Difference between revisions of "Cybernetics Lab (EU2012)"
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* The Cybernetics Lab is used both to augment [[Soldiers (EU2012)|soldiers]] from any of the original [[Classes (EU2012)|classes]] and transform them into [[MEC Trooper (EU2012)|MEC Troopers]], and also to build the [[MEC Suit (EU2012)|MEC Suits]] used by them instead of regular [[Armor (EU2012)|armor]]. |
* The Cybernetics Lab is used both to augment [[Soldiers (EU2012)|soldiers]] from any of the original [[Classes (EU2012)|classes]] and transform them into [[MEC Trooper (EU2012)|MEC Troopers]], and also to build the [[MEC Suit (EU2012)|MEC Suits]] used by them instead of regular [[Armor (EU2012)|armor]]. |
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* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. |
* The lab can only be build after completing the [[Meld Recombination (EU2012)|Meld Recombination]] research. |
Latest revision as of 01:04, 29 November 2013
Description |
Here we will be able to build Mechanized Exoskeletal Cybersuits (MECs), and augment soldiers to wear them. This facility counts as a Workshop for adjacency benefits. |
Source: XCOM: Enemy Within DLC
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Notes
Research Required | Meld Recombination |
Manpower Required | N/A |
Base Costs | §50 |
Power | 3 |
Maintenance | §20 per month |
Build Time | 10 days |
Provides | MEC Trooper |
Adjacency Bonus | +7% rebate on building costs |
- The Cybernetics Lab is used both to augment soldiers from any of the original classes and transform them into MEC Troopers, and also to build the MEC Suits used by them instead of regular armor.
- The lab can only be build after completing the Meld Recombination research.
See Also
XCOM: Enemy Unknown (2012): Base Facilities | |||||||||||
Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
Additions: |
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Strategic: | Building Optimization |