Difference between revisions of "Cyberdisc"

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==See Also==
 
==See Also==
[[Sectoid]]
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* [[Sectoid]]
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* [[Mind Control#Mind controlling 4-square units - a bug|Problems with mind control]]
  
 
[[Category:Alien life forms]]
 
[[Category:Alien life forms]]

Revision as of 04:27, 23 September 2006

General Information

Cyberdisc

Cyberdiscs are an alien terror unit accompanying Sectoids. As with all terror units, they can be encountered in the following mission types:

The Cyberdisc's only means of attack is its plasma beam doing a whopping 130HP damage. The Cyberdisc has another characteristic which makes it rather deadly, and that is, it can explode upon death with an average GZ strength of 120 and damage radius of 7 (d = 15). Upon targeting a Cyberdisc, be wary of this blast radius as your soldiers, or perhaps a wandering Civilian, could find themselves in a world of hurts.

Statistics

TUs:               62-72
Health:            120
Energy:            90-105
Reactions:         64-75
Strength:          90-105
Bravery:           110
Firing Accuracy:   30-70
Throwing Accuracy: N/A
Psi Skill:         N/A
Psi Strength:      100-116

Damage:            130
Accuracy-
  Snap:            75%
  Aimed:           110%
TUs-
  Snap:            30%
  Aimed:           60%

Live Specimen

This miniature flying saucer is an automated terror weapon armed with a powerful plasma beam. The anti-grav propulsion gives it a big advantage in difficult terrain. Its primary function is destruction and terror in the service of the Sectoid race.

Autopsy

Cyberdisc - Autopsy

The Cyberdisc is well shielded and is particularly good at withstanding explosive ammunition. The primary anti-gravity system is too badly damaged to gain any understanding of its functioning.

Note: you may have difficulty getting an intact corpse because of its explosive nature. Shoot the Cyberdisc to kill it when its one level above the ground, it drops down to ground level, hits the ground and becomes a corpse, THEN the explosion goes off where it was just hovering: ie: at one level off the ground. Guaranteed works if corpse falls flat.

Notes

The following are some miscellaneous notes on the Cyberdisc:

  • The Cyberdisc takes 0.8x damage from armour-piercing weapons.
  • It takes 0.6x damage from high explosives.
  • It has a flat profile (smaller than a Sectoid), making for a harder target (per square).
  • Takes up 4 squares on the battlescape.
  • Has very high health.
  • Has very high strength.
  • Very high Psi Strength, making it harder to mind-control and/or panic.
  • Can attack up to 3 times in one turn. It fires with such frequency that many commanders have mistaken it for an auto-shot.
  • On any mission where the Sectoids have their Cyberdisc terror unit, they will also have a Leader capable of Psionics.
    • However, not all missions with Sectoid Psionics will have Cyberdiscs.
  • Take this hovering manhole cover down with Heavy Rockets, Heavy Cannon, High Explosive packs, or Alien Grenades. Laser Pistols work okay, and Laser Rifles work very well. Forget standard rifles - they're just too tough. If two Cyberdiscs are close together, the self-destruct explosion from one may be enough to bring down the second.

See Also