spawn points for current map
DropUnit [TemplateName] [Team Number] Vanilla [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
fogdensity [#] Vanilla [#] is the Fog of War density
GiveEngineer [#] Vanilla [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
GiveScientist [#] Vanilla [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
GiveResource [Resource][#] Vanilla [Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
HealAllSoldiers Vanilla Heals all injured soldiers instantly
killclosestunittocursor Vanilla Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
KillAllAIExceptClosestUnitToCursor Vanilla Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
KillAllAIs Vanilla Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
LevelUpBarracks Vanilla Levels up all soldiers in the Barracks
RemoveFortressDoom [#] Vanilla [#] is the number of Avatar Timer pips you want to remove
RestartLevel Vanilla Restarts the mission
setregionreslevel [WorldRegion_X][#] Vanilla [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
SkipAi Vanilla Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
slomo [#] Vanilla [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
TakeNoDamage Vanilla All units are invincible
TATC Vanilla Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
TTC Vanilla Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
Togglefow Vanilla Turns on/off the Fog of War (does not reveal all enemies)
ToggleGodMode Vanilla XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
ToggleSquadConcealment Vanilla Turns on/off Squad Concealment
ToggleUnlimitedAmmo; Vanilla Turns on/off unlimited ammo
X2DebugMap Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
X2Debugvisibility Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
GiveHackReward [HackReward] Vanilla [See HackReward Table]. Provides this Hack Reward
GiveContinentBonus [ContinentBonus] Vanilla [See ContinentBonus Table]. Provides this Continent Bonus
AddItem (for PCS) [Quality] [PCS] [#] Vanilla [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
AddItem (for Weapon Add-ons) [Addon][Quality][#] Vanilla [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup]. [#] is the quantity
AddItem (for Weapons, Armor, and Utility Items) [ResourceName][Quality][#] Vanilla [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at https://commands.gg/xcom2/additem
GiveFacility [Facility][#] Vanilla [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
SpawnPOI [POI] [WorldRegion_X] Vanilla [See POI Table][See WorldRegion_X Table]
SetStatOnClosestUnit [eStat][#] Vanilla closest unit to cursor.[see Stat Table][#] New Stat value
LWAddRebel [is faceless?][#][WorldRegion_X] Long War 2 [#] 1 = False, 0= True [See WorldRegion_X Table]
LWAdvanceActivity [ActivityTemplate][WorldRegion_X] Long War 2 [See ActivityTemplate Table] [See WorldRegion_X table]
Lwdebugpodjobs Long War 2 Displays current enemy pod jobs
LWDumpActivityLog Long War 2 Adds all current activity to the log file
LWdumpregioninfo Long War 2 Adds current Region Information to the log file
LWForceActivity [Activity][WorldRegion_X] Long War 2 [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
LWForceEvac Long War 2 Spawn an immediate Evac
LWForceMission [Mission][WorldRegion_X] Long War 2 [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
LWForceRecruitRoll [#] Long War 2 [#] spawn this number of Recruits
LWGiveAWCDefenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Defensive AWC ability (?) Need to verify this
LWGiveAWCOfenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier an Offensive AWC ability (?) Need to verify this
LWGiveAWCPistolAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Pistol AWC ability (?) Need to verify this
LWLevelUpRebel [stringSoldierFirstName][stringSoldierlastName] Long War 2 Levels up this Rebel
LWSetAlertLevel [#][WorldRegion_X] Long War 2 Sets the region's Alert level to [#] in [See WorldRegion_X Table]
LWSetForceLevel [#][WorldRegion_X] Long War 2 Sets the region's Force level to [#] in [See WorldRegion_X Table]
LWSetVigilanceLevel [#][WorldRegion_X] Long War 2 Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
LWSetEvacCounter [#] Long War 2 Sets the current Evac counter to [#]
LWSpawnActivity [Activity][WorldRegion_X] Long War 2 Spawns the [Activity] mission in the [WorldRegion_X]
GiveTech [TechName] Long War 2 [See Tech Table] Completes a project instantly
MakeSoldierAClass [string SoldierFirstName][string SoldierLastName][class] Long War 2 Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
LWAddResistanceMec [WorldRegion_X] Long War 2 Adds a Resistance Mec to the selected [WorldRegion_X]
  • WorldRegion Table
    • WorldRegion_EastNA
    • WorldRegion_WestNA
    • WorldRegion_SouthNA
    • WorldRegion_NorthSA
    • WorldRegion_SouthSA
    • WorldRegion_WestEU
    • WorldRegion_EastEU
    • WorldRegion_NorthAF
    • WorldRegion_EastAF
    • WorldRegion_SouthAF
    • WorldRegion_EastAS
    • WorldRegion_WestAS
    • WorldRegion_NorthAS
    • WorldRegion_SouthAS
    • WorldRegion_NorthOC
    • WorldRegion_SouthOC
  • Class Table
    • Rookie
    • LWS_Assault
    • LWS_Shinobi
    • LWS_Grenadier
    • LWS_Sharpshooter
    • LWS_Ranger
    • LWS_Specialist
    • LWS_Technical
    • LWS_Gunner
    • LWS_PsiOperative
  • Item Table
    • AcidGrenade
    • AcidGrenadeMk2
    • AimUpgrade_Sup
    • AlienAlloy
    • AlienGrenade
    • AlloyPlating
    • ApRounds
    • APRounds
    • Arcthrower_BM
    • Arcthrower_MG
    • AssaultRifle_BM
    • AssaultRifle_CG
    • AssaultRifle_LS
    • AssaultRifle_MG
    • BattleScanner
    • BlasterLauncher
    • BluescreenRounds
    • Cannon_BM
    • Cannon_LS
    • CarapacePlating
    • ChameleonSuit
    • ChitinPlating
    • ClipSizeUpgrade_Sup
    • CombatStims
    • CorpseAdventMEC
    • CorpseAdventOfficer
    • CorpseAdventShieldbearer
    • CorpseAdventStunLancer
    • CorpseAdventTrooper
    • CorpseAdventTurret
    • CorpseAndromedon
    • CorpseArchon
    • CorpseAvatar
    • CorpseBerserker
    • CorpseCodex
    • CorpseDrone
    • CorpseFaceless
    • CorpseGatekeeper
    • CorpseMuton
    • CorpseMutonElite
    • CorpseSectoid
    • CorpseViper
    • DragonRounds
    • EleriumCore
    • EleriumDust
    • EMPGrenade
    • EMPGrenadeMk2
    • FalconRounds
    • Firebomb
    • FirebombMK2
    • Flamethrower
    • FlamethrowerMk2 (Hellfire Projector)
    • FlashbangGrenade
    • FlechetteRounds
    • FragGrenade
    • GasGrenade
    • GasGrenadeMk2
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVest
    • HeavyPlatedArmor
    • HeavyPoweredArmor
    • Hellweave
    • Holotargeter_BM
    • Holotargeter_MG
    • IncendiaryRounds
    • Intel
    • LightPlatedArmor
    • lightpoweredarmor
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MediumPlatedArmor
    • MediumPoweredArmor
    • MimicBeacon
    • MindShield
    • NanoFibreVest
    • NeedleRounds
    • Neurowhip
    • PlasmaBlaster
    • PlatedVest
    • ProximityMine
    • PsiAmp_BM
    • PsiAmp_MG
    • RedscreenRounds
    • Shotgun_BM
    • Shotgun_MG
    • ShredderGun
    • ShredstormCannon
    • Skulljack
    • SmokeGrenade
    • SmokeGrenadeMk2
    • SniperRifle_BM
    • SniperRifle_CG
    • StasisVest
    • StilettoRounds
    • Supplies
    • Sword_BM
    • Sword_MG
    • TalonRounds
    • TracerRounds
    • VenomRounds


  • Tech Table
    • AcidBombProject
    • AcidGrenade
    • AcidGrenadeMk2
    • AcidGrenadeProject
    • AcidGrenadeProject
    • AdvancedAutoMagProject
    • AdvancedClipSizeProject
    • AdvancedCoilguns
    • AdvancedGrenades
    • AdvancedHairTriggerProject
    • AdvancedHeavyWeapons
    • AdvancedLasers
    • AdvancedLaserSightProject
    • AdvancedScopeProject
    • AdvancedStockProject
    • AlienBiotech
    • AlienEncryption
    • AlloyCannon
    • AlloyPlatingProject
    • APRoundsProject
    • Arcthrower_BM
    • AutopsyAdventMEC
    • AutopsyAdventOfficer
    • AutopsyAdventPsiWitch
    • AutopsyAdventShieldbearer
    • AutopsyAdventStunLancer
    • AutopsyAdventTrooper
    • AutopsyAdventTurret
    • AutopsyAndromedon
    • AutopsyArchon
    • AutopsyBerserker
    • AutopsyChryssalid
    • AutopsyDrone
    • AutopsyFaceless
    • AutopsyGatekeeper
    • AutopsyMuton
    • AutopsyMutonElite
    • AutopsySectoid
    • AutopsySectopod
    • AutopsyViper
    • BasicAutoMagProject
    • BasicClipSizeProject
    • BasicEngineeringProject
    • BasicHairTriggerProject
    • BasicLaserSightProject
    • BasicResearchProject
    • BasicScopeProject
    • BasicStockProject
    • BattlefieldMedicine
    • BattlescannerProject
    • BlacksiteData
    • BluescreenRoundsProject
    • BuildSpark
    • CarapacePlatingProject
    • ChameleonSuitProject
    • ChitinPlatingProject
    • CodexBrainPt1
    • CodexBrainPt2
    • CoilGuns
    • CombatStims
    • DragonRoundsProject
    • EMPBombProject
    • EMPGrenade
    • EMPGrenadeMk2
    • EMPGrenadeProject
    • EXOSuit
    • ExperimentalAmmo
    • ExperimentalArmor
    • ExperimentalGrenade
    • FalconRoundsProject
    • Firebomb
    • FirebombMK2
    • FlechetteRoundsProject
    • ForgeStasisSuit
    • GasBombProject
    • GasGrenade
    • GasGrenadeMk2
    • GasGrenadeProject
    • GaussWeapons
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVestProject
    • HeavyPlasma
    • HeavyWeapons
    • HellweaveProject
    • Holotargeter_BM
    • Holotargeter_MG
    • HybridMaterials
    • IncendiaryBombProject
    • IncendiaryGrenadeProject
    • LaserWeapons
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MagnetizedWeapons
    • MechanizedWarfare
    • MimicBeacon
    • MimicBeaconProject
    • MindShield
    • ModularWeapons
    • NeedleRoundsProject
    • Neurowhip
    • PlasmaBlasterProject
    • PlasmaGrenade
    • PlasmaRifle
    • PlasmaSniper
    • PlatedArmor
    • PlatedVestProject
    • PoweredArmor
    • ProximityMineProject
    • PsiAmp_BM
    • PsiAmp_MG
    • PsiGate
    • Psionics
    • Psionics
    • RedscreenRoundsProject
    • RenderAdventDroneWreck
    • RenderAdventOfficerCorpse
    • RenderAdventShieldbearerCorpse
    • RenderAdventStunLancerCorpse
    • RenderAdventTrooperCorpse
    • RenderAndromedonCorpse
    • RenderArchonCorpse
    • RenderBerserkerCorpse
    • RenderBlutonCorpse
    • RenderChryssalidCorpse
    • RenderEleriumCore
    • RenderFacelessCorpse
    • RenderGatekeeperCorpse
    • RenderMECCWreck
    • RenderMutonCorpse
    • RenderSectoidCorpse
    • RenderSectopodWreck
    • RenderTurretWreck
    • RenderViperCorpse
    • ResistanceCommunications
    • ResistanceRadio
    • ShredstormCannonProject
    • Skulljack
    • Skullmining
    • SmokeBombProject
    • SpiderSuit
    • StasisVestProject
    • StasisVestProject
    • StilettoRoundsProject
    • SuperiorClipSizeProject
    • SuperiorClipSizeProject
    • SuperiorHairTriggerProject
    • SuperiorLaserSightProject
    • SuperiorScopeProject
    • SuperiorStockProject
    • Sword_BM
    • Sword_MG
    • TalonRoundsProject
    • Tech_AdventDatapad
    • Tech_AlienDatapad
    • Tech_AlienFacilityLead
    • Tech_Elerium
    • TracerRoundsProject
    • VenomRoundsProject
    • WARSuit
    • WraithSuit


  • Unit Table
    • AdvGrenadier
    • AdvGrenadier
    • AdvGrenadier
    • AdvGunner
    • AdvGunner
    • AdvGunner
    • AdvMec_M1
    • AdvMec_M2
    • AdvMec_M3
    • AdvMECArcher
    • AdvMECArcher
    • AdvRocketeer
    • AdvRocketeer
    • AdvRocketeer
    • AdvSentry
    • AdvSentry
    • AdvSentry
    • ArchonM2_LW
    • ChryssalidSoldier
    • Drone
    • Drone
    • HiveQueen
    • MutonM2_LW
    • MutonM3_LW
    • Naja
    • Naja
    • Naja
    • SectoidM2_LW
    • Sidewinder
    • Sidewinder
    • Sidewinder
    • Viper_LW
    • Viper_LW
  • Missions Table
    • RecoverItem_LW
    • RecoverItemADV_LW
    • RecoverItemTrain_LW
    • RecoverItemVehicle_LW
    • RecoverFlightDevice_LW
    • HackWorkstation_LW
    • HackWorkstationADV_LW
    • HackWorkstationTrain_LW
    • SupplyLineRaidATT_LW
    • SupplyLineRaidTrain_LW
    • SupplyLineRaidConvoy_LW
    • DestroyRelay_LW
    • ProtectDevice_LW
    • ExtractVIP_LW
    • RescueVIP_LW
    • RescueVIPVehicle_LW
    • NeutralizeTarget_LW
    • NeutralizeTargetVehicle_LW
    • SecureUFO_LW
    • SabotageAlienFacility_LW
    • SabotageAdventMonument_LW
    • Terror_LW
    • AvengerDefense_LW
    • AssaultAlienBase_LW
    • Jailbreak_LW
    • Defend_LW
    • Rendezvous_LW
    • IntelRaid_LW


  • Activities Table
    • ProtectRegion
    • Counterinsurgency
    • ReinforceActivity
    • COINResearch
    • COINOps
    • BuildResearchFacility
    • RegionalAvatarResearch
    • GlobalAvatarResearch
    • ScheduledOffworldReinforcements
    • EmergencyOffworldReinforcements
    • SuperEmergencyOffworldReinforcements
    • Repression
    • Invasion
    • AvengerHunt
    • Propaganda
    • ProtectResearch
    • ProtectData
    • TroopManeuvers
    • HighValuePrisoner
    • PoliticalPrisoners
    • Logistics
    • CloneDeployment
    • DebugMission
    • Rendezvous
    • IntelRaid
    • Defend
  • Facility Table
    • AdvancedWarfareCenter
    • Laboratory
    • OfficerTrainingSchool
    • PowerRelay
    • ProvingGround
    • PsiChamber
    • ResistanceComms
    • ShadowChamber
    • UFODefense
    • Workshop
  • Stat Table
    • eStat_HP
    • eStat_ArmorChance
    • eStat_ArmorMitigation
    • eStat_Offense
    • eStat_Defense
    • eStat_Mobility
    • eStat_SightRadius
    • eStat_Will
    • eStat_PsiOffense]=20
    • eStat_FlightFuel
    • eStat_UtilityItems
    • eStat_AlertLevel
    • eStat_BackpackSize
    • eStat_Hacking
    • eStat_CritChance
    • eStat_CombatSims
    • eStat_HighCoverConcealment
    • eStat_Strength
    • eStat_FlankingCritChance
    • eStat_FlankingAimBonus
    • eStat_DetectionRadius
    • eStat_HP
    • eStat_Will
    • eStat_Dodge
    • eStat_UtilityItems
    • eStat_Mobility
    • eStat_PsiOffense
    • eStat_FlankingCritChance
  • POI Table
    • POI_GuerillaOp
    • POI_LootTable
    • POI_HeavyWeapon
    • POI_GrenadeAmmo
    • POI_FacilityLead
    • POI_Gamescom
    • POI_ReducedContact
    • POI_Intel
    • POI_Alloys
    • POI_AlloysElerium
    • POI_Scientist
    • POI_Engineer
    • POI_SupplyRaid
    • POI_Rookies
    • POI_Soldier
    • POI_AvengerPower
    • POI_AvengerResComms
    • POI_IncreaseIncome
  • Continent Bounus
    • ContinentBonus_AllIn;
    • ContinentBonus_ArmedToTheTeeth;
    • ContinentBonus_FireWhenReady;
    • ContinentBonus_FutureCombat;
    • ContinentBonus_HelpingHand;
    • ContinentBonus_HiddenReserves;
    • ContinentBonus_LockAndLoad;
    • ContinentBonus_PursuitOfKnowledge;
    • ContinentBonus_QuidProQuo;
    • ContinentBonus_SpareParts;
    • ContinentBonus_SpyRing;
    • ContinentBonus_SuitUp;
    • ContinentBonus_ToServeMankind;
    • ContinentBonus_UnderTheTable;
  • Hack Reward
    • Blitz_T2;
    • DisguisedSignals_T2;
    • IntegratedComms_T2;
    • Targeting_AimAndCrit_T2;
    • Targeting_Dodge_T2;
    • Targeting_Crit_T2;
    • VideoFeed_T2;
    • Insight_T2;
    • SatelliteData_T2;
    • WatchList_T2;