Difference between revisions of "Craft Armaments"
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*[[Plasma Beam]] | *[[Plasma Beam]] | ||
*[[Fusion Ball Launcher]] | *[[Fusion Ball Launcher]] | ||
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+ | As a general guide to the available weapons, 70km is the standoff range you first get the dogfight screen. Hence, if a weapon has 70km range, as soon as you press cautious attack, the weapon will be fired. | ||
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+ | --> someone plz write up descriptions of modes of attacks and the way weapons are fired in these modes, possible damage bonuses, and even maybe chance of destroying if agressive mode? Also explain the cautious and outta ammo bug |
Revision as of 07:42, 27 October 2005
Interception craft would be useless if they had no means of neutralising enemy aircraft.
To this end, there are a number of offensive weapons available that can be fitted to interception craft for use in combat.
As a general guide to the available weapons, 70km is the standoff range you first get the dogfight screen. Hence, if a weapon has 70km range, as soon as you press cautious attack, the weapon will be fired.
--> someone plz write up descriptions of modes of attacks and the way weapons are fired in these modes, possible damage bonuses, and even maybe chance of destroying if agressive mode? Also explain the cautious and outta ammo bug