Difference between revisions of "Damage (EU2012)"

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{| class="wikitable" width="100%"  
 
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! width=""50px" align="center" | Weapon !! Average Base Damage !! Crit Damage !! Critical Chance !! Maximum Damage (Base + Crit)? !! Sectoid !! Thin Man<br>Floater !! Outsider<br>Drone !! Chryssalid !!Muton<br>Zombie !!Heavy Floater<br>Muton Elite<br>Sectoid Commander !! Cyberdisk<br>Bezerker<br>Ethereal !! Sectopod
+
! width=""50px" align="center" | Weapon !! Damage Range !! Max Crit Damage !! Critical Chance !! Sectoid !! Thin Man<br>Floater !! Outsider<br>Drone !! Chryssalid !!Muton<br>Zombie !!Heavy Floater<br>Muton Elite<br>Sectoid Commander !! Cyberdisk<br>Bezerker<br>Ethereal !! Sectopod
 
|-  
 
|-  
! width=""50px" align="center" | !! !! !! !! !! 3 !! 4 !! 5 !! 8 !! 10 !! 14 !! 20 !! 30
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! width=""50px" align="center" | Alien HPs !! !! !! !! 3 !! 4 !! 5 !! 8 !! 10 !! 14 !! 20 !! 30
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
 
|-
 
|-
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 1-2 || align="center" | 1 || align="center" | 0 || align="center" | 2 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
+
| align="center" |[[Pistol (EU2012)|Pistol]] || align="center" | 0-2 || align="center" | 0-1 || align="center" | 0 || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" |
 
|-
 
|-
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol]]<br>[[Laser Pistol (EU2012)|Laser Pistol (I)]]|| align="center" | 2 || align="center" | 3 || align="center" | 10<br>30 || align="center" | 5 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" |   
+
| align="center" |[[Pistol (EU2012)|Pistol (III)]]<br>[[Laser Pistol (EU2012)|Laser Pistol]]|| align="center" | 1-3 || align="center" |0-1 || align="center" | 10 || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  || align="center" | || align="center" |   
 
|-
 
|-
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (I & III)]]|| align="center" | 3 || align="center" | 3 || align="center" | 30 || align="center" | 6 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" |   
+
| align="center" |[[Laser Pistol (EU2012)|Laser Pistol (III)]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]] || align="center" | 2-4 || align="center" | 1-2 || align="center" | 10<br>0<br>10 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" |   
 
|-
 
|-
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol]]<br>[[Assault Rifle (EU2012)|Assault Rifle]]<br>[[Plasma Pistol (EU2012)|Plasma Pistol (I)]] || align="center" | 3 || align="center" | 4 || align="center" | 0<br>10<br>20 || align="center" | 7 || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  || align="center" |  || align="center" | || align="center" |   
+
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (III)]] || align="center" | 3-5 || align="center" | 1-2 || align="center" | 20 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" |  || align="center" |  || align="center" | || align="center" |   
 
|-
 
|-
| align="center" |[[Plasma Pistol (EU2012)|Plasma Pistol (I & III)]] || align="center" | 4 || align="center" | 4 || align="center" | 20 || align="center" | 8 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |   || align="center" | || align="center" |
+
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 3-5 || align="center" | 1-2 || align="center" | 0<br>25<br>20|| align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  
 
|-
 
|-
| align="center" |[[LMG (EU2012)|LMG]]<br>[[Sniper Rifle (EU2012)|Sniper Rifle]]<br>[[Shotgun (EU2012)|Shotgun]]|| align="center" | 4 || align="center" | 6 || align="center" | 0<br>25<br>20 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  
+
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 4-6 || align="center" | 2-3 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  
 
|-
 
|-
| align="center" |[[Laser Rifle (EU2012)|Laser Rifle]]<br>[[Plasma Light Rifle (EU2012)|Plasma Light Rifle]]|| align="center" | 5 || align="center" | 7 || align="center" | 10 || align="center" | 12 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |  
+
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 5-7 || align="center" | 2-3 || align="center" | 10<br>30<br>20 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
 
|-
 
|-
| align="center" |[[Heavy Laser (EU2012)|Heavy Laser]]<br>[[Laser Sniper Rifle (EU2012)|Laser Sniper Rifle]]<br>[[Laser Scatter (EU2012)|Laser Scatter]]|| align="center" | 6 || align="center" | 9 || align="center" | 10<br>30<br>20 || align="center" | 15 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | || align="center" |
+
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 6-8  || align="center" | 3-4 || align="center" | 10 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" |  
 
|-
 
|-
| align="center" |[[Plasma Rifle (EU2012)|Plasma Rifle]]|| align="center" | 7  || align="center" | 10 || align="center" | 10 || align="center" | 17 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" | || align="center" | 
+
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 8-10 || align="center" | 4-5 || align="center" | 10<br>35<br>20 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  
|-
 
| align="center" |[[Heavy Plasma (EU2012)|Heavy Plasma]]<br>[[Plasma Sniper Rifle (EU2012)|Plasma Sniper Rifle]]<br>[[Alloy Cannon (EU2012)|Alloy Cannon]]|| align="center" | 9 || align="center" | 13 || align="center" | 10<br>35<br>20 || align="center" | 22 || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | BASE || align="center" | CRIT || align="center" | CRIT || align="center" | CRIT || align="center" |  
 
 
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Revision as of 19:27, 16 February 2013

Damage System

  • Regarding the different numbers seen in the Armory info and the actual game values, it seems that the Base Damage range can vary, i.e. a weapon listed with a 9 damage can vary between 8 and 10 and you see the Maximum Damage listed onscreen during the game before firing.
  • If the shot is a hit the game will then check to see its Critical Chance.
  • If the Critical Chance roll is successful, the game will then calculate the Critical Damage.
  • In addition, there are also specific Class perks that can increase Damage (both Base and Crit), such as:
    • Headshot (Sniper) +2/4/6 Damage to Sniper Rifle, depending on weapon tech value
    • Gunslinger (Sniper) +2 Damage to pistols
    • Shredder (Heavy) +33% Damage from all sources to the target
    • HEAT Ammo (Heavy) +100% Damage against robotic enemies
    • Mayhem (Heavy) +1 to +3 Damage, depending on the weapon tech level
    • Bring 'Em On +1 to +5 bonus Critical Damage, depending on the number of enemies
    • Killer Instinct +50% Critical Damage
  • Damage is rounded down.
    • For example rocket to shredded target will do 6*1.33=7.98 -> 7 damage, and Mindfray to stimmed target will do 5*0.5 = 2.5 -> 2 damage.
  • There seems to be a Damage cap (at least for explosives) - Rocket Launchers will deal 16 max damage using HEAT and Mayhem, regardless of using Shredder rockets or not.

Critical Damage

The game code that calculates Critical Damage is:

if(bCritical)
{
	iDamage += 1;
 	iDamage = int(float(iDamage) * 1.50);
	iDamage += class'XComEngine'.static.SyncRand(3, string(Name) @ string(GetStateName()) @ string(GetFuncName())) - 1;
	return iDamage;
}
  • Critical Damage is simply calculated by increasing the iDamage (Base Damage) roll by a factor of 1.5 before applying the bonuses/penalties from abilities/perks.
  • The range for the actual iDamage seems to be a random roll with a range of -1 to apparently the integer that precedes the Critical Damage value. Thus, Base Damage from an Assault Rifle can vary between 3 and 4 while with a Plasma Sniper Rifle it can vary between 8 and 12.


Damage Values

Weapon Base Damage Crit Damage
Pistol
Pistol (III)
Laser Pistol
1 2
Pistol
Pistol (III)
Assault Rifle
Laser Pistol
Laser Pistol (III)

Plasma Pistol
2 3
Pistol (III)
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Pistol
Laser Pistol (III)

Plasma Pistol
Plasma Pistol (III)

3 4
Assault Rifle
LMG
Sniper Rifle
Shotgun
Laser Pistol (III)
Laser Rifle

Plasma Pistol
Plasma Pistol (III)
Plasma Light Rifle
4 6
LMG
Sniper Rifle
Shotgun
Laser Rifle
Heavy Laser
Laser Sniper Rifle
Laser Scatter

Plasma Pistol (III)
Plasma Light Rifle
5 7
Laser Rifle
Heavy Laser
Laser Sniper Rifle
Laser Scatter

Plasma Light Rifle
Plasma Rifle
6 9
Heavy Laser
Laser Sniper Rifle
Laser Scatter

Plasma Rifle
7 10
Plasma Rifle
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
8 12
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
9 13
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
10 15
  • Damage can vary between -1 and +1 of the value listed on the Armory. Maximum damage is listed during missions.
  • The results for the other perks can be deduced from this table by calculating the corresponding additions, i.e. Gunslinger will add +2 to Pistol iDamage, Bring 'Em On will also add a variable number, while Shredder will add 33% to the end Damage value.
  • Headshot adds +2/4/6 damage to Sniper Rifle shots, depending on its tech level.

Weapons Kill Table

  • Based on the above model, the tables below indicate how many shots (Base or Critical) are usually required to take down the aliens.
  • BASE = alien can be killed with 1 shot dealing average (non-critical) damage
  • CRIT = alien requires either 2 base shots or 1 critical hit with close to maximum critical damage.

Classic

Weapon Damage Range Max Crit Damage Critical Chance Sectoid Thin Man
Floater
Outsider
Drone
Chryssalid Muton
Zombie
Heavy Floater
Muton Elite
Sectoid Commander
Cyberdisk
Bezerker
Ethereal
Sectopod
Alien HPs 3 4 5 8 10 14 20 30
Pistol 0-2 0-1 0
Pistol (III)
Laser Pistol
1-3 0-1 10 CRIT CRIT CRIT
Laser Pistol (III)
Plasma Pistol
Assault Rifle
2-4 1-2 10
0
10
BASE CRIT CRIT
Plasma Pistol (III) 3-5 1-2 20 BASE BASE CRIT CRIT
LMG
Sniper Rifle
Shotgun
3-5 1-2 0
25
20
BASE BASE CRIT CRIT CRIT
Laser Rifle
Plasma Light Rifle
4-6 2-3 10 BASE BASE BASE CRIT CRIT
Heavy Laser
Laser Sniper Rifle
Laser Scatter
5-7 2-3 10
30
20
BASE BASE BASE CRIT CRIT
Plasma Rifle 6-8 3-4 10 BASE BASE BASE CRIT CRIT CRIT
Heavy Plasma
Plasma Sniper Rifle
Alloy Cannon
8-10 4-5 10
35
20
BASE BASE BASE BASE CRIT CRIT CRIT

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