Difference between revisions of "Console Commands (LW2)"

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(Added info about multiple commands on one line)
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==Long War 2 and (Relevent Vanilla) Console Commands - Still a Work in Process, tables need updating==
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==Long War 2 and (Relevant Vanilla) Console Commands==
''[#] is an Integer (a number in the 0 or 0.0 format)''
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''[#] is an Integer (a number in the 0 or 0.0 format)'' <br/>
 +
Multiple commands can be run on a single line by separating them with the | symbol.
  
  
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|Shows All spawn points for current map
 
|Shows All spawn points for current map
 
|-
 
|-
|DropUnit [TemplateName] [Team Number]
+
|DropUnit  
|[Unit] [TeamNumber is 0 for xcom and 1 for advent]
+
|[TemplateName] [Team Number]
 
|Vanilla
 
|Vanilla
| See Unit Table for Unit Names
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| [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
 
|-
 
|-
 
|fogdensity
 
|fogdensity
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|  
 
|  
 
| Vanilla
 
| Vanilla
| Skips the AI turn (the yfreeze in place but if on OW they wil s hoot, and reinf will take a their initial turn)
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| Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
 
|-
 
|-
 
| slomo
 
| slomo
 
|  [#]
 
|  [#]
 
| Vanilla
 
| Vanilla
| [#] is an Integer (positive or negative 0.0)) To speed up or slowdown the game (works in tactical and in the Geoscape)
+
| [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
 
|-
 
|-
 
| TakeNoDamage
 
| TakeNoDamage
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|   
 
|   
 
| Vanilla
 
| Vanilla
| Turns on/off the Fog of War (does not reveal all enemies. Sorry)
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| Turns on/off the Fog of War (does not reveal all enemies)
 
|-
 
|-
 
| ToggleGodMode
 
| ToggleGodMode
 
|   
 
|   
 
| Vanilla
 
| Vanilla
| Your units are God-like (whatever that means)
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| XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
 
|-
 
|-
 
| ToggleSquadConcealment
 
| ToggleSquadConcealment
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| [ResourceName][Quality][#]
 
| [ResourceName][Quality][#]
 
| Vanilla
 
| Vanilla
| [See Item Table]{#] is Quantity
+
| [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at [https://commands.gg/xcom2/additem https://commands.gg/xcom2/additem]
 
|-
 
|-
 
| GiveFacility
 
| GiveFacility
| [Name][#]
+
| [Facility][#]
 
| Vanilla
 
| Vanilla
 
| [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
 
| [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
 
|-
 
|-
 
| SpawnPOI
 
| SpawnPOI
| [ POI] [WorldRegion_X]
+
| [POI] [WorldRegion_X]
 
| Vanilla
 
| Vanilla
 
| [See POI Table][See WorldRegion_X Table]
 
| [See POI Table][See WorldRegion_X Table]
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|  
 
|  
 
| Long War 2
 
| Long War 2
| Forces the Evac immediately to spawn
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| Spawn an immediate Evac
 
|-
 
|-
 
| LWForceMission
 
| LWForceMission
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| [#]
 
| [#]
 
| Long War 2
 
| Long War 2
| [#] spawns this number of Recruits (?) Need to verify this
+
| [#] spawn this number of Recruits
 
|-
 
|-
 
| LWGiveAWCDefenseAbility
 
| LWGiveAWCDefenseAbility
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| Long War 2
 
| Long War 2
 
| Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
 
| Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
 +
|-
 +
| LWAddResistanceMec
 +
| [WorldRegion_X]
 +
| Long War 2
 +
| Adds a Resistance Mec to the selected [WorldRegion_X]
 
|}
 
|}
  

Revision as of 08:04, 14 April 2022

Long War 2 and (Relevant Vanilla) Console Commands

[#] is an Integer (a number in the 0 or 0.0 format)
Multiple commands can be run on a single line by separating them with the | symbol.


Command Argument LW or Vanilla? Notes
AiDebugAi Vanilla Shows All AI information for on screen units
AiDebugJobs Vanilla Shows All AI Jobs for on screen units
degugspawningtoggle Vanilla Shows All spawn points for current map
DropUnit [TemplateName] [Team Number] Vanilla [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
fogdensity [#] Vanilla [#] is the Fog of War density
GiveEngineer [#] Vanilla [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
GiveScientist [#] Vanilla [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
GiveResource [Resource][#] Vanilla [Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
HealAllSoldiers Vanilla Heals all injured soldiers instantly
killclosestunittocursor Vanilla Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
KillAllAIExceptClosestUnitToCursor Vanilla Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
KillAllAIs Vanilla Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
LevelUpBarracks Vanilla Levels up all soldiers in the Barracks
RemoveFortressDoom [#] Vanilla [#] is the number of Avatar Timer pips you want to remove
RestartLevel Vanilla Restarts the mission
setregionreslevel [WorldRegion_X][#] Vanilla [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
SkipAi Vanilla Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
slomo [#] Vanilla [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
TakeNoDamage Vanilla All units are invincible
TATC Vanilla Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
TTC Vanilla Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
Togglefow Vanilla Turns on/off the Fog of War (does not reveal all enemies)
ToggleGodMode Vanilla XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
ToggleSquadConcealment Vanilla Turns on/off Squad Concealment
ToggleUnlimitedAmmo; Vanilla Turns on/off unlimited ammo
X2DebugMap Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
X2Debugvisibility Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
GiveHackReward [HackReward] Vanilla [See HackReward Table]. Provides this Hack Reward
GiveContinentBonus [ContinentBonus] Vanilla [See ContinentBonus Table]. Provides this Continent Bonus
AddItem (for PCS) [Quality] [PCS] [#] Vanilla [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
AddItem (for Weapon Add-ons) [Addon][Quality][#] Vanilla [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup]. [#] is the quantity
AddItem (for Weapons, Armor, and Utility Items) [ResourceName][Quality][#] Vanilla [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at https://commands.gg/xcom2/additem
GiveFacility [Facility][#] Vanilla [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
SpawnPOI [POI] [WorldRegion_X] Vanilla [See POI Table][See WorldRegion_X Table]
SetStatOnClosestUnit [eStat][#] Vanilla closest unit to cursor.[see Stat Table][#] New Stat value
LWAddRebel [is faceless?][#][WorldRegion_X] Long War 2 [#] 1 = False, 0= True [See WorldRegion_X Table]
LWAdvanceActivity [ActivityTemplate][WorldRegion_X] Long War 2 [See ActivityTemplate Table] [See WorldRegion_X table]
Lwdebugpodjobs Long War 2 Displays current enemy pod jobs
LWDumpActivityLog Long War 2 Adds all current activity to the log file
LWdumpregioninfo Long War 2 Adds current Region Information to the log file
LWForceActivity [Activity][WorldRegion_X] Long War 2 [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
LWForceEvac Long War 2 Spawn an immediate Evac
LWForceMission [Mission][WorldRegion_X] Long War 2 [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
LWForceRecruitRoll [#] Long War 2 [#] spawn this number of Recruits
LWGiveAWCDefenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Defensive AWC ability (?) Need to verify this
LWGiveAWCOfenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier an Offensive AWC ability (?) Need to verify this
LWGiveAWCPistolAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Pistol AWC ability (?) Need to verify this
LWLevelUpRebel [stringSoldierFirstName][stringSoldierlastName] Long War 2 Levels up this Rebel
LWSetAlertLevel [#][WorldRegion_X] Long War 2 Sets the region's Alert level to [#] in [See WorldRegion_X Table]
LWSetForceLevel [#][WorldRegion_X] Long War 2 Sets the region's Force level to [#] in [See WorldRegion_X Table]
LWSetVigilanceLevel [#][WorldRegion_X] Long War 2 Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
LWSetEvacCounter [#] Long War 2 Sets the current Evac counter to [#]
LWSpawnActivity [Activity][WorldRegion_X] Long War 2 Spawns the [Activity] mission in the [WorldRegion_X]
GiveTech [TechName] Long War 2 [See Tech Table] Completes a project instantly
MakeSoldierAClass [string SoldierFirstName][string SoldierLastName][class] Long War 2 Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
LWAddResistanceMec [WorldRegion_X] Long War 2 Adds a Resistance Mec to the selected [WorldRegion_X]
  • WorldRegion Table
    • WorldRegion_EastNA
    • WorldRegion_WestNA
    • WorldRegion_SouthNA
    • WorldRegion_NorthSA
    • WorldRegion_SouthSA
    • WorldRegion_WestEU
    • WorldRegion_EastEU
    • WorldRegion_NorthAF
    • WorldRegion_EastAF
    • WorldRegion_SouthAF
    • WorldRegion_EastAS
    • WorldRegion_WestAS
    • WorldRegion_NorthAS
    • WorldRegion_SouthAS
    • WorldRegion_NorthOC
    • WorldRegion_SouthOC
  • Class Table
    • Rookie
    • LWS_Assault
    • LWS_Shinobi
    • LWS_Grenadier
    • LWS_Sharpshooter
    • LWS_Ranger
    • LWS_Specialist
    • LWS_Technical
    • LWS_Gunner
    • LWS_PsiOperative
  • Item Table
    • AcidGrenade
    • AcidGrenadeMk2
    • AimUpgrade_Sup
    • AlienAlloy
    • AlienGrenade
    • AlloyPlating
    • ApRounds
    • APRounds
    • Arcthrower_BM
    • Arcthrower_MG
    • AssaultRifle_BM
    • AssaultRifle_CG
    • AssaultRifle_LS
    • AssaultRifle_MG
    • BattleScanner
    • BlasterLauncher
    • BluescreenRounds
    • Cannon_BM
    • Cannon_LS
    • CarapacePlating
    • ChameleonSuit
    • ChitinPlating
    • ClipSizeUpgrade_Sup
    • CombatStims
    • CorpseAdventMEC
    • CorpseAdventOfficer
    • CorpseAdventShieldbearer
    • CorpseAdventStunLancer
    • CorpseAdventTrooper
    • CorpseAdventTurret
    • CorpseAndromedon
    • CorpseArchon
    • CorpseAvatar
    • CorpseBerserker
    • CorpseCodex
    • CorpseDrone
    • CorpseFaceless
    • CorpseGatekeeper
    • CorpseMuton
    • CorpseMutonElite
    • CorpseSectoid
    • CorpseViper
    • DragonRounds
    • EleriumCore
    • EleriumDust
    • EMPGrenade
    • EMPGrenadeMk2
    • FalconRounds
    • Firebomb
    • FirebombMK2
    • Flamethrower
    • FlamethrowerMk2 (Hellfire Projector)
    • FlashbangGrenade
    • FlechetteRounds
    • FragGrenade
    • GasGrenade
    • GasGrenadeMk2
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVest
    • HeavyPlatedArmor
    • HeavyPoweredArmor
    • Hellweave
    • Holotargeter_BM
    • Holotargeter_MG
    • IncendiaryRounds
    • Intel
    • LightPlatedArmor
    • lightpoweredarmor
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MediumPlatedArmor
    • MediumPoweredArmor
    • MimicBeacon
    • MindShield
    • NanoFibreVest
    • NeedleRounds
    • Neurowhip
    • PlasmaBlaster
    • PlatedVest
    • ProximityMine
    • PsiAmp_BM
    • PsiAmp_MG
    • RedscreenRounds
    • Shotgun_BM
    • Shotgun_MG
    • ShredderGun
    • ShredstormCannon
    • Skulljack
    • SmokeGrenade
    • SmokeGrenadeMk2
    • SniperRifle_BM
    • SniperRifle_CG
    • StasisVest
    • StilettoRounds
    • Supplies
    • Sword_BM
    • Sword_MG
    • TalonRounds
    • TracerRounds
    • VenomRounds


  • Tech Table
    • AcidBombProject
    • AcidGrenade
    • AcidGrenadeMk2
    • AcidGrenadeProject
    • AcidGrenadeProject
    • AdvancedAutoMagProject
    • AdvancedClipSizeProject
    • AdvancedCoilguns
    • AdvancedGrenades
    • AdvancedHairTriggerProject
    • AdvancedHeavyWeapons
    • AdvancedLasers
    • AdvancedLaserSightProject
    • AdvancedScopeProject
    • AdvancedStockProject
    • AlienBiotech
    • AlienEncryption
    • AlloyCannon
    • AlloyPlatingProject
    • APRoundsProject
    • Arcthrower_BM
    • AutopsyAdventMEC
    • AutopsyAdventOfficer
    • AutopsyAdventPsiWitch
    • AutopsyAdventShieldbearer
    • AutopsyAdventStunLancer
    • AutopsyAdventTrooper
    • AutopsyAdventTurret
    • AutopsyAndromedon
    • AutopsyArchon
    • AutopsyBerserker
    • AutopsyChryssalid
    • AutopsyDrone
    • AutopsyFaceless
    • AutopsyGatekeeper
    • AutopsyMuton
    • AutopsyMutonElite
    • AutopsySectoid
    • AutopsySectopod
    • AutopsyViper
    • BasicAutoMagProject
    • BasicClipSizeProject
    • BasicEngineeringProject
    • BasicHairTriggerProject
    • BasicLaserSightProject
    • BasicResearchProject
    • BasicScopeProject
    • BasicStockProject
    • BattlefieldMedicine
    • BattlescannerProject
    • BlacksiteData
    • BluescreenRoundsProject
    • BuildSpark
    • CarapacePlatingProject
    • ChameleonSuitProject
    • ChitinPlatingProject
    • CodexBrainPt1
    • CodexBrainPt2
    • CoilGuns
    • CombatStims
    • DragonRoundsProject
    • EMPBombProject
    • EMPGrenade
    • EMPGrenadeMk2
    • EMPGrenadeProject
    • EXOSuit
    • ExperimentalAmmo
    • ExperimentalArmor
    • ExperimentalGrenade
    • FalconRoundsProject
    • Firebomb
    • FirebombMK2
    • FlechetteRoundsProject
    • ForgeStasisSuit
    • GasBombProject
    • GasGrenade
    • GasGrenadeMk2
    • GasGrenadeProject
    • GaussWeapons
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVestProject
    • HeavyPlasma
    • HeavyWeapons
    • HellweaveProject
    • Holotargeter_BM
    • Holotargeter_MG
    • HybridMaterials
    • IncendiaryBombProject
    • IncendiaryGrenadeProject
    • LaserWeapons
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MagnetizedWeapons
    • MechanizedWarfare
    • MimicBeacon
    • MimicBeaconProject
    • MindShield
    • ModularWeapons
    • NeedleRoundsProject
    • Neurowhip
    • PlasmaBlasterProject
    • PlasmaGrenade
    • PlasmaRifle
    • PlasmaSniper
    • PlatedArmor
    • PlatedVestProject
    • PoweredArmor
    • ProximityMineProject
    • PsiAmp_BM
    • PsiAmp_MG
    • PsiGate
    • Psionics
    • Psionics
    • RedscreenRoundsProject
    • RenderAdventDroneWreck
    • RenderAdventOfficerCorpse
    • RenderAdventShieldbearerCorpse
    • RenderAdventStunLancerCorpse
    • RenderAdventTrooperCorpse
    • RenderAndromedonCorpse
    • RenderArchonCorpse
    • RenderBerserkerCorpse
    • RenderBlutonCorpse
    • RenderChryssalidCorpse
    • RenderEleriumCore
    • RenderFacelessCorpse
    • RenderGatekeeperCorpse
    • RenderMECCWreck
    • RenderMutonCorpse
    • RenderSectoidCorpse
    • RenderSectopodWreck
    • RenderTurretWreck
    • RenderViperCorpse
    • ResistanceCommunications
    • ResistanceRadio
    • ShredstormCannonProject
    • Skulljack
    • Skullmining
    • SmokeBombProject
    • SpiderSuit
    • StasisVestProject
    • StasisVestProject
    • StilettoRoundsProject
    • SuperiorClipSizeProject
    • SuperiorClipSizeProject
    • SuperiorHairTriggerProject
    • SuperiorLaserSightProject
    • SuperiorScopeProject
    • SuperiorStockProject
    • Sword_BM
    • Sword_MG
    • TalonRoundsProject
    • Tech_AdventDatapad
    • Tech_AlienDatapad
    • Tech_AlienFacilityLead
    • Tech_Elerium
    • TracerRoundsProject
    • VenomRoundsProject
    • WARSuit
    • WraithSuit


  • Unit Table
    • AdvGrenadier
    • AdvGrenadier
    • AdvGrenadier
    • AdvGunner
    • AdvGunner
    • AdvGunner
    • AdvMec_M1
    • AdvMec_M2
    • AdvMec_M3
    • AdvMECArcher
    • AdvMECArcher
    • AdvRocketeer
    • AdvRocketeer
    • AdvRocketeer
    • AdvSentry
    • AdvSentry
    • AdvSentry
    • ArchonM2_LW
    • ChryssalidSoldier
    • Drone
    • Drone
    • HiveQueen
    • MutonM2_LW
    • MutonM3_LW
    • Naja
    • Naja
    • Naja
    • SectoidM2_LW
    • Sidewinder
    • Sidewinder
    • Sidewinder
    • Viper_LW
    • Viper_LW
  • Missions Table
    • RecoverItem_LW
    • RecoverItemADV_LW
    • RecoverItemTrain_LW
    • RecoverItemVehicle_LW
    • RecoverFlightDevice_LW
    • HackWorkstation_LW
    • HackWorkstationADV_LW
    • HackWorkstationTrain_LW
    • SupplyLineRaidATT_LW
    • SupplyLineRaidTrain_LW
    • SupplyLineRaidConvoy_LW
    • DestroyRelay_LW
    • ProtectDevice_LW
    • ExtractVIP_LW
    • RescueVIP_LW
    • RescueVIPVehicle_LW
    • NeutralizeTarget_LW
    • NeutralizeTargetVehicle_LW
    • SecureUFO_LW
    • SabotageAlienFacility_LW
    • SabotageAdventMonument_LW
    • Terror_LW
    • AvengerDefense_LW
    • AssaultAlienBase_LW
    • Jailbreak_LW
    • Defend_LW
    • Rendezvous_LW
    • IntelRaid_LW


  • Activities Table
    • ProtectRegion
    • Counterinsurgency
    • ReinforceActivity
    • COINResearch
    • COINOps
    • BuildResearchFacility
    • RegionalAvatarResearch
    • GlobalAvatarResearch
    • ScheduledOffworldReinforcements
    • EmergencyOffworldReinforcements
    • SuperEmergencyOffworldReinforcements
    • Repression
    • Invasion
    • AvengerHunt
    • Propaganda
    • ProtectResearch
    • ProtectData
    • TroopManeuvers
    • HighValuePrisoner
    • PoliticalPrisoners
    • Logistics
    • CloneDeployment
    • DebugMission
    • Rendezvous
    • IntelRaid
    • Defend
  • Facility Table
    • AdvancedWarfareCenter
    • Laboratory
    • OfficerTrainingSchool
    • PowerRelay
    • ProvingGround
    • PsiChamber
    • ResistanceComms
    • ShadowChamber
    • UFODefense
    • Workshop
  • Stat Table
    • eStat_HP
    • eStat_ArmorChance
    • eStat_ArmorMitigation
    • eStat_Offense
    • eStat_Defense
    • eStat_Mobility
    • eStat_SightRadius
    • eStat_Will
    • eStat_PsiOffense]=20
    • eStat_FlightFuel
    • eStat_UtilityItems
    • eStat_AlertLevel
    • eStat_BackpackSize
    • eStat_Hacking
    • eStat_CritChance
    • eStat_CombatSims
    • eStat_HighCoverConcealment
    • eStat_Strength
    • eStat_FlankingCritChance
    • eStat_FlankingAimBonus
    • eStat_DetectionRadius
    • eStat_HP
    • eStat_Will
    • eStat_Dodge
    • eStat_UtilityItems
    • eStat_Mobility
    • eStat_PsiOffense
    • eStat_FlankingCritChance
  • POI Table
    • POI_GuerillaOp
    • POI_LootTable
    • POI_HeavyWeapon
    • POI_GrenadeAmmo
    • POI_FacilityLead
    • POI_Gamescom
    • POI_ReducedContact
    • POI_Intel
    • POI_Alloys
    • POI_AlloysElerium
    • POI_Scientist
    • POI_Engineer
    • POI_SupplyRaid
    • POI_Rookies
    • POI_Soldier
    • POI_AvengerPower
    • POI_AvengerResComms
    • POI_IncreaseIncome
  • Continent Bounus
    • ContinentBonus_AllIn;
    • ContinentBonus_ArmedToTheTeeth;
    • ContinentBonus_FireWhenReady;
    • ContinentBonus_FutureCombat;
    • ContinentBonus_HelpingHand;
    • ContinentBonus_HiddenReserves;
    • ContinentBonus_LockAndLoad;
    • ContinentBonus_PursuitOfKnowledge;
    • ContinentBonus_QuidProQuo;
    • ContinentBonus_SpareParts;
    • ContinentBonus_SpyRing;
    • ContinentBonus_SuitUp;
    • ContinentBonus_ToServeMankind;
    • ContinentBonus_UnderTheTable;
  • Hack Reward
    • Blitz_T2;
    • DisguisedSignals_T2;
    • IntegratedComms_T2;
    • Targeting_AimAndCrit_T2;
    • Targeting_Dodge_T2;
    • Targeting_Crit_T2;
    • VideoFeed_T2;
    • Insight_T2;
    • SatelliteData_T2;
    • WatchList_T2;