Difference between revisions of "Damage Modifiers (Apocalypse)"
Jump to navigation
Jump to search
m (→Damage Modifiers: section title isn't really needed...) |
(→Damage Modifiers Table: I think I misread Alien Gas as Stun Gas when I put in the redundant "Anti-Alien Gas") |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game | + | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types. |
− | + | The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken. | |
− | + | Each weapon's damage type is listed on its page; for innate weapons, see [[Innate_Weapons_(Apocalypse)|here]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Damage Modifiers Table== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {| class="wikitable" | |
− | + | !Damage<br/>Type!!Human/<br/>Hybrid!!Android<sup>1</sup>!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield<sup>2</sup>!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain | |
− | + | |- | |
− | + | !Smoke | |
− | + | |100||0||0||0||0||N/A||0||0||0||0||0||0||0||0||0||0||0||0 | |
− | + | |- | |
− | + | !Incendiary | |
− | + | |100||60||40||20||10||N/A||100||100||100||150||100||100||100||100||100||100||100||100 | |
− | + | |- | |
− | + | !Stun Gas | |
+ | |100||0||100||100||100||N/A||0||60||60||60||0||60||60||60||0||60||80||0 | ||
+ | |- | ||
+ | !Alien Gas | ||
+ | |0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100 | ||
+ | |- | ||
+ | !Explosive<sup>3</sup> | ||
+ | |100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100 | ||
+ | |- | ||
+ | !Armor Piercing | ||
+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||20||100||100||100 | ||
+ | |- | ||
+ | !Laser | ||
+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100 | ||
+ | |- | ||
+ | !Plasma | ||
+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100 | ||
+ | |- | ||
+ | !Disruptor | ||
+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100 | ||
+ | |- | ||
+ | !Entropy | ||
+ | |100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 | ||
+ | |- | ||
+ | !Stun<sup>4</sup> | ||
+ | |100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 | ||
+ | |- | ||
+ | !Toxin A | ||
+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||60||60||0||60||60||25 | ||
+ | |- | ||
+ | !Toxin B | ||
+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||80||80||50||80||80||25 | ||
+ | |- | ||
+ | !Toxin C | ||
+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||100||100||100||100||100||25 | ||
+ | |- | ||
+ | !Falling Object | ||
+ | |100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 | ||
+ | |- | ||
+ | !Psionic Blast<sup>5</sup> | ||
+ | |100||0||0||0||0||N/A||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0 | ||
+ | |} | ||
− | + | :<sup>1</sup> Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | :<sup>2</sup> Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used. | |
− | |||
− | |||
− | |||
− | + | :<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | :<sup>4</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | :<sup>5</sup> This category is for the unused weapon, Psi Grenade. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Notes:== | ==Notes:== | ||
− | + | * There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. | |
− | |||
− | * There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. | ||
− | |||
[[Category:Apocalypse]] | [[Category:Apocalypse]] | ||
+ | [[Category:data tables]] |
Revision as of 08:31, 17 November 2021
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Each weapon's damage type is listed on its page; for innate weapons, see here.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun4 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast5 | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
- 2 Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
- 5 This category is for the unused weapon, Psi Grenade.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.