Difference between revisions of "Damage Modifiers (Apocalypse)"
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(→Damage Modifiers Table: I think I misread Alien Gas as Stun Gas when I put in the redundant "Anti-Alien Gas") |
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− | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game |
+ | Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types. |
+ | The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken. |
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− | Note that some types of damage will completely bypass any [[Personal Disruptor Shield]]. These include: Smoke, Anti-Alien Gas, Incendiary, Stun Gas, Psionic Blast, and Toxin A/B/C. |
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+ | Each weapon's damage type is listed on its page; for innate weapons, see [[Innate_Weapons_(Apocalypse)|here]]. |
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− | == '''List of Damage Modifiers''' == |
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− | |||
− | '''Toxin A:''' |
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− | Gun Emplacement 0% |
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− | Micronoids 0% |
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− | Human 25% |
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− | Hybrid 25% |
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− | Android 25% |
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− | Terrain 25% |
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− | Disruptor Shield 25% |
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− | Megapol Armor 30% |
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− | Marsec Armor 30% |
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− | Disruptor Armor 30% |
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− | Queenspawn 80% |
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− | Anthropod 80% |
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− | Psimorph 80% |
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− | Spitter 80% |
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− | Megaspawn 80% |
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− | Popper 80% |
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− | Skeletoid 80% |
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+ | ==Damage Modifiers Table== |
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− | '''Toxin B:''' |
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− | Gun Emplacement 0% |
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− | Human 25% |
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− | Hybrid 25% |
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− | Android 25% |
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− | Terrain 25% |
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− | Disruptor Shield 25% |
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− | Megapol Armor 30% |
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− | Marsec Armor 30% |
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− | Disruptor Armor 30% |
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− | Micronoids 50% |
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− | Queenspawn 80% |
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− | Anthropod 80% |
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− | Psimorph 80% |
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− | Spitter 80% |
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− | Megaspawn 80% |
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− | Popper 80% |
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− | Skeletoid 80% |
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+ | {| class="wikitable" |
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− | '''Toxin C:''' |
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+ | !Damage<br/>Type!!Human/<br/>Hybrid!!Android<sup>1</sup>!!Megapol<br/>Armor!!Marsec<br/>Armor!!Disruptor<br/>Armor!!Disruptor<br/>Shield<sup>2</sup>!!Security<br/>Station!!Alien Egg!!Multiworm!!Hyperworm!!Chrysalis!!Brainsucker!!Anthropod/<br/>Skeletoid/<br/>Megaspawn!!Spitter/<br/>Popper!!Micronoid!!Psimorph!!Queenspawn!!Terrain |
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− | Gun Emplacement 0% |
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+ | |- |
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− | Human 25% |
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+ | !Smoke |
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− | Hybrid 25% |
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+ | |100||0||0||0||0||N/A||0||0||0||0||0||0||0||0||0||0||0||0 |
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− | Android 25% |
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+ | |- |
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− | Terrain 25% |
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+ | !Incendiary |
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− | Disruptor Shield 25% |
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+ | |100||60||40||20||10||N/A||100||100||100||150||100||100||100||100||100||100||100||100 |
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− | Megapol Armor 30% |
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+ | |- |
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− | Marsec Armor 30% |
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+ | !Stun Gas |
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− | Disruptor Armor 30% |
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+ | |100||0||100||100||100||N/A||0||60||60||60||0||60||60||60||0||60||80||0 |
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+ | |- |
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+ | !Alien Gas |
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+ | |0||0||0||0||0||N/A||0||100||100||100||0||100||100||100||100||100||100||100 |
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+ | |- |
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+ | !Explosive<sup>3</sup> |
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+ | |100||100||100||80||60||50||100||100||100||150||100||100||100||100||100||100||100||100 |
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+ | |- |
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+ | !Armor Piercing |
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+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||20||100||100||100 |
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+ | |- |
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+ | !Laser |
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+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||40||100||100||100 |
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+ | |- |
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+ | !Plasma |
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+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||50||100||100||100 |
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+ | |- |
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+ | !Disruptor |
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+ | |100||100||100||100||100||50||100||100||100||100||100||100||100||100||100||100||100||100 |
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+ | |- |
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+ | !Entropy |
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+ | |100||100||100||100||100||50||100||0||0||0||0||0||0||0||0||0||0||100 |
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+ | |- |
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+ | !Stun<sup>4</sup> |
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+ | |100||20||70||50||10||0||0||0||50||100||0||60||60||100||50||40||80||0 |
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+ | |- |
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+ | !Toxin A |
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+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||60||60||0||60||60||25 |
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+ | |- |
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+ | !Toxin B |
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+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||80||80||50||80||80||25 |
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+ | |- |
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+ | !Toxin C |
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+ | |25||25||30||30||30||N/A||0||100||100||100||100||100||100||100||100||100||100||25 |
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+ | |- |
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+ | !Falling Object |
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+ | |100||100||100||100||100||40||100||100||100||100||100||100||100||100||100||100||100||100 |
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+ | |- |
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+ | !Psionic Blast<sup>5</sup> |
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+ | |100||0||0||0||0||N/A||0||0||0||0||0||40||60/80/50||40/30||60||100||60||0 |
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+ | |} |
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+ | :<sup>1</sup> Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers. |
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− | '''Anti-Alien Gas:''' |
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− | Gun Emplacement 0% |
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− | Human 0% |
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− | Hybrid 0% |
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− | Android 0% |
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− | Chrysalis 0% |
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− | Disruptor Shield 0% |
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− | Megapol Armor 0% |
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− | Marsec Armor 0% |
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− | Disruptor Armor 0% |
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− | Terrain 25% |
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− | |||
− | '''Explosive (1):''' |
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− | Disruptor Shield 50% |
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− | Disruptor Armor 60% |
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− | Marsec Armor 80% |
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− | Hyperworm 150% |
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+ | :<sup>2</sup> Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any [[Personal Disruptor Shield]]. The code *does* contain damage modifiers for these, but they are not used. |
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− | '''Explosive (2):''' |
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− | Disruptor Armor 50% |
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− | Disruptor Shield 50% |
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− | Marsec Armor 80% |
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+ | :<sup>3</sup> There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). |
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− | '''Incendiary:''' |
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− | Disruptor Armor 10% |
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− | Marsec Armor 20% |
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− | Megapol Armor 40% |
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− | Android 60% |
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− | Disruptor Shield 60% |
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− | Hyperworm 150% |
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− | |||
− | '''Stun Gas:''' |
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− | Android 0% |
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− | Chrysalis 0% |
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− | Micronoids 0% |
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− | Disruptor Shield 0% |
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− | Gun Emplacement 0% |
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− | Terrain 0% |
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− | Alien Egg 60% |
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− | Brainsucker 60% |
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− | Multiworm 60% |
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− | Hyperworm 60% |
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− | Anthropod 60% |
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− | Psimorph 60% |
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− | Spitter 60% |
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− | Megaspawn 60% |
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− | Popper 60% |
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− | Skeletoid 60% |
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− | Queenspawn 80% |
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+ | :<sup>4</sup> Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.) |
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− | '''Stun:''' |
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− | Alien Egg 0% |
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− | Chrysalis 0% |
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− | Disruptor Shield 0% |
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− | Gun Emplacement 0% |
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− | Terrain 0% |
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− | Disruptor Armor 10% |
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− | Android 20% |
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− | Psimorph 40% |
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− | Multiworm 50% |
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− | Micronoids 50% |
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− | Marsec Armor 50% |
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− | Brainsucker 60% |
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− | Anthropod 60% |
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− | Megaspawn 60% |
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− | Skeletoid 60% |
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− | Megapol Armor 70% |
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− | Queenspawn 80% |
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+ | :<sup>5</sup> This category is for the unused weapon, Psi Grenade. |
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− | '''Armor Piercing:''' |
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− | Micronoids 20% |
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− | Disruptor Shield 50% |
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− | |||
− | '''Laser:''' |
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− | Micronoids 40% |
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− | Disruptor Shield 50% |
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− | |||
− | '''Plasma:''' |
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− | Micronoids 50% |
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− | Disruptor Shield 50% |
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− | |||
− | '''Disruptor:''' |
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− | Disruptor Shield 50% |
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− | |||
− | '''Entropy Enzyme:''' |
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− | all Aliens 0% |
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− | Disruptor Shield 50% |
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− | |||
− | '''Falling Object:''' |
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− | Disruptor Shield 40% |
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− | |||
− | '''Psionic Blast:''' |
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− | Android 0% |
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− | Alien Egg 0% |
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− | Chrysalis 0% |
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− | Multiworm 0% |
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− | Hyperworm 0% |
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− | Disruptor Shield 0% |
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− | Disruptor Armor 0% |
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− | Marsec Armor 0% |
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− | Megapol Armor 0% |
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− | Gun Emplacement 0% |
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− | Terrain 0% |
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− | Popper 30% |
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− | Brainsucker 40% |
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− | Spitter 40% |
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− | Megaspawn 50% |
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− | Queenspawn 60% |
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− | Anthropod 60% |
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− | Micronoids 60% |
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− | Skeletoid 80% |
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==Notes:== |
==Notes:== |
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+ | * There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. |
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− | * There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?). |
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− | * Only unarmoured Humans and Hybrids are affected by smoke inhalation. All other units are immune. |
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− | * There is code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields. |
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− | * The "Psionic Blast" category is for the unused weapon, Psi Grenade. (TO DO: check out whether Aliens such as the Psimorph can use this sort of attack. Your guys are normally immune since they wear armor...) |
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[[Category:Apocalypse]] |
[[Category:Apocalypse]] |
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+ | [[Category:data tables]] |
Revision as of 09:31, 17 November 2021
Damage modifiers are a percentage that alter the base damage of any particular damage type. Every unit in the game is assigned an armour class, with each class containing a table of modifiers that determine how well it absorbs the various damage types.
The damage percentages start at 100% for unaltered damage. Values over 100% indicate more damage will be taken, while values under 100% mean less damage is taken.
Each weapon's damage type is listed on its page; for innate weapons, see here.
Damage Modifiers Table
Damage Type |
Human/ Hybrid |
Android1 | Megapol Armor |
Marsec Armor |
Disruptor Armor |
Disruptor Shield2 |
Security Station |
Alien Egg | Multiworm | Hyperworm | Chrysalis | Brainsucker | Anthropod/ Skeletoid/ Megaspawn |
Spitter/ Popper |
Micronoid | Psimorph | Queenspawn | Terrain |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smoke | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Incendiary | 100 | 60 | 40 | 20 | 10 | N/A | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Stun Gas | 100 | 0 | 100 | 100 | 100 | N/A | 0 | 60 | 60 | 60 | 0 | 60 | 60 | 60 | 0 | 60 | 80 | 0 |
Alien Gas | 0 | 0 | 0 | 0 | 0 | N/A | 0 | 100 | 100 | 100 | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Explosive3 | 100 | 100 | 100 | 80 | 60 | 50 | 100 | 100 | 100 | 150 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Armor Piercing | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 20 | 100 | 100 | 100 |
Laser | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 |
Plasma | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 |
Disruptor | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Entropy | 100 | 100 | 100 | 100 | 100 | 50 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 |
Stun4 | 100 | 20 | 70 | 50 | 10 | 0 | 0 | 0 | 50 | 100 | 0 | 60 | 60 | 100 | 50 | 40 | 80 | 0 |
Toxin A | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 60 | 60 | 0 | 60 | 60 | 25 |
Toxin B | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 80 | 80 | 50 | 80 | 80 | 25 |
Toxin C | 25 | 25 | 30 | 30 | 30 | N/A | 0 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 25 |
Falling Object | 100 | 100 | 100 | 100 | 100 | 40 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
Psionic Blast5 | 100 | 0 | 0 | 0 | 0 | N/A | 0 | 0 | 0 | 0 | 0 | 40 | 60/80/50 | 40/30 | 60 | 100 | 60 | 0 |
- 1 Android modifiers are unused, as all X-COM Agents (including androids) use the Human/Hybrid modifiers.
- 2 Smoke, Stun Gas, Incendiary, Alien Gas, Toxin A/B/C and the unused Psionic Blast damage types will completely bypass any Personal Disruptor Shield. The code *does* contain damage modifiers for these, but they are not used.
- 3 There are two types of explosive damage. It is not clear what type #2 is used for, if anything (perhaps exploding environmental objects?).
- 4 Used by the Stun Grapple - Stun Grenades use the "Stun Gas" type. (Psionic stun does not appear to use this table.)
- 5 This category is for the unused weapon, Psi Grenade.
Notes:
- There is also code for a "Dimension Destabilizer" damage type. This weapon was removed during development. It was to be effective exclusively against shields.