Cult of Sirius

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This bizarre cult has whipped up a religious frenzy following the appearance of the Dimension Gates. The cult has long believed in redemption of the human race by a superior Alien race. They believe the UFOs and Aliens to be harmless and are rapidly gaining credibility and recruits from the general populations. This represents a considerable threat to X-COM because the cultists will do anything to assist the Aliens in their purpose, whatever that might be.

Strategy

Quickly and repeatedly raiding the Cult Temples at the beginning of the game can yield massive cash income, Agent experience, and tactical points for X-COM's weekly evaluation. Nor does X-COM need to fear retribution (except from the Cult itself) for such actions, as the Government's official position is that any morons who decide to worship Aliens ought to be shot on sight.

However, raiding the cultists can leave all your agents either very dead or very injured. Just remember that you are using basic weaponry at the start of the game, and cultists are using Marsec Heavy Launchers, Megapol Plasma Guns, MiniLaunchers, and Proximity Mines (as general explosives).

Instead, if your conscience permits you, consider performing Stun Grapple Raids, as you can recover all of the equipment (and more!) that the Cult has and be almost completely free of risk.

See Also

Corporations