Difference between revisions of "DIRECT.DAT"
Jump to navigation
Jump to search
Bomb Bloke (talk | contribs) (Clarifications) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | A single 9 byte/null terminated string, that is the path to the save slot |
+ | A single 9 byte/null terminated string, that is the path to the save slot a battlescape game is to be loaded from. |
− | This file is only used if indicated by the [[SAVEINFO.DAT]] file in the |
+ | This file is only used if indicated by the [[SAVEINFO.DAT]] file in the MissDat folder. Otherwise, the battle is a new one, and a new tactical map will be generated from the seeder files also in the MissDat folder. |
− | |||
− | <i>(Note to self - since the map isn't saved to the harddrive unless a savegame is made, how is terrain stock collection stored at the end of battle? Alloys, Alien Navigation, etc...)</i> |
||
==See Also== |
==See Also== |
||
⚫ | |||
* [[Saved_Game_Files#Missdat_Files|Missdat Files]] |
* [[Saved_Game_Files#Missdat_Files|Missdat Files]] |
||
⚫ | |||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 05:42, 23 July 2013
A single 9 byte/null terminated string, that is the path to the save slot a battlescape game is to be loaded from.
This file is only used if indicated by the SAVEINFO.DAT file in the MissDat folder. Otherwise, the battle is a new one, and a new tactical map will be generated from the seeder files also in the MissDat folder.