Cyclops (Piratez)
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Bootypedia
Cyclops |
Status: SERVANT RACE "The Cyclops we have caught is just as dumb as it is strong. Engaging in small talk has proven as productive as one would expect. They just aren't really talkative, and attempts to make them more so failed - turns out, they're unable to feel pain, which could in part explain their huge endurance to damage. The poor sods are unable to feel much pleasure, either - we have checked. All these creatures seem to communicate is their dog-like subservience to the Star Gods." "With a heavily armored shell and a sponge-like, dense body, this creature is basically a walking sandbag. Their gaze weapon isn't very strong but quickly strips armor away. The best tactic to deal with the Cyclops seems to be avoiding them, since beside their toughness, they have little to show combat-wise."
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Source: Piratez Bootypedia
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Inventory
Cyclops Gaze: Snap, 300% accuracy, 38% TUs, Special 27 - 1.5x armour damage, 6x morale damage, 1x Reaction Disrupt, 2x Pain
Associated Research
Leads to: Converted Cyclops
Raw Ruleset Data
type: STR_CYCLOPS_SOLDIER race: STR_SG_SERVITOR rank: STR_LIVE_TERRORIST stats: tu: 32 stamina: 100 health: 150 bravery: 100 reactions: 60 firing: 30 throwing: 30 strength: 70 psiStrength: 80 psiSkill: 0 melee: 25 armor: CYCLOPS_ARMOR standHeight: 22 kneelHeight: 14 value: 18 deathSound: 10 energyRecovery: 50 intelligence: 1 aggression: 2 livingWeapon: true sniper: 30 spotter: 2 builtInWeapons: - CYCLOPS_GAZE type: CYCLOPS_ARMOR spriteSheet: CYCLOPS.PCK spriteInv: MAN_71 corpseBattle: - STR_CYCLOPS_CORPSE_BATTLE corpseGeo: STR_CYCLOPS_CORPSE allowInv: false visibilityAtDark: 20 frontArmor: 26 sideArmor: 24 rearArmor: 22 underArmor: 20 personalLight: 5 bleedImmune: true ignoresMeleeThreat: true meleeDodge: flatHundred: 0.2 meleeDodgeBackPenalty: 0.25 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 damageModifier: - 0.3 - 0.5 - 0.6 - 0.5 - 0.5 - 0.3 - 0.5 - 0.4 - 0.5 - 1.0 - 0.5 - 1.0 - 0.7 - 0.2 - 1.2 - 0.5 loftempsSet: [ 4 ]