Difference between revisions of "Cyberdisc (EU2012)"

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[[File:Cyberdisc Closed (EU2012).jpg|right|thumb|Cyberdisc - closed disc form]]
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{{OriginalVersion (EU2012)}}
The Cyberdisc is a flying heavy weapons platform equipped with a devastating plasma cannon and covered in tough armour plating. When first encountered the Cyberdisc will be in a closed disk like form not unlike a miniature UFO. When the Cyberdisc is ready to attack it opens up to reveal a terrifying mass of tentacles bustling with heavy weaponry. It will take a lot of firepower to take down and it also comes equipped with an alien grenade.
 
  
The disc will explode on death, damaging everything in a small radius.
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[[Image: Cyberdisc 2 (EU2012).png|right|300px|Cyberdisc]]
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The Cyberdisc is a flying heavy weapons platform equipped with a devastating plasma cannon and covered in tough armour plating. When first encountered the Cyberdisc will be in a closed disc like form not unlike a miniature UFO. When the Cyberdisc is ready to attack it opens up to reveal a terrifying mass of tentacles bustling with heavy weaponry. It will take a lot of firepower to take down and it also comes equipped with [[Alien Grenade (EU2012)|alien grenades]]. They are one of the fastest ground units and can fly, using both abilities to overflank your soldiers.
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The Cyberdisc will explode on death, damaging everything in a small radius.
  
 
Note that Cyberdiscs will always work in groups with [[Drone (EU2012)|Drone]] units. The Drones can repair the Cyberdisc. You might want to kill the Drones so the Cyberdisc cannot be healed. Just make sure the reward in doing so is greater than the risk.
 
Note that Cyberdiscs will always work in groups with [[Drone (EU2012)|Drone]] units. The Drones can repair the Cyberdisc. You might want to kill the Drones so the Cyberdisc cannot be healed. Just make sure the reward in doing so is greater than the risk.
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<br clear="all">
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==Info==
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{{Unit Stat Box (EU2012)
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|picture=[[File:Cyberdisc 1 (EU2012).png|150px]]
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|appears=June<br>August (Marathon)
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|hp=16/16/20/20
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|aim=70/70/80/80
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|defense=10
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|will=0
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|move=18
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}}
  
== Tactical Advice ==
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{| class="wikitable" width="70%"
When a Cyberdisc appears you should prioritise them over other aliens you may be fighting. The disc will take any opportunity to flank your men and chew them up with their Plasma Cannon.
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|-
[[File:Cyberdisc Open (EU2012).jpg|right|thumb|Cyberdisc - open assault form]]
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|+ Cyberdisc Armaments
Hitting them can be tough at first because they are closed when you first spot them. It will be difficult but make every effort you can to hit them. Snipers will obviously excel at disc hunting as they can provide extremely accurate fire even when the disc is closed. On their turn when they are on the attack they will need to open up in order to fire. This will make them more vulnerable to your weapons. They will be far easier to hit in their open form but make sure you hit them with something powerful as they will close up again when hit.
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|-
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
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|- style="vertical-align:top;"
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|- align="center"
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| Cyberdisc Cannon || 7-9 || 12 or 13 || 10
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|- align="center"
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| [[Alien Grenade (EU2012)|Alien Grenade]]|| 5 || NA || NA
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|-
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|}
  
As long as you kill the Disc quickly enough Drones shouldn't factor too much in their repair. Sometimes you might be able to kill the Drones as well as the Disc as the Disc will explode when killed, damaging everything in a small radius.
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{| class="wikitable" width="70%"
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|-
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|+ Cyberdisc Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"
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| [[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.''
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|- align="center"
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| [[File:ALIEN_BOMBARD.png|24px]]<br>'''Bombard'''|| ''Throw or launch grenades over exceptionally long distances.''
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|- align="center"
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| [[File:ABILITY_FLIGHT.png|24px]]<br>'''Flight''' || ''Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.''<br>Has 35 fuel.
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|- align="center"
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| [[File:ABILITY_EVASION.png|24px]]<br>'''Evasion'''|| ''Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.''
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|- align="center"
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| [[File:ALIEN_DEATHBLOSSOM.png|24px]]<br>'''Death Blossom'''|| ''Project an intense energy field from Closed position, damaging all nearby enemies.''<br> Damage from the attack can vary between 7 and 9.
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|-
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|}
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'''Notes'''
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* Cyberdiscs can be either in '''Open''' or '''Close''' position. They can only use their cannon and grenades while opened and they Death Blossom ability when closed. When a Cyberdisc is in its closed form it cannot receive [[Critical Hits (EU2012)|critical hits]].
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* They have the '''Robotic''' passive ability, making them immune to stun, poison and most psionic attacks. They are NOT immune to the [[Sniper]] Disabling Shot.
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*If killed during a successful mission a [[Cyberdisc Wreck (EU2012)|Cyberdisc Wreck]] will be recovered.
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** After finishing [[Cyberdisc Autopsy (EU2012)|Cyberdisc Autopsy]] research, their corpses can be used to create [[UFO Tracking (Boost) (EU2012)|UFO Tracking]] modules to be used by interceptor craft. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], completing its research will also unlock the [[Gene Mods (EU2012)#Secondary Heart|Secondary Heart]] gene mod.  
  
'''Abilities:'''
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<br clear="all">
* '''Death Blossom''': An area of effect attack dealing high damage to all units within a few spaces in all directions.
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{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 00:33, 15 November 2015

For the original UFO: Enemy Unknown (1994) version, see Cyberdisc
Cyberdisc

The Cyberdisc is a flying heavy weapons platform equipped with a devastating plasma cannon and covered in tough armour plating. When first encountered the Cyberdisc will be in a closed disc like form not unlike a miniature UFO. When the Cyberdisc is ready to attack it opens up to reveal a terrifying mass of tentacles bustling with heavy weaponry. It will take a lot of firepower to take down and it also comes equipped with alien grenades. They are one of the fastest ground units and can fly, using both abilities to overflank your soldiers.

The Cyberdisc will explode on death, damaging everything in a small radius.

Note that Cyberdiscs will always work in groups with Drone units. The Drones can repair the Cyberdisc. You might want to kill the Drones so the Cyberdisc cannot be healed. Just make sure the reward in doing so is greater than the risk.

Info

Cyberdisc 1 (EU2012).png
1st Appearance June
August (Marathon)
HP 16/16/20/20
Aim 70/70/80/80
Defense 10
Will 0
Movement 18
Easy/Normal/Classic/Impossible


Cyberdisc Armaments
Weapon Base Damage Critical Damage Critical Chance
Cyberdisc Cannon 7-9 12 or 13 10
Alien Grenade 5 NA NA
Cyberdisc Abilities
Ability Description
ABILITY HARDENED.png
Hardened
Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.
ALIEN BOMBARD.png
Bombard
Throw or launch grenades over exceptionally long distances.
ABILITY FLIGHT.png
Flight
Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.
Has 35 fuel.
ABILITY EVASION.png
Evasion
Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.
ALIEN DEATHBLOSSOM.png
Death Blossom
Project an intense energy field from Closed position, damaging all nearby enemies.
Damage from the attack can vary between 7 and 9.

Notes

  • Cyberdiscs can be either in Open or Close position. They can only use their cannon and grenades while opened and they Death Blossom ability when closed. When a Cyberdisc is in its closed form it cannot receive critical hits.
  • They have the Robotic passive ability, making them immune to stun, poison and most psionic attacks. They are NOT immune to the Sniper Disabling Shot.
  • If killed during a successful mission a Cyberdisc Wreck will be recovered.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment