Difference between revisions of "Country Funding (EU)"

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(→‎Starting Funding: Corrected averages.)
m (→‎Monthly Funding Change: just some rewording changes, I hope it tightens it up - Z and S, please re-edit at will - so good to see this data posted)
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==Monthly Funding Change==
 
==Monthly Funding Change==
Each month the council will demand a progress report from you, and once they have received it they will convene and make a group decision on whether to increase, decrease or hold steady the funding level. This is based on the [[scoring|monthly rating]] which factors in both XCOMs overall mission successes and failures both in the air and on ground assaults, they also count against you overall alien activity that was allowed to proceed, although mere aliens flying around the map will make only very small impacts, one good mission will totally overwhelm it, at least in the early months. Successfully completed alien missions, especially [[Terror Mission]]s, will have much more impact though.  
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Each month the council review yours will demand a progress report from you, and once they have received it they make a group decision on whether to increase, decrease or hold your funding steady. This is based on the [[scoring|monthly rating]] which factors in XCOM's overall successes and failures for air and ground assaults. UFOs merely flying around the map make only very small impacts; one good mission will totally overwhelm this, at least in the early months. Successfully completed alien missions, especially [[Terror Mission]]s, have serious consequences, though.  
  
After the council has made its group decision, the majority of countries will follow the councils lead and adjust their funding in line with that. A few countries may consider their situation exceptional, due to either very good or bad localised performance by XCOM, the presence of an [[Alien_Missions#Alien_Base|alien base]] on their territory, a terror mission that succeeded, etc.
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After the council has made its group decision, the majority of countries will follow the council's lead and adjust their funding. A few countries may consider their situation exceptional, due to very good or bad localised performance by XCOM (the presence of an [[Alien_Missions#Alien_Base|alien base]] on their territory, a terror mission that succeeded, etc.).
  
It is possible for countries that are seeing particularly high alien activity to sign a [[pact]] with the aliens, in which case they will pull out of the council at the end of the month and cease funding you completely. Clearly this is something to be avoided, so it is important to ensure you note any high levels of alien activity in an area and react to it. One of the best things to do is to deliberately try to [[UFO Interception|shoot down UFOs]] inside nearby countries' borders, rather than in neutral territory, if possible as both successful interceptions and then any [[UFO Crash Recovery|recovery mission]] will both help placate that countries government.
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It is possible for countries that are seeing particularly high alien activity to sign a [[pact]] with the aliens, in which case they will pull out of the council at the end of the month and cease funding you - completely and forever. The latest evidence from intel operatives suggests that aliens come to exert pacifying mind control over an entire government once the two meet in person to sign the pact. Consequently, there is no known way to regain the country's confidence. Clearly this is something to avoid, so ensure that you note any high levels of alien activity in an area and react accordingly. One of the best things to do is to deliberately try to [[UFO Interception|shoot down UFOs]] in or near the country, if possible - both successful interceptions and [[UFO Crash Recovery|recovery missions]] will help placate that country's government.
  
 
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Revision as of 00:47, 8 December 2007

The Funding you get from the council of funding nations is at first a critical part in offsetting your maintenance costs.

Starting Funding

Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.

CountryFunding (/1000)
Low*High*Average**
USA6001200891
Russia230460338
UK240480353
France320640473
Germany250500368
Italy160320233
Spain140280203
China245490361
Japan400800592
India150300218
Brazil300600443
Australia280560413
Nigeria180360264
South Africa310620458
Egypt160320233
Canada110220158

*These are not minimum or maximums, which can be around 100 higher or lower than these values, but the chance of getting values outside the range given grows exponentially
**Note the average is not the midpoint between the high and low funding, partly because of the distribution, and also because values below the low funding value are more common

For further details on how these values are generated see the xcomufo thread discussing it.

Monthly Funding Change

Each month the council review yours will demand a progress report from you, and once they have received it they make a group decision on whether to increase, decrease or hold your funding steady. This is based on the monthly rating which factors in XCOM's overall successes and failures for air and ground assaults. UFOs merely flying around the map make only very small impacts; one good mission will totally overwhelm this, at least in the early months. Successfully completed alien missions, especially Terror Missions, have serious consequences, though.

After the council has made its group decision, the majority of countries will follow the council's lead and adjust their funding. A few countries may consider their situation exceptional, due to very good or bad localised performance by XCOM (the presence of an alien base on their territory, a terror mission that succeeded, etc.).

It is possible for countries that are seeing particularly high alien activity to sign a pact with the aliens, in which case they will pull out of the council at the end of the month and cease funding you - completely and forever. The latest evidence from intel operatives suggests that aliens come to exert pacifying mind control over an entire government once the two meet in person to sign the pact. Consequently, there is no known way to regain the country's confidence. Clearly this is something to avoid, so ensure that you note any high levels of alien activity in an area and react accordingly. One of the best things to do is to deliberately try to shoot down UFOs in or near the country, if possible - both successful interceptions and recovery missions will help placate that country's government.

Country SatisfactionFunding Change compared to last month
Happy+5 to 20%
SatisfiedNo change
Unhappy -5 to 20%
Sign Pact-100%, and will remain at 0 for rest of game

See Also

DIPLOM.DAT - Stores the current and past years funding, the monthly change, and other related information

External Links

Starting Funding, which contains Zombie's great thread on XcomUfo.