Difference between revisions of "Cyberdisc"

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[[Image:cyberdiscautopsy.gif|right|Cyberdisc - Autopsy]]
 
[[Image:cyberdiscautopsy.gif|right|Cyberdisc - Autopsy]]
 
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.
 
The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.
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Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosiion goes off where it was just hovering: ie: at one level off the ground. Gaurenteed works if corpse falls flat.
  
 
==Notes==
 
==Notes==

Revision as of 12:18, 27 October 2005

General Information

Cyberdisc

Cyberdiscs are an alien terror unit accompanying Sectoids. As with all terror units, they can be encountered in the following mission types:

The Cyberdisc's only means of attack is its plasma beam doing a whopping 130HP damage. The Cyberdisc has another feature that makes it rather deadly, and that is, that it can explode upon death with the strength and radius of a High Explosive. Upon targeting a Cyberdisc, be weary of this blast radius as your soldiers, or perhaps a wandering civilian, could find themselves in a world of hurts.

Statistics

TUs:               62-72
Health:            120
Energy:            90-105
Reactions:         64-75
Strength:          90-105
Bravery:           110
Firing Accuracy:   30-70
Throwing Accuracy: N/A
Psi Skill:         N/A
Psi Strength:      100-116

Damage:            130
Accuracy-
  Snap:            75%
  Aimed:           110%
TUs-
  Snap:            30%
  Aimed:           60%

Live Specimen

This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race.

Autopsy

Cyberdisc - Autopsy

The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.

Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosiion goes off where it was just hovering: ie: at one level off the ground. Gaurenteed works if corpse falls flat.

Notes

The following are some miscellaneous notes on the Cyberdisc:

  • The Cyberdisc takes 0.8x damage from armour-piercing weapons.
  • It takes 0.6x damage from high explosives.
  • It has a flat profile (smaller than a Sectoid), making for a harder target (per square).
  • Takes up 4 squares on the battlescape.
  • Has very high health.
  • Has very high strength.
  • Very high Psi Strength, making it harder to mind-control and/or panic.
  • Can attack up to 3 times in one turn.

See Also

Sectoid