Critical Wounds (EU2012)

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Revision as of 22:56, 19 October 2012 by Krikit386 (talk | contribs) (→‎Death)
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After sustaining more damage than the squadies hitpoints, the squady will either become critically wounded or die.


Critically wounded

When a Solider is critically wounded, you have three turns to save that Solider. Saving a Solider can be done by stabilizing or reviving the wounded Solider with a medikit or finishing the mission before the wounded solider bleeds out. Each time a solider becomes critically wounded, it will receive a permanent penalty to its willpower.

Stabilizing

Any character with a medikit can stabilize a critically wounded Solider. Move into healing range and select the Stabilize action. A stabilized Solider will not die from it's current wounds (but don't play with grenades), but will not become active again for the duration of that mission. After the mission, the Solider will be gravely wounded and will take a fairly long time to become active again.

Reviving

reviving a Solider can only be done by a solider in the support class with the appropriate skill. A revived unit will become active again during the mission with 33% of it's maximum hitpoints (including armor or items bonus)

Death

Death is permanent, once a soldier is dead, he/she is gone forever, unless you go back to an earlier save in which said solider was still alive. Every Solider that dies will have his/her name added to the memorial wall in the Barracks, where the number of missions, the number of kills and the mission in which the solider died is shown