Damage Modifiers

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Revision as of 11:11, 24 December 2007 by Ethereal Cereal (talk | contribs) (→‎'''Susceptible to...''': zombies -- 60% vs. AP, not 0%, according to the Zombie page)
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Everything's 100% except the following:

Vulnerable to...

Incendiary:
    Reaper             170%

High-Explosive:
    Silacoid           130%

Laser:
    Sectopod           150%

Melee:
    Unarmoured Soldier 120%
    Civilian           120%
    Sectoid            120%
    Celatid            120%
    Floater            120%

Celatid Acid Spit:
    Unarmoured Soldier 160%
    Civilian           160%
    Sectoid            160%
    Celatid            160%     I find it amusing that Celatids
    Floater            160%     are vulnerable to their own spit -- Danial
    Personal Armour    110%

Resistant to...

Armour-Piercing:
    Cyberdisc       80%
    Muton           60%
    Zombie          60%

Incendiary:
    Chryssalid      80%
    Ethereal        70%
    Snakeman        70%
    Tanks           40%
    Personal Armour  0%
    Power Suit       0%
    Flying Suit      0%
    Silacoid         0%

High-Explosive:
    Sectopod        80%
    Zombie          80%
    Tanks           70%
    Cyberdisc       60%

Laser:
    Zombie          70%

Plasma:
    Sectopod        80%
    Zombie          70%

Stun:
    Personal Armour 90%
    Chryssalid      90%
    Power Suit      80%
    Flying Suit     80%
    Ethereal        80%
    Zombie           0%
    Tanks            0%

Melee:
    Tanks           90%

Celatid Acid Spit:
    Tanks           40%

Susceptible to...

<trstyle="background: #c0c0c0; color:white">
Ammo Type Damage Modifier Category
T+I Hu+ PA PS Tnk Snk Eth Mut Sil Chr Rea Sec Cyb Zom
Armour Piercing100100100100100100100601001001001008060
Incendiary10010000407070100080170100100100
High-Explosive10010010010075100100100130100100806080
Laser10010010010010010010010010010010015010070
Plasma1001001001001001001001001001001008010070
Stun100100908010010080100100901001001000
Melee10012010010090100100100100100100100100100
Acid Spit10016011010040100100100100100100100100100


Column Modifier Index Unit Type(s)
T+I 00 / x00 Terrain and items.
Hu+ 01 / x01 Unarmored Soldiers, Civilians, Sectoids, Celatids and Floaters.
PA 02 / x02 Personal Armor.
PS 03 / x03 Power and Flying Suits.
Tnk 04 / x04 Tanks and Hovertanks.
Snk 05 / x05 Snakemen.
Eth 06 / x06 Ethereals.
Mut 07 / x07 Mutons.
Sil 08 / x08 Silacoids.
Chr 09 / x09 Chryssalids.
Rea 10 / x0A Reapers.
Sec 11 / x0B Sectopods.
Cyb 12 / x0C Cyberdiscs.
Zom 13 / x0D Zombies.


To summarize re: the all important X-COM armor:

  • AP, HE, Laser, and Plasma: All types of X-COM armor have full/normal (100%) susceptibility to these types of damage
  • Stun: Personal Armor has 90% susceptibility to stun, while Power/Flying Suits have 80% to stun. (Less than 100% is better.)
  • Incendiary: Personal, Power, and Flying Armor are completely resistant to Incendiary.