Difference between revisions of "Country Funding (EU)"

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(Put in some basics)
(Infiltration *always* succeeds.)
 
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The Funding you get from the council of funding nations is at first a critical part in offsetting your maintenance costs.
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The Funding you get from the [[Council of Funding Nations]] is at first a critical part in offsetting your maintenance costs.
  
 
==Starting Funding==
 
==Starting Funding==
 
Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.
 
Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.
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<table {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th rowspan="2" width="100">Country</th><th colspan="3">Funding (/1000)</th></tr>
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<tr {{StdDescTable_Heading}}><th width="75">Low*</th><th width="75">High*</th><th width="75">Average**</th></tr>
 +
<tr><td align="left">USA</td><td>600</td><td>1200</td><td>891</td></tr>
 +
<tr><td align="left">Russia</td><td>230</td><td>460</td><td>338</td></tr>
 +
<tr><td align="left">UK</td><td>240</td><td>480</td><td>353</td></tr>
 +
<tr><td align="left">France</td><td>320</td><td>640</td><td>473</td></tr>
 +
<tr><td align="left">Germany</td><td>250</td><td>500</td><td>368</td></tr>
 +
<tr><td align="left">Italy</td><td>160</td><td>320</td><td>233</td></tr>
 +
<tr><td align="left">Spain</td><td>140</td><td>280</td><td>203</td></tr>
 +
<tr><td align="left">China</td><td>245</td><td>490</td><td>361</td></tr>
 +
<tr><td align="left">Japan</td><td>400</td><td>800</td><td>592</td></tr>
 +
<tr><td align="left">India</td><td>150</td><td>300</td><td>218</td></tr>
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<tr><td align="left">Brazil</td><td>300</td><td>600</td><td>443</td></tr>
 +
<tr><td align="left">Australia</td><td>280</td><td>560</td><td>413</td></tr>
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<tr><td align="left">Nigeria</td><td>180</td><td>360</td><td>264</td></tr>
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<tr><td align="left">South Africa</td><td>310</td><td>620</td><td>458</td></tr>
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<tr><td align="left">Egypt</td><td>160</td><td>320</td><td>233</td></tr>
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<tr><td align="left">Canada</td><td>110</td><td>220</td><td>158</td></tr>
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</table>
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<nowiki>*</nowiki>These are not minimum or maximums, which can be around 100 higher or lower than these values, but the chance of getting values outside the range given grows exponentially<br>
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<nowiki>**</nowiki>Note the average is not the midpoint between the high and low funding, partly because of the distribution, and also because values below the low funding value are more common
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For further details on how these values are generated see the [http://www.xcomufo.com/forums/index.php?showtopic=7424 xcomufo thread discussing it].
  
 
==Monthly Funding Change==
 
==Monthly Funding Change==
Each month the council will demand a progress report from you, and once they have received it they will convene and make a group decision on whether to increase, decrease or hold steady the funding level. This is based on the monthly rating which factors in both XCOMs overall mission successes and failures both in the air and on ground assaults, they also count against you overall alien activity that was allowed to proceed, although mere aliens flying around the map will make only very small impacts, one good mission will totally overwhelm it, at least in the early months. Successfully completed alien missions, especially Terror missions, will have much more impact though. See [[scoring]] for more details on what you need to do, and avoid, to get a good rating here.
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Each month the council review yours will demand a progress report from you, and once they have received it they make a group decision on whether to increase, decrease or hold your funding steady. This is based on the [[scoring|monthly rating]] which factors in X-COM's overall successes and failures for air and ground assaults. UFOs merely flying around the map make only very small impacts; one good mission will totally overwhelm this, at least in the early months. Successfully completed alien missions, especially [[Terror Mission]]s, have serious consequences, though.  
  
After the council has made its group decision, the majority of countries will follow the councils lead and adjust their funding in line with that. A few countries may consider their situation exceptional, due to either very good or bad localised performance by XCOM, the presence of an alien base on their territory, a terror mission that succeeded, etc.
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After the council has made its group decision, the majority of countries will follow the council's lead and adjust their funding. A few countries may consider their situation exceptional, due to very good or bad localised performance by X-COM (the presence of an [[Alien_Missions#Alien_Base|alien base]] on their territory, a terror mission that succeeded, etc.).
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It is possible for countries to be [[Alien Infiltration|infiltrated]] by alien operatives and sign non-aggression pacts with the aliens; an infiltrated country's funding will drop to '''zero''' and remain there for the rest of the game. There is no way to recover funding from such a country. Shooting down the UFOs performing the infiltration mission will slow it down (possibly by enough to secure an extra month or two of funding), but will not prevent it from succeeding. Note, however, that Russia will never be infiltrated; the aliens do not attempt infiltration in Siberia.
  
It is possible for countries that are seeing particularly high alien activity to sign a pact with the aliens, in which case they will pull out of the council at the end of the month a cease funding you complete. Clearly this is something to be avoided, so it is important to ensure you note any high levels of alien activity in an area and react to it. One of the best things to do is to deliberately try to shoot down UFOs inside nearby countries borders, rather than in neutral territory, if possible as both successful interceptions and then any recovery mission will both help placate that countries government.
 
  
<center>
 
 
<table {{StdDescTable}}>
 
<table {{StdDescTable}}>
<tr>
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<tr {{StdDescTable_Heading}}><th>Country Satisfaction</th><th>Funding Change compared to last month</th></tr>
<th {{StdDescTable_Heading}}>'''Country Satisfaction'''</th><th {{StdDescTable_Heading}}>'''Funding Change compare to last month'''</th></tr>
 
 
<tr><td>Happy</td><td>+5 to 20%</td></tr>
 
<tr><td>Happy</td><td>+5 to 20%</td></tr>
 
<tr><td>Satisfied</td><td>No change </td></tr>
 
<tr><td>Satisfied</td><td>No change </td></tr>
<tr><td>Unhappy</td><td> -5 to 10%</td></tr>
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<tr><td>Unhappy</td><td> -5 to 20%</td></tr>
 
<tr><td>Sign Pact</td><td>-100%, and will remain at 0 for rest of game </td></tr>
 
<tr><td>Sign Pact</td><td>-100%, and will remain at 0 for rest of game </td></tr>
 
</table>
 
</table>
</center>
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==Notes==
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*Your balance after a country-funding popup actually depends on a number of factors; see the Monthly Costs item on the Base Information tab. Also see the Finance graph under the Geoscape's Graph button.
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*Changes in country funding are shown at the beginning of months, but the ''changes'' don't impact your budget until the next payment (at the end of the month).
  
 
==See Also==
 
==See Also==
[[DIPLOM.DAT]] - Stores the current and past years funding, the change, and other related information
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*[[DIPLOM.DAT]] - Stores the current and past years funding, the monthly change, and other related information
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*[[Country Funding (TFTD)]]
  
 
==External Links==
 
==External Links==
[http://www.xcomufo.com/forums/index.php?showtopic=7424 Starting Funding], which contains Zombie's great thread on XcomUfo.
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* [http://www.xcomufo.com/forums/index.php?showtopic=7424 Starting Funding], which contains Zombie's great thread on XcomUfo.
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 11:08, 20 July 2018

The Funding you get from the Council of Funding Nations is at first a critical part in offsetting your maintenance costs.

Starting Funding

Each game your starting monthly funding will be roughly $6 million, although the balance of which countries and areas it comes from can change to some extent from game to game. It can be worth checking this out when you start, as although commonly the first two areas to build bases in are Europe and North America, for some games you may find India, China, and Japan are all near their maximum levels and might want to take precedence in getting coverage before North America, especially if the US is contributing close to their minimum.

CountryFunding (/1000)
Low*High*Average**
USA6001200891
Russia230460338
UK240480353
France320640473
Germany250500368
Italy160320233
Spain140280203
China245490361
Japan400800592
India150300218
Brazil300600443
Australia280560413
Nigeria180360264
South Africa310620458
Egypt160320233
Canada110220158

*These are not minimum or maximums, which can be around 100 higher or lower than these values, but the chance of getting values outside the range given grows exponentially
**Note the average is not the midpoint between the high and low funding, partly because of the distribution, and also because values below the low funding value are more common

For further details on how these values are generated see the xcomufo thread discussing it.

Monthly Funding Change

Each month the council review yours will demand a progress report from you, and once they have received it they make a group decision on whether to increase, decrease or hold your funding steady. This is based on the monthly rating which factors in X-COM's overall successes and failures for air and ground assaults. UFOs merely flying around the map make only very small impacts; one good mission will totally overwhelm this, at least in the early months. Successfully completed alien missions, especially Terror Missions, have serious consequences, though.

After the council has made its group decision, the majority of countries will follow the council's lead and adjust their funding. A few countries may consider their situation exceptional, due to very good or bad localised performance by X-COM (the presence of an alien base on their territory, a terror mission that succeeded, etc.).

It is possible for countries to be infiltrated by alien operatives and sign non-aggression pacts with the aliens; an infiltrated country's funding will drop to zero and remain there for the rest of the game. There is no way to recover funding from such a country. Shooting down the UFOs performing the infiltration mission will slow it down (possibly by enough to secure an extra month or two of funding), but will not prevent it from succeeding. Note, however, that Russia will never be infiltrated; the aliens do not attempt infiltration in Siberia.


Country SatisfactionFunding Change compared to last month
Happy+5 to 20%
SatisfiedNo change
Unhappy -5 to 20%
Sign Pact-100%, and will remain at 0 for rest of game


Notes

  • Your balance after a country-funding popup actually depends on a number of factors; see the Monthly Costs item on the Base Information tab. Also see the Finance graph under the Geoscape's Graph button.
  • Changes in country funding are shown at the beginning of months, but the changes don't impact your budget until the next payment (at the end of the month).

See Also

External Links