Difference between revisions of "Damage (EU2012)"

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==Damage System==
 
==Damage System==
* Regarding the different numbers seen in the Armory info and the actual game values, the theory is that the Base '''Damage''' range can vary, i.e. a weapon listed with a 9 damage can vary between 8 and 10 and you see the Maximum Damage listed onscreen before firing.  
+
* Regarding the different numbers seen in the Armory info and the actual game values, it seems that the Base '''Damage''' range can vary, i.e. a weapon listed with a 9 damage can vary between 8 and 10 and you see the Maximum Damage listed onscreen during the game before firing.
* How the critical damage is applied isn't clear/proven. The model below assumes that there are separate rolls, 1 for normal damage, then it is added the value of another roll for critical damage, which are then added.  
+
* If the shot is a hit the game will then check to see its Critical Chance.  
* The other model is that the maximum damage applied after a hit is the one listed as maximum critical damage but that doesn't fit with actual combat results, since there are examples of Heavy Plasmas dealing 16 damage to a flanked soldier or a Plasma Sniper Rifle dealing 22 damage to a Sectopod.  
+
* If the Critical Chance roll is successful, the game will then calculate the Critical Damage.
* In addition, there are also specific Class perks that can increase Damage (both Base and Crit), such as Gunslinger (Sniper), Mayhem & Shredder Rocket & HEAT Ammo (Heavy), Bring 'Em On & Killer Instinct (Assault).
+
* In addition, there are also specific Class perks that can increase Damage (both Base and Crit), such as:
 +
** '''Headshot''' (Sniper) +2 Damage to Sniper Rifle
 +
** '''Gunslinger''' (Sniper) +2 Damage to pistols
 +
** '''Shredder''' (Heavy) +33% damage from all sources to the target
 +
** '''HEAT Ammo''' (Heavy) +100% damage against robotic enemies
 +
** '''Mayhem''' (Heavy) +1 to +3, depending on the weapon tech level
 +
** '''Bring 'Em On''' +1 to +5 bonus, depending on the number of enemies
 +
** '''Killer Instinct''' +50% Critical Damage
 +
* There seems to be a Damage cap (at least for explosives) - Rocket Launchers will deal 16 max damage using HEAT and Mayhem, regardless of using Shredder rockets or not.
 +
 
 +
==Critical Damage==
 +
The game code that seems to deal with Critical Damage is:
 +
if(bCritical)
 +
{
 +
iDamage += 1;
 +
  iDamage = int(float(iDamage) * 1.50);
 +
iDamage += class'XComEngine'.static.SyncRand(3, string(Name) @ string(GetStateName()) @ string(GetFuncName())) - 1;
 +
return iDamage;
 +
}
 +
 
 +
Or:
 +
1) Increase Damage by +1
 +
2) Multiply Damage by 1.5
 +
3) Add to Damage a randomly generated number and reduce it by 1
 +
 
 +
The 3rd function isn't clear, but from game results it seems that the range of the generated number is the Critical Damage listed during tactical missions.  
  
 
==Weapons Kill Table==
 
==Weapons Kill Table==
Line 9: Line 34:
 
* BASE = alien can be killed with 1 shot dealing average (non-critical) damage
 
* BASE = alien can be killed with 1 shot dealing average (non-critical) damage
 
* CRIT = alien requires either 2 base shots or 1 critical hit with close to maximum critical damage.  
 
* CRIT = alien requires either 2 base shots or 1 critical hit with close to maximum critical damage.  
 
 
===Normal===
 
{| class="wikitable" width="100%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid<br>Thin Man<br>Outsider<br>Drone !! Floater !! Muton<br>Chryssalid !! Zombie<br>Sectoid Commander !!Heavy Floater !! Muton Elite !! Cyberdisk !! Bezerker<br>Ethereal !! Sectopod
 
|-
 
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 8 !! 10 !! 12 !! 14 !! 16 !! 20 !! 30
 
|- style="vertical-align:top;"
 
|-
 
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" | || align="center" |
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5  || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT|| align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7  || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |
 
|-
 
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |
 
|-
 
|}
 
  
 
===Classic===
 
===Classic===
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Thin Man<br>Floater !! Outsider<br>Drone !! Chryssalid !!Muton<br>Zombie !!Heavy Floater<br>Muton Elite<br>Sectoid Commander !! Cyberdisk<br>Bezerker<br>Ethereal !! Sectopod
+
! width=""50px" align="center" | Weapon !! Average Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Thin Man<br>Floater !! Outsider<br>Drone !! Chryssalid !!Muton<br>Zombie !!Heavy Floater<br>Muton Elite<br>Sectoid Commander !! Cyberdisk<br>Bezerker<br>Ethereal !! Sectopod
 
|-  
 
|-  
 
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 5 !! 8 !! 10 !! 14 !! 20 !! 30
 
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 5 !! 8 !! 10 !! 14 !! 20 !! 30
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
+
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1-2 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" |   
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" |   
Line 76: Line 70:
 
* Sniper Rifle: 10 crit (Headshot)
 
* Sniper Rifle: 10 crit (Headshot)
 
* Plasma Sniper: Rifle 20 crit (Headshot)
 
* Plasma Sniper: Rifle 20 crit (Headshot)
* Rocket Launcher: 16 (HEAT Ammo + Mayhem vs Sectopod/Cyberdisc/Drone) = max Rocket damage
+
* Rocket Launcher: 16 (HEAT Ammo + Mayhem vs Sectopod/Cyberdisc/Drone) = max Rocket damage (tried it twice with and without Shredder Rocket, both times got the same 16 Damage result)
  
===Impossible (incomplete)===
 
{| class="wikitable" width="100%"
 
|-
 
! width=""50px" align="center" | Weapon !! Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Outsider !! Thin Man<br>Floater !! Drone !! Chryssalid !! Muton<br>Zombie !! Sectoid Commander !! Heavy Floater !! Muton Elite !! Cyberdisk !! Bezerker<br>Ethereal !! Sectopod
 
|-
 
! width=""50px" align="center" | !! !! !! !! !! 4 !! 5 !! 6 !! 7 !! 8 !! 10 !! 14 !! 16 !! 18 !! 20 !! 25 !! 30
 
|- style="vertical-align:top;"
 
|-
 
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  || align="center" | || align="center" | 
 
|-
 
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5  || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
 
|-
 
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7  || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | 
 
|-
 
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |
 
|-
 
|}
 
  
 
== Back To ==
 
== Back To ==

Revision as of 15:13, 27 November 2012

Damage System

  • Regarding the different numbers seen in the Armory info and the actual game values, it seems that the Base Damage range can vary, i.e. a weapon listed with a 9 damage can vary between 8 and 10 and you see the Maximum Damage listed onscreen during the game before firing.
  • If the shot is a hit the game will then check to see its Critical Chance.
  • If the Critical Chance roll is successful, the game will then calculate the Critical Damage.
  • In addition, there are also specific Class perks that can increase Damage (both Base and Crit), such as:
    • Headshot (Sniper) +2 Damage to Sniper Rifle
    • Gunslinger (Sniper) +2 Damage to pistols
    • Shredder (Heavy) +33% damage from all sources to the target
    • HEAT Ammo (Heavy) +100% damage against robotic enemies
    • Mayhem (Heavy) +1 to +3, depending on the weapon tech level
    • Bring 'Em On +1 to +5 bonus, depending on the number of enemies
    • Killer Instinct +50% Critical Damage
  • There seems to be a Damage cap (at least for explosives) - Rocket Launchers will deal 16 max damage using HEAT and Mayhem, regardless of using Shredder rockets or not.

Critical Damage

The game code that seems to deal with Critical Damage is:

if(bCritical)
{
	iDamage += 1;
 	iDamage = int(float(iDamage) * 1.50);
	iDamage += class'XComEngine'.static.SyncRand(3, string(Name) @ string(GetStateName()) @ string(GetFuncName())) - 1;
	return iDamage;
}

Or: 1) Increase Damage by +1 2) Multiply Damage by 1.5 3) Add to Damage a randomly generated number and reduce it by 1

The 3rd function isn't clear, but from game results it seems that the range of the generated number is the Critical Damage listed during tactical missions.

Weapons Kill Table

  • Based on the above model, the tables below indicate how many shots (Base or Critical) are usually required to take down the aliens.
  • BASE = alien can be killed with 1 shot dealing average (non-critical) damage
  • CRIT = alien requires either 2 base shots or 1 critical hit with close to maximum critical damage.

Classic

Weapon Average Base Damage Crit Damage Critical Chance Maximum Damage (Base + Crit)? Sectoid Thin Man
Floater
Outsider
Drone
Chryssalid Muton
Zombie
Heavy Floater
Muton Elite
Sectoid Commander
Cyberdisk
Bezerker
Ethereal
Sectopod
3 4 5 8 10 14 20 30
Pistol 1-2 1 0 2
Laser Pistol
Laser Pistol (I)
2 3 10
30
5 CRIT CRIT CRIT
Laser Pistol (I & III) 3 3 30 6 BASE CRIT CRIT
Plasma Pistol
Assault Rifle
Plasma Pistol (I)
3 4 0
10
20
7 BASE CRIT CRIT
Plasma Pistol (I & III) 4 4 20 8 BASE BASE CRIT CRIT
LMG
Sniper Rifle
Shotgun
4 6 0
25
20
10 BASE BASE CRIT CRIT CRIT
Laser Rifle
Plasma Light Rifle
5 7 10 12 BASE BASE BASE CRIT CRIT
Heavy Laser
Laser Sniper Rifle
Laser Scatter
6 9 10
30
20
15 BASE BASE BASE CRIT CRIT
Plasma Rifle 7 10 10 17 BASE BASE BASE CRIT CRIT CRIT
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
9 13 10
35
20
22 BASE BASE BASE BASE CRIT CRIT CRIT

Confirmed Game Values

  • Pistol: 3 crit (no extra damage perks)
  • Plasma Pistol: 9 crit (Sniper, Gunslinger, all Pistol upgrades)
  • Sniper Rifle: 10 crit (Headshot)
  • Plasma Sniper: Rifle 20 crit (Headshot)
  • Rocket Launcher: 16 (HEAT Ammo + Mayhem vs Sectopod/Cyberdisc/Drone) = max Rocket damage (tried it twice with and without Shredder Rocket, both times got the same 16 Damage result)


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