Difference between revisions of "Customizing LW2"
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|XComLW_Overhaul.ini | |XComLW_Overhaul.ini | ||
|Find +InitialTurnCounts=(MissionFamily="Recover_LW", Turns=8) and set Turns to desired amount for each mission type. | |Find +InitialTurnCounts=(MissionFamily="Recover_LW", Turns=8) and set Turns to desired amount for each mission type. | ||
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|Build items as infinite stocks instead of individually | |Build items as infinite stocks instead of individually |
Revision as of 21:32, 31 January 2017
What other mods are compatible?
DeaconIvory made a list of popular mods and how compatible they are with long war. You can find that list here
Beginners guide to modding LW2 ini files
Long War has made it easy for individual users to tweak parts of the game for their own preference. Many modifiable values are stored in the mods config files commonly referred to as ini files for their .ini filename extension. For a typical Windows user, all LW2 files are contained at the location:
Program Files (x86)\Steam\SteamApps\workshop\content\268500\844674609\
It is recommended that you download and use Notepad++ to alter the ini files because it is visually easier to use and numbers the lines (which may be referenced in this page).
Another useful tool is the free software WinMerge. WinMerge allows you to open two text files (like the ini) side by side and compare differences between them. This is useful when Long War is updated. To easily preserve the custom modifications you did on a previous version, open a backup copy of your old ini and the new updated ini. WinMerge will help you quickly identify differences and apply all your previous modifications to the new Long War version.
There are several copies of the ini files for XCOM 2. If you make your changes in the \Steam\steamapps\common\XCOM 2\XComGame\Config folder, then when you rebuild the \my documents\xcom2\xcomgame\config folder (after mod updates, troubleshooting, etc) You don't have to redo the changes each time. However if you verify your local files it will often overwrite the changes in all folders.
- You are free to make the changes in the \my documents\xcom2\xcomgame\config folder for the same effect, the file names just replace the word "Default" with "XcomGame"
- Many changes can be difficulty specific. If there are four with a number at the end of them as follows, it is for the different difficulties.
inichange[0]=x will set the value to x for Rookie difficulty inichange[1]=y will set the value to y for Veteran difficulty inichange[2]=z will set the value to z for Commander difficulty inichange[3]=q will set the value to q for Legend difficulty
Some ini edit examples
Change | File | Value to Change |
Zoom out further on tactical level | DefaultCamera.ini | ZoomedDistanceFromCursor to 4400
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DefaultCamera.ini | MaxTilesCameraCanMoveOutsideLevelVolume to 25 so that the camera isn't blocked by the edges of the AOE and can swing out (this works in LW1 as well) | |
DefaultClassData.ini | NumInForcedDeck = 0 NumInDeck = 0 This edit removes the specific soldier class from initial promotion screens, note that you can still receive this class as a reward or for hire in the Black Market. | |
Activity on Avenger | DefaultUI.ini | set MaxVisibleCrew to 30 for your difficulty (or all difficulties)
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increase pool of starting soldiers | DefaultGameCore | NUM_STARTING_SOLDIERS=32 |
increase recruit pool | DefaultGameData | set StartingNumRecruits[0] to desired amount for rookie |
DefaultGameData.ini | set NumClerks_ActOne=5 NumClerks_ActTwo=10 NumClerks_ActThree=15 all at least 30. This works well with the previous edit . | |
flares on reinforcements | XComLW_Overhaul.ini | set +DISABLE_REINFORCEMENT_FLARES[0] to either true or false as desired. |
initial mission timer values | XComLW_Overhaul.ini | Find +InitialTurnCounts=(MissionFamily="Recover_LW", Turns=8) and set Turns to desired amount for each mission type. |
Build items as infinite stocks instead of individually | XComLW_Overhaul | Search for ItemTable, change Infinite=False to Infinite=True to build infinite amounts of desired item. |
Tweaking rookie vs rebel recruitment activities | XComLW_Outposts | [Recruit LWRebelJobTemplate] IncomePerRebel=3
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Make AWC Perk Trees Visible | XComLW_AWCPack | ALWAYSSHOW=false ;display all future abilities instead of displaying "locked"
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Adding more turns to the mission timers
Per the developer Amineri:
As for the timers, if you look in the config file XComLW_Overhaul, there is a difficulty-specific modifier for timers :
TimerDifficultyMod[0]=4; Rookie TimerDifficultyMod[1]=2; Veteran TimerDifficultyMod[2]=0; Commander TimerDifficultyMod[3]=0; Legendary
Thus, 4 turns are added to timers on Rookie, 2 on Veteran. Modifying these can add turns.