Difference between revisions of "Country Funding (EU)"

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For now, this is a stub linking to Zombie's great thread on XcomUfo, [http://www.xcomufo.com/forums/index.php?showtopic=7424 Starting Funding]. Someone please copy in details when available. -[[User:MikeTheRed|MikeTheRed]]
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The Funding you get from the council of funding nations is at first a critical part in offsetting your maintenance costs.
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==Starting Funding==
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Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.
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==Monthly Funding Change==
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Each month the council will demand a progress report from you, and once they have received it they will convene and make a group decision on whether to increase, decrease or hold steady the funding level. This is based on the monthly rating which factors in both XCOMs overall mission successes and failures both in the air and on ground assaults, they also count against you overall alien activity that was allowed to proceed, although mere aliens flying around the map will make only very small impacts, one good mission will totally overwhelm it, at least in the early months. Successfully completed alien missions, especially Terror missions, will have much more impact though. See [[scoring]] for more details on what you need to do, and avoid, to get a good rating here.
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After the council has made its group decision, the majority of countries will follow the councils lead and adjust their funding in line with that. A few countries may consider their situation exceptional, due to either very good or bad localised performance by XCOM, the presence of an alien base on their territory, a terror mission that succeeded, etc.
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It is possible for countries that are seeing particularly high alien activity to sign a pact with the aliens, in which case they will pull out of the council at the end of the month a cease funding you complete. Clearly this is something to be avoided, so it is important to ensure you note any high levels of alien activity in an area and react to it. One of the best things to do is to deliberately try to shoot down UFOs inside nearby countries borders, rather than in neutral territory, if possible as both successful interceptions and then any recovery mission will both help placate that countries government.
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<center>
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<table {{StdDescTable}}>
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<tr>
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<th {{StdDescTable_Heading}}>'''Country Satisfaction'''</th><th {{StdDescTable_Heading}}>'''Funding Change compare to last month'''</th></tr>
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<tr><td>Happy</td><td>+5 to 20%</td></tr>
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<tr><td>Satisfied</td><td>No change </td></tr>
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<tr><td>Unhappy</td><td> -5 to 10%</td></tr>
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<tr><td>Sign Pact</td><td>-100%, and will remain at 0 for rest of game </td></tr>
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</table>
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</center>
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==See Also==
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[[DIPLOM.DAT]] - Stores the current and past years funding, the change, and other related information
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==External Links==
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[http://www.xcomufo.com/forums/index.php?showtopic=7424 Starting Funding], which contains Zombie's great thread on XcomUfo.

Revision as of 22:54, 1 March 2007

The Funding you get from the council of funding nations is at first a critical part in offsetting your maintenance costs.

Starting Funding

Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.

Monthly Funding Change

Each month the council will demand a progress report from you, and once they have received it they will convene and make a group decision on whether to increase, decrease or hold steady the funding level. This is based on the monthly rating which factors in both XCOMs overall mission successes and failures both in the air and on ground assaults, they also count against you overall alien activity that was allowed to proceed, although mere aliens flying around the map will make only very small impacts, one good mission will totally overwhelm it, at least in the early months. Successfully completed alien missions, especially Terror missions, will have much more impact though. See scoring for more details on what you need to do, and avoid, to get a good rating here.

After the council has made its group decision, the majority of countries will follow the councils lead and adjust their funding in line with that. A few countries may consider their situation exceptional, due to either very good or bad localised performance by XCOM, the presence of an alien base on their territory, a terror mission that succeeded, etc.

It is possible for countries that are seeing particularly high alien activity to sign a pact with the aliens, in which case they will pull out of the council at the end of the month a cease funding you complete. Clearly this is something to be avoided, so it is important to ensure you note any high levels of alien activity in an area and react to it. One of the best things to do is to deliberately try to shoot down UFOs inside nearby countries borders, rather than in neutral territory, if possible as both successful interceptions and then any recovery mission will both help placate that countries government.

Country SatisfactionFunding Change compare to last month
Happy+5 to 20%
SatisfiedNo change
Unhappy -5 to 10%
Sign Pact-100%, and will remain at 0 for rest of game

See Also

DIPLOM.DAT - Stores the current and past years funding, the change, and other related information

External Links

Starting Funding, which contains Zombie's great thread on XcomUfo.