Difference between revisions of "Crashed UFO (EU2012)"
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− | {{Ref Open | title = Mission Objectives }} | + | {{Ref Open | title = Mission Mission Brief & Objectives }} |
+ | [[File:Small Scout Dirt Road.png|150px|right|Crashed UFO]] | ||
+ | XCOM Interceptors have splashed a UFO. Intel indicates some surviving crew. Exercise caution when engaging the enemy; the craft may contain usable salvage. | ||
* Locate the crashed UFO | * Locate the crashed UFO | ||
* Sweep the area for surviving crew and neutralize them | * Sweep the area for surviving crew and neutralize them | ||
* Avoid additional damage to the craft if possible; some components may be recoverable | * Avoid additional damage to the craft if possible; some components may be recoverable | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
+ | <br> | ||
+ | {{Ref Open | title = Mission Mission Brief & Objectives (EW DLC)}} | ||
+ | [[File:Small Scout Farm (EU2012).png|150px|right|Crashed UFO]] | ||
+ | XCOM Interceptors have splashed a UFO. Intel indicates some surviving crew. Meld energy signature readings are positive. Exercise caution when engaging the enemy; the craft may contain usable salvage. | ||
+ | * Locate the crashed UFO | ||
+ | * Sweep the area for surviving crew and neutralize them | ||
+ | * Locate and secure Meld canisters | ||
+ | * Avoid additional damage to the craft if possible; some components may be recoverable | ||
+ | {{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | ||
+ | A UFO crash site occurs when your [[Interceptor (EU2012)|Interceptor]] or [[Firestorm (EU2012)|Firestorm]] successfully shoots down a [[UFOs (EU2012)|UFO]]. There are 6 different UFO types: [[Small Scout (EU2012)|Small Scout]], [[Large Scout (EU2012)|Large Scout]], [[Abductor (EU2012)|Abductor]], [[Supply Barge (EU2012)|Supply Barge]] and the [[Battleship (EU2012)|Battleship]] and the [[Overseer (EU2012)|Overseer]] UFO, which only appears on the [[Storyline Missions (EU2012)|Storyline mission]]. A [[Skyranger (EU2012)|Skyranger]] is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved). | ||
+ | |||
+ | ==Crashed UFOs Map List== | ||
+ | {{Col}} | ||
+ | '''Small Scout''' | ||
+ | *[[SmallScout_Badlands (EU2012)|Badlands]] | ||
+ | *[[SmallScout_DirtRoad (EU2012)|Dirt Road]] | ||
+ | *[[SmallScout_Marshlands (EU2012)| Marshlands]] | ||
+ | *[[SmallScout_Quagmire (EU2012)|Quagmire]] | ||
+ | *[[Small Scout Farm (EU2012)|Small Scout Farm]] [[File:Meld Insignia (EU2012).png|15px|EW DLC]] | ||
+ | *[[Small Scout Nuked City (EU2012)|Small Scout Nuked City]] [[File:Meld Insignia (EU2012).png|15px|EW DLC]] | ||
+ | *[[Small Scout Roadhouse (EU2012)|Small Scout Roadhouse]] [[File:Meld Insignia (EU2012).png|15px|EW DLC]] | ||
+ | {{ColBreak}} | ||
+ | '''Large Scout''' | ||
+ | *[[LargeScout_DeepWoods (EU2012)|Deep Woods]] | ||
+ | *[[LargeScout_ForestTrench (EU2012)|Forest Trench]] | ||
+ | *[[LargeScout_Stonewall (EU2012)|Stonewall]] | ||
+ | *[[LargeScout_TheBarrens (EU2012)|The Barrens]] | ||
+ | *[[Large Scout City (EU2012)|Large Scout City]] [[File:Meld Insignia (EU2012).png|15px|EW DLC]] | ||
+ | {{ColBreak}} | ||
+ | '''Abductor''' | ||
+ | *[[Abductor_Cliffside (EU2012)|Cliffside]] | ||
+ | *[[Abductor_ScorchedEarth (EU2012)|Scorched Earth]] | ||
+ | '''Supply Barge''' | ||
+ | *[[SupplyShip_OverlookA (EU2012)|Overlook A]] | ||
+ | *[[SupplyShip_Wildfire (EU2012)|Wildfire]] | ||
+ | {{ColBreak}} | ||
+ | '''Battleship''' | ||
+ | *[[Battleship01 (EU2012)|Battleship 01]] | ||
+ | *[[Battleship02 (EU2012)|Battleship 02]] | ||
+ | {{EndCol}} | ||
==Notes== | ==Notes== | ||
− | |||
*The [[Alien Life Forms (EU2012)|aliens]] are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You'll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using [[EMP Cannon (EU2012)|EMP Cannon]] on your [[Hangar (EU2012)#Crafts|aircraft]]. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO, including the current commander type aliens (at the start of the game [[Alien Life Forms (EU2012)#Outsider|Outsider]]s) | *The [[Alien Life Forms (EU2012)|aliens]] are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You'll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using [[EMP Cannon (EU2012)|EMP Cannon]] on your [[Hangar (EU2012)#Crafts|aircraft]]. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO, including the current commander type aliens (at the start of the game [[Alien Life Forms (EU2012)#Outsider|Outsider]]s) | ||
*Be careful not to use explosives inside the UFO so you do not damage [[Alien Artifacts (EU2012)|artifacts]] that bring big bucks on the [[Gray Market (EU2012)|Gray Market]] or can be used for constructing your own [[Weapons (EU2012)|weapons]]. | *Be careful not to use explosives inside the UFO so you do not damage [[Alien Artifacts (EU2012)|artifacts]] that bring big bucks on the [[Gray Market (EU2012)|Gray Market]] or can be used for constructing your own [[Weapons (EU2012)|weapons]]. | ||
*Once the [[Hyperwave Relay (EU2012)| Hyperwave Relay]] is active, you are told the number and composition of the aliens that will be present. | *Once the [[Hyperwave Relay (EU2012)| Hyperwave Relay]] is active, you are told the number and composition of the aliens that will be present. | ||
+ | *After shooting down your first UFO, there is a cutscene: checking the coordinates shown gives the location of 2k Game's Corporate Headquaters in California. | ||
==Tactics== | ==Tactics== | ||
*A hint for any UFO raid, landed or shot down: if during Alien Activity, you do not hear any of the usual calls of the aliens, then that means that only the Command squad remains; usually on the ship's bridge. Feel free to move out of cover, and make your way to the craft's interior. | *A hint for any UFO raid, landed or shot down: if during Alien Activity, you do not hear any of the usual calls of the aliens, then that means that only the Command squad remains; usually on the ship's bridge. Feel free to move out of cover, and make your way to the craft's interior. | ||
+ | *After you shot down the UFO you can ignore the crashed site without any score loss or panic raise in case you want to speed the game or avoid tough fights. | ||
<br clear="all"> | <br clear="all"> |
Latest revision as of 02:11, 25 January 2014
Mission Mission Brief & Objectives |
XCOM Interceptors have splashed a UFO. Intel indicates some surviving crew. Exercise caution when engaging the enemy; the craft may contain usable salvage.
|
Source: XCOM: Enemy Unknown (2012)
|
Mission Mission Brief & Objectives (EW DLC) |
XCOM Interceptors have splashed a UFO. Intel indicates some surviving crew. Meld energy signature readings are positive. Exercise caution when engaging the enemy; the craft may contain usable salvage.
|
Source: XCOM: Enemy Within DLC
|
A UFO crash site occurs when your Interceptor or Firestorm successfully shoots down a UFO. There are 6 different UFO types: Small Scout, Large Scout, Abductor, Supply Barge and the Battleship and the Overseer UFO, which only appears on the Storyline mission. A Skyranger is sent immediately after downing the UFO. The battlescape is usually set at night in a remote area (there are usually no buildings involved).
Crashed UFOs Map List
Large Scout |
Battleship |
Notes
- The aliens are usually not too far from the actual crash site but they will be expecting you since you shot them down. You may encounter aliens as close as your first move when you step away from the Skyranger. You'll encounter any alien type in a crash site battle. Once the UFO is found, you will notice substantial damage. This damage is reduced once you start using EMP Cannon on your aircraft. Aliens are almost always found closely guarding the UFO and it is almost guaranteed that you will found Aliens somewhere in the UFO, including the current commander type aliens (at the start of the game Outsiders)
- Be careful not to use explosives inside the UFO so you do not damage artifacts that bring big bucks on the Gray Market or can be used for constructing your own weapons.
- Once the Hyperwave Relay is active, you are told the number and composition of the aliens that will be present.
- After shooting down your first UFO, there is a cutscene: checking the coordinates shown gives the location of 2k Game's Corporate Headquaters in California.
Tactics
- A hint for any UFO raid, landed or shot down: if during Alien Activity, you do not hear any of the usual calls of the aliens, then that means that only the Command squad remains; usually on the ship's bridge. Feel free to move out of cover, and make your way to the craft's interior.
- After you shot down the UFO you can ignore the crashed site without any score loss or panic raise in case you want to speed the game or avoid tough fights.