Difference between revisions of "Customizing (OpenXcom)"

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(SupSuper moved page Customizing (OpenXcom) to Options (OpenXcom) over redirect: Repurposing)
 
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#REDIRECT [[Options (OpenXcom)]]
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[[OpenXcom]] is designed with customizability in mind, so everything that users might wanna change is available in external files that anyone can edit.
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== Translations ==
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While English is the most popular language, not everyone can understand it, so OpenXcom supports [[Translations (OpenXcom)|Translations]] that allow you to localize the game in any language you need.
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== Soldier Names ==
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If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the [[Soldier Names (OpenXcom)|Soldier Names]] used for the new hires.
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== Rulesets / Mods ==
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[[Rulesets (OpenXcom)|Rulesets]] form the basis of mods, they contain the values and parameters for every single element in the game, and can be easily tweaked with a text editor.
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== Sprite modding ==
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Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: [[Modding sprites (OpenXcom)| Modding sprites]]
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[[Category:OpenXcom]]

Revision as of 00:47, 28 May 2014

OpenXcom is designed with customizability in mind, so everything that users might wanna change is available in external files that anyone can edit.

Translations

While English is the most popular language, not everyone can understand it, so OpenXcom supports Translations that allow you to localize the game in any language you need.

Soldier Names

If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the Soldier Names used for the new hires.

Rulesets / Mods

Rulesets form the basis of mods, they contain the values and parameters for every single element in the game, and can be easily tweaked with a text editor.

Sprite modding

Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: Modding sprites