https://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&feed=atom&action=historyCovert Operative (EU2012) - Revision history2024-03-28T08:10:11ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=83920&oldid=prevFalconeye: /* Who to Bring */2017-02-19T00:14:15Z<p><span dir="auto"><span class="autocomment">Who to Bring</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Who to Bring===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>All three eligible classes ([[Assault (EU2012)|Assaults]], [[Sniper (EU2012)|Snipers]] and [[Support (EU2012)|Supports]]) can be equally viable candidates for being a Covert Operative. Though depending on the Commander, one may be better than the others.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>All three eligible classes ([[Assault (EU2012)|Assaults]], [[Sniper (EU2012)|Snipers]] and [[Support (EU2012)|Supports]]) can be equally viable candidates for being a Covert Operative. Though depending on the Commander, one may be better than the others<ins class="diffchange diffchange-inline">. While the lack of a main weapon and armor means you probably want to send your highest ranked soldiers undercover, this isn't a must. In fact, it can be a good idea to send a lower ranked soldier and give him or her some free kills to pick up experience points for promotions. Since the Covert Operative is an extra and free soldier on the ground, your A-Team Colonels or Majors can soften up the [[EXALT (EU2012)|EXALT]] troops while your Squaddie or Corporal Covert Operative picks them off for some free kills</ins>.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Assaults====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Assaults====</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Assaults can have good mobility thanks to<del class="diffchange diffchange-inline"> Run and Gun allowing them to join up with the main squad faster and still shoot or be put into [[Overwatch (EU2012)|Overwatch]]. Likewise, Run and Gun allows you to knock out EXALT Comm Relays from farther away. Furthermore,</del> all of their abilities make up for their lack of a main weapon and/or [[Armor (EU2012)|armor]], making them much more viable in the ensuing firefight<del class="diffchange diffchange-inline">. As a result, Assaults are always safe bets, no matter how they're configured</del>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Assaults can have good mobility thanks to all of their abilities make up for their lack of a main weapon and/or [[Armor (EU2012)|armor]], making them much more viable in the ensuing firefight.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Run and Gun'' allows Operatives to join up with the main squad faster and still shoot or be put into [[Overwatch (EU2012)|Overwatch]]. Likewise, Run and Gun allows you to knock out EXALT Comm Relays from farther away.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Snipers are exceedingly powerful Covert Operatives.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Although Snipers have a little less Health than other [[Soldiers (EU2012)|soldiers]], if the Sniper in question has Gunslinger they are an exceedingly powerful Covert Operative. Gunslinger can put the damage of Pistols on par with regular weapons, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner. You can't go wrong with a Gunslinger Sniper. Additionally, Low Profile will help with the survivability of the Operative (Especially coupled with [[Gene Mods (EU2012)|Mimetic Skin]]). If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad. Finally, Double Tap, if you are a high enough level, means that a Gunslinger Sniper can easily take out lone EXALT operatives themselves, instead of running scared.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Gunslinger'' and ''Opportunist'' can put the damage of Pistols on par with Assault Rifles, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Low Profile'' coupled with [[Gene Mods (EU2012)|Mimetic Skin]] will help with the survivability of the Operative. If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Double Tap'' coupled with [[Gene Mods (EU2012)|Hyper Reactive Pupils]] means the Operative can easily take out lone EXALT operatives themselves.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Supports==== </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Sprinter</del> <del class="diffchange diffchange-inline">will</del> <del class="diffchange diffchange-inline">help the Operative move around without the benefit of advanced [[Armor (EU2012)|armors]], while Deep Pockets gives more item usages. The main benefit however, of having a Support Operative is</del> if you send one of your Medics as the Operative. This allows you to pack a little more firepower in your main squad since your Medic is already going to be in the mission<del class="diffchange diffchange-inline">. Just make sure you have a backup Medic or hope you get lucky in the 3 or 6 days it takes before you can get him back</del>. In addition, the Medic can do a better job of staying alive should he take some fire.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Supports</ins> <ins class="diffchange diffchange-inline">are</ins> <ins class="diffchange diffchange-inline">best</ins> if you send one of your Medics as the Operative. This allows you to pack a little more firepower in your main squad since your Medic is already going to be in the mission. In addition, the Medic can do a better job of staying alive should he take some fire.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Sprinter'' will help the Operative move around without the benefit of advanced [[Armor (EU2012)|armors]]</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*''Deep Pockets'' gives more item usages.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>====Rank====</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>While the lack of a main weapon and armor means you probably want to send your highest ranked soldiers undercover, this isn't a must. In fact, it can be a good idea to send a lower ranked soldier and give him or her some free kills to pick up experience points for promotions. Since the Covert Operative is an extra and free soldier on the ground, your A-Team Colonels or Majors can soften up the [[EXALT (EU2012)|EXALT]] troops while your Squaddie or Corporal Covert Operative picks them off for some free kills.</div></td>
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</table>Falconeyehttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=61325&oldid=prevM-Tails-P: /* Snipers */2014-11-16T02:26:35Z<p><span dir="auto"><span class="autocomment">Snipers</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Although Snipers have a little less Health than other [[Soldiers (EU2012)|soldiers]], if the Sniper in question has Gunslinger they are an exceedingly powerful Covert Operative. Gunslinger can put the damage of Pistols on par with regular weapons, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner. You can't go wrong with a Gunslinger Sniper. Additionally, Low Profile will help with the survivability of the Operative (Especially coupled with<del class="diffchange diffchange-inline"> the</del> [[Gene Mods (EU2012)|Mimetic Skin<del class="diffchange diffchange-inline"> Gene Mod</del>]]). If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad. Finally, Double Tap, if you are a high enough level, means that a Gunslinger Sniper can easily take out lone EXALT operatives themselves, instead of running scared.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Although Snipers have a little less Health than other [[Soldiers (EU2012)|soldiers]], if the Sniper in question has Gunslinger they are an exceedingly powerful Covert Operative. Gunslinger can put the damage of Pistols on par with regular weapons, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner. You can't go wrong with a Gunslinger Sniper. Additionally, Low Profile will help with the survivability of the Operative (Especially coupled with [[Gene Mods (EU2012)|Mimetic Skin]]). If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad. Finally, Double Tap, if you are a high enough level, means that a Gunslinger Sniper can easily take out lone EXALT operatives themselves, instead of running scared.</div></td>
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</table>M-Tails-Phttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=61324&oldid=prevM-Tails-P: /* Snipers */2014-11-16T02:25:51Z<p><span dir="auto"><span class="autocomment">Snipers</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Snipers====</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Although Snipers have a little less Health than other [[Soldiers (EU2012)|soldiers]], if the Sniper in question has Gunslinger they are an exceedingly powerful Covert Operative. Gunslinger can put the damage of Pistols on par with regular weapons, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner. You can't go wrong with a Gunslinger Sniper. Additionally, Low Profile will help with the survivability of the Operative. If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad. Finally, Double Tap, if you are a high enough level, means that a Gunslinger Sniper can easily take out lone EXALT operatives themselves, instead of running scared.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Although Snipers have a little less Health than other [[Soldiers (EU2012)|soldiers]], if the Sniper in question has Gunslinger they are an exceedingly powerful Covert Operative. Gunslinger can put the damage of Pistols on par with regular weapons, making it a reliable form of damage. No other ability can increase the combat effectiveness of your Operative in such a broad, far reaching manner. You can't go wrong with a Gunslinger Sniper. Additionally, Low Profile will help with the survivability of the Operative<ins class="diffchange diffchange-inline"> (Especially coupled with the [[Gene Mods (EU2012)|Mimetic Skin Gene Mod]])</ins>. If a Sniper doesn't have Gunslinger, you should probably leave them in the main squad. Finally, Double Tap, if you are a high enough level, means that a Gunslinger Sniper can easily take out lone EXALT operatives themselves, instead of running scared.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Supports==== </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Supports==== </div></td>
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</table>M-Tails-Phttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=56425&oldid=prevHobbes at 01:16, 20 April 20142014-04-20T01:16:12Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:16, 20 April 2014</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Covert Operative (EU2012).png|right|200px|Covert Operative]]</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===Notes===</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Tactical Advice'''</div></td>
<td colspan="2" class="diff-empty"> </td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Covert Operatives are deployed individually to countries in [[Covert Operations (EU2012)|Covert Operations]] to disrupt [[EXALT (EU2012)#EXALT Cells|EXALT Cells]]. They need to be retrieved by an XCOM squad after 6 days, otherwise they'll be permanently lost (KIA).</div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* When a squad is deployed to retrieve a Covert Operative it will generate either a [[Covert Data Recovery (EU2012)|Covert Data Recovery]] or a [[Covert Extraction (EU2012)|Covert Extraction]] mission. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** While survival of the Covert Operative is required to successfully complete a Covert Extraction mission, the same does not apply to Covert Data Recovery mission. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Operative may not start with your main [[Squads (EU2012)|squad]] specially on Covert Data Recovery missions, where it will usually start on the Transmitter area.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Your Covert Operative can be any of your [[Soldiers (EU2012)|soldiers]]. However, because they cannot use Pistols, [[Heavy (EU2012)|Heavies]] and [[MEC Trooper (EU2012)|MECs]] are excluded.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_9_0_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_3_5_rhs"></a><ins class="diffchange diffchange-inline">* As mentioned above,</ins> Covert <ins class="diffchange diffchange-inline">Operatives</ins> are limited to the Pistol, the [[Foundry (EU2012)|Foundry]] upgrades can make a big difference. Make sure they're equipped with your best model. [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] can also help them out quite a bit as well.</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_11_1_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_5_0_rhs"></a>===Comm<ins class="diffchange diffchange-inline"> Array</ins> Hack===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your Covert Operative is any of your [[Soldiers (EU2012)|soldiers]]. Who you choose is entirely up to you. However, because they cannot use Pistols, [[Heavy (EU2012)|Heavies]] and [[MEC Trooper (EU2012)|MECs]] are excluded. Everyone else however is fair game. When you go to retrieve the Covert Operative (and his or her extremely valuable data), you will play a tactical [[Covert Operations (EU2012)|mission]], with the Covert Operative included. The Covert Operative does not count in your squad makeup, thus giving you another soldier on the field, which is nice since [[EXALT (EU2012)|EXALT]] is nothing if not numerous at times. However, the Operative does not start with your main [[Squads (EU2012)|squad]] and is usually some distance away.</div></td>
<td colspan="2" class="diff-empty"> </td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:EXALT Comm Array (EU2012).png|right|300px|thumb|EXALT Comm Array]]</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[File:COMM ARRAY HACK.png|32px]] Covert Operatives have the '''Comm Array Hack''' ability. This allows them to hack the active EXALT Comm Arrays that are present during all Covert Operations missions and disrupt EXALT communications and prevent them from using their main weapons during the next turn. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* There will be 4 active Comm Arrays on Data Recovery missions and 2 active (and 2 inactive) during Covert Recovery missions. They provide full cover to adjacent unit and are immune to damage. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters. This immediately sets to zero the ammunition of the main weapons carried gives all [[EXALT Units (EU2012)|EXALT units]] present on the map, forcing them to reload their weapons during the next turn. </div></td>
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<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_11_5_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_7_4_rhs"></a><ins class="diffchange diffchange-inline">* </ins>Once a Comm Relay is hacked, it cannot be hacked again in that mission.</div></td>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker"><a class="mw-diff-movedpara-right" title="Paragraph was moved. Click to jump to old location." href="#movedpara_11_9_lhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_7_5_rhs"></a><ins class="diffchange diffchange-inline">* </ins>Note that <ins class="diffchange diffchange-inline">the Comm</ins> <ins class="diffchange diffchange-inline">Array</ins> does not restrict use<ins class="diffchange diffchange-inline"> by EXALT</ins> of <ins class="diffchange diffchange-inline">their other weapons like</ins> <ins class="diffchange diffchange-inline">Rocket Launchers or Grenades</ins>; most notably, EXALT heavies <ins class="diffchange diffchange-inline">may</ins> <ins class="diffchange diffchange-inline">be more likely to</ins> use their Rocket Launchers since you just disabled their <ins class="diffchange diffchange-inline">LMGs.</ins></div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* During Covert Extraction missions, approaching the active Comm Arrays will activate EXALT [[EXALT Units (EU2012)#EXALT Deployment|reinforcements]] so be aware. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_3_5_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_9_0_lhs"></a><del class="diffchange diffchange-inline">Because</del> Covert <del class="diffchange diffchange-inline">Ops</del> are limited to the Pistol, the [[Foundry (EU2012)|Foundry]] upgrades can make a big difference. Make sure they're equipped with your best model. [[Foundry (EU2012)#Tactical Rigging|Tactical Rigging]] can also help them out quite a bit as well.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><noinclude></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><noinclude></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Who to Bring===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Who to Bring===</div></td>
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<td colspan="2" class="diff-lineno">Line 49:</td>
<td colspan="2" class="diff-lineno">Line 61:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>EXALT does not field [[Psionic (EU2012)|Psionics]], so Brain upgrades are irrelevant.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>EXALT does not field [[Psionic (EU2012)|Psionics]], so Brain upgrades are irrelevant.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_5_0_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_1_lhs"></a>===<del class="diffchange diffchange-inline">EXALT </del>Comm Hack===</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Scattered across the map are several EXALT Comm Relays that look somewhat like a shipboard radar dish. They provide full cover to adjacent unit and are immune to damage. If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters. This immediately gives all EXALT units on the map the "Disabling Shot" debuff and the "Communications Hack" debuff. The former prevents the EXALT units from firing until they reload, and the latter restricts other (to be determined) actions on EXALT units, but goes away on its own.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_7_4_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_5_lhs"></a>Once a Comm Relay is hacked, it cannot be hacked again in that mission.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A comm hack is not forward acting against newly spawning EXALT troops; them's the breaks.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"><a class="mw-diff-movedpara-left" title="Paragraph was moved. Click to jump to new location." href="#movedpara_7_5_rhs">⚫</a></td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><a name="movedpara_11_9_lhs"></a>Note that <del class="diffchange diffchange-inline">Disabling</del> <del class="diffchange diffchange-inline">Shot</del> does not restrict use of <del class="diffchange diffchange-inline">certain</del> <del class="diffchange diffchange-inline">powers</del>; most notably, EXALT heavies <del class="diffchange diffchange-inline">can</del> <del class="diffchange diffchange-inline">still</del> use their Rocket Launchers<del class="diffchange diffchange-inline"> if they haven't already... and</del> since you just disabled their <del class="diffchange diffchange-inline">LMG, they might decide this is a good time to do so!</del></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=54112&oldid=prevSonyaUliana: /* What to Bring */2013-12-10T03:23:23Z<p><span dir="auto"><span class="autocomment">What to Bring</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===What to Bring===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===What to Bring===</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack<del class="diffchange diffchange-inline">. The HP items do not work on Covert Operatives and thus should be left as well</del>. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative, and while their health bonus does not appear in the loadout screen, they still benefit from their health boosts while in-mission, which is useful in making them harder to kill and less likely to be injured.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative, and while their health bonus does not appear in the loadout screen, they still benefit from their health boosts while in-mission, which is useful in making them harder to kill and less likely to be injured.</div></td>
</tr>
</table>SonyaUlianahttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=54056&oldid=prevDitto51: stranglation, poison are not factors nessary for consideration for EXALT Missions.2013-12-08T19:46:41Z<p>stranglation, poison are not factors nessary for consideration for EXALT Missions.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack. The HP items do not work on Covert Operatives and thus should be left as well. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack. The HP items do not work on Covert Operatives and thus should be left as well. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative, and while their health bonus does not appear in the loadout screen, they still benefit from their health boosts while in-mission, which is useful in making them harder to kill and less likely to be injured.<del class="diffchange diffchange-inline"> They also benefit from any other bonuses these items have, like poison immunity. </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative, and while their health bonus does not appear in the loadout screen, they still benefit from their health boosts while in-mission, which is useful in making them harder to kill and less likely to be injured.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you're lagging in Pistol technology, an Improved Arc Thrower can offer a relatively good chance to 'kill' an EXALT operative with 6 HP or less remaining, as it is unaffected by cover or Smoke Grenades, and does not trigger Covering Fire.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you're lagging in Pistol technology, an Improved Arc Thrower can offer a relatively good chance to 'kill' an EXALT operative with 6 HP or less remaining, as it is unaffected by cover or Smoke Grenades, and does not trigger Covering Fire.</div></td>
</tr>
</table>Ditto51https://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=54055&oldid=prevSonyaUliana at 19:38, 8 December 20132013-12-08T19:38:35Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:38, 8 December 2013</td>
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<td colspan="2" class="diff-lineno">Line 35:</td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack. The HP items do not work on Covert Operatives and thus should be left as well. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Your Operative should always be equipped with the best Pistol you can produce. As for items, a [[Medikit (EU2012)|Medikit]] is a good idea if they take some fire and are still far away from your main Medic. A [[S.C.O.P.E. (EU2012)|S.C.O.P.E.]] is a good idea, but should be left at home once you have [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]] and [[Foundry (EU2012)#Improved Pistol II|II]], since they do not stack. The HP items do not work on Covert Operatives and thus should be left as well. Because [[EXALT Weapons (EU2012)|EXALT Weapons]] are simply aesthetically different versions of your own, a Grenade isn't a bad idea since blowing EXALT troops up means you're not missing out on anything important. Elite Operatives and Heavies carry Alien Grenades and drop fragments when killed, so it may be worth killing them using weapons and not explosives.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative <del class="diffchange diffchange-inline">but</del> they <del class="diffchange diffchange-inline">have</del> <del class="diffchange diffchange-inline">no</del> <del class="diffchange diffchange-inline">effect</del> <del class="diffchange diffchange-inline">on</del> <del class="diffchange diffchange-inline">its</del> <del class="diffchange diffchange-inline">Health</del> <del class="diffchange diffchange-inline">Points</del> <del class="diffchange diffchange-inline">so</del> <del class="diffchange diffchange-inline">it's</del> <del class="diffchange diffchange-inline">a</del> <del class="diffchange diffchange-inline">waste</del> <del class="diffchange diffchange-inline">to</del> <del class="diffchange diffchange-inline">bring</del> them.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armor items such as Nano-Fiber Vests, Respirator Implants and Chitin Plating can be equipped on the Operative<ins class="diffchange diffchange-inline">,</ins> <ins class="diffchange diffchange-inline">and while their health bonus does not appear in the loadout screen,</ins> they <ins class="diffchange diffchange-inline">still</ins> <ins class="diffchange diffchange-inline">benefit</ins> <ins class="diffchange diffchange-inline">from</ins> <ins class="diffchange diffchange-inline">their</ins> <ins class="diffchange diffchange-inline">health</ins> <ins class="diffchange diffchange-inline">boosts</ins> <ins class="diffchange diffchange-inline">while</ins> <ins class="diffchange diffchange-inline">in-mission,</ins> <ins class="diffchange diffchange-inline">which</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">useful</ins> <ins class="diffchange diffchange-inline">in</ins> <ins class="diffchange diffchange-inline">making</ins> them<ins class="diffchange diffchange-inline"> harder to kill and less likely to be injured</ins>.<ins class="diffchange diffchange-inline"> They also benefit from any other bonuses these items have, like poison immunity. </ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you're lagging in Pistol technology, an Improved Arc Thrower can offer a relatively good chance to 'kill' an EXALT operative with 6 HP or less remaining, as it is unaffected by cover or Smoke Grenades, and does not trigger Covering Fire.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you're lagging in Pistol technology, an Improved Arc Thrower can offer a relatively good chance to 'kill' an EXALT operative with 6 HP or less remaining, as it is unaffected by cover or Smoke Grenades, and does not trigger Covering Fire.</div></td>
</tr>
</table>SonyaUlianahttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=53964&oldid=prevHobbes: /* EXALT Comm Hack */2013-12-07T14:42:37Z<p><span dir="auto"><span class="autocomment">EXALT Comm Hack</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:42, 7 December 2013</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Scattered across the map are several EXALT Comm Relays that look somewhat like a shipboard <del class="diffchange diffchange-inline">RADAR</del> <del class="diffchange diffchange-inline">boom</del>.<del class="diffchange diffchange-inline"> </del> They provide full cover to adjacent unit and are immune to damage.<del class="diffchange diffchange-inline"> </del> If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters. This immediately gives all EXALT units on the map the "Disabling Shot" debuff and the "Communications Hack" debuff. The former prevents the EXALT units from firing until they reload, and the latter restricts other (to be determined) actions on EXALT units, but goes away on its own.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Scattered across the map are several EXALT Comm Relays that look somewhat like a shipboard <ins class="diffchange diffchange-inline">radar</ins> <ins class="diffchange diffchange-inline">dish</ins>. They provide full cover to adjacent unit and are immune to damage. If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters. This immediately gives all EXALT units on the map the "Disabling Shot" debuff and the "Communications Hack" debuff. The former prevents the EXALT units from firing until they reload, and the latter restricts other (to be determined) actions on EXALT units, but goes away on its own.</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once a Comm Relay is hacked, it cannot be hacked again in that mission.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Once a Comm Relay is hacked, it cannot be hacked again in that mission.</div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=53963&oldid=prevHobbes: /* EXALT Comm Hack */2013-12-07T14:42:02Z<p><span dir="auto"><span class="autocomment">EXALT Comm Hack</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:42, 7 December 2013</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Scattered across the map are several EXALT <del class="diffchange diffchange-inline">comm</del> <del class="diffchange diffchange-inline">relays</del> that look somewhat like a shipboard RADAR boom. They provide <del class="diffchange diffchange-inline">Full</del> <del class="diffchange diffchange-inline">Cover</del> to adjacent unit and are immune to damage. If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters.<del class="diffchange diffchange-inline"> </del> This immediately gives all EXALT units on the map the "Disabling Shot" debuff and the "Communications Hack" debuff.<del class="diffchange diffchange-inline"> </del> The former prevents the EXALT units from firing until they reload, and the latter restricts other (to be determined) actions on EXALT units, but goes away on its own.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Scattered across the map are several EXALT <ins class="diffchange diffchange-inline">Comm</ins> <ins class="diffchange diffchange-inline">Relays</ins> that look somewhat like a shipboard RADAR boom. They provide <ins class="diffchange diffchange-inline">full</ins> <ins class="diffchange diffchange-inline">cover</ins> to adjacent unit and are immune to damage. If the Covert Operative is adjacent to one, they can use it with the left mouse button, the same way you power down bombs or claim Meld Canisters. This immediately gives all EXALT units on the map the "Disabling Shot" debuff and the "Communications Hack" debuff. The former prevents the EXALT units from firing until they reload, and the latter restricts other (to be determined) actions on EXALT units, but goes away on its own.</div></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Once a <del class="diffchange diffchange-inline">comm</del> <del class="diffchange diffchange-inline">relay</del> is hacked, it cannot be hacked again in that mission.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Once a <ins class="diffchange diffchange-inline">Comm</ins> <ins class="diffchange diffchange-inline">Relay</ins> is hacked, it cannot be hacked again in that mission.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A comm hack is not forward acting against newly spawning EXALT troops; them's the breaks.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A comm hack is not forward acting against newly spawning EXALT troops; them's the breaks.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note that Disabling Shot does <del class="diffchange diffchange-inline">*NOT*</del> restrict use of certain powers; most notably, EXALT heavies can still use their Rocket Launchers if they haven't already...and since you just disabled their LMG, they might decide this is a good time to do so!</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note that Disabling Shot does <ins class="diffchange diffchange-inline">not</ins> restrict use of certain powers; most notably, EXALT heavies can still use their Rocket Launchers if they haven't already...<ins class="diffchange diffchange-inline"> </ins>and since you just disabled their LMG, they might decide this is a good time to do so!</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br></div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Covert_Operative_(EU2012)&diff=53962&oldid=prevHobbes: /* How to Bring */ links please2013-12-07T14:38:47Z<p><span dir="auto"><span class="autocomment">How to Bring: </span> links please</span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:38, 7 December 2013</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 42:</td>
<td colspan="2" class="diff-lineno">Line 42:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you've got [[Gene Mods (EU2012)|Gene Mods]], some mods are very useful on your Operatives. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you've got [[Gene Mods (EU2012)|Gene Mods]], some mods are very useful on your Operatives. </div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Mimetic Skin can keep your Operative from getting mowed down in an extreme firefight, and pairs especially well with Snipers.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Gene Mods (EU2012)#Mimetic Skin|</ins>Mimetic Skin<ins class="diffchange diffchange-inline">]]</ins> can keep your Operative from getting mowed down in an extreme firefight, and pairs especially well with Snipers.</div></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Muscle Fiber Density can help with mobility; alternatively, Adaptive Bone Marrow will allow an operative to heal their meager HP.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Gene Mods (EU2012)#Muscle Fiber Density|</ins>Muscle Fiber Density<ins class="diffchange diffchange-inline">]]</ins> can help with mobility; alternatively, Adaptive Bone Marrow will allow an operative to heal their meager HP.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Secondary Heart keeps your Operative alive if you make a costly mistake, which can save you from immediately failing the mission. (Although if the mission is a Data Extraction mission, you will still need a Revive Support in order to successfully complete it.)</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Gene Mods (EU2012)#Secondary Heart|</ins>Secondary Heart<ins class="diffchange diffchange-inline">]]</ins> keeps your Operative alive if you make a costly mistake, which can save you from immediately failing the mission. (Although if the mission is a Data Extraction mission, you will still need a Revive Support in order to successfully complete it.)</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>EXALT does not field Psionics, so Brain upgrades are<del class="diffchange diffchange-inline"> mostly</del> irrelevant.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>EXALT does not field <ins class="diffchange diffchange-inline">[[Psionic (EU2012)|</ins>Psionics<ins class="diffchange diffchange-inline">]]</ins>, so Brain upgrades are irrelevant.</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===EXALT Comm Hack===</div></td>
</tr>
</table>Hobbes